8,288
edits
Paradox-01 (talk | contribs) m (updating "What we know and not know" (Stand vs Idle anim types) + variant fallback) |
Paradox-01 (talk | contribs) No edit summary |
||
Line 15: | Line 15: | ||
: This gives us two options of how to think of the situation: either consider <FromState> being usually the <CurrentState>, or states exist only between anims and serve as transition rules. | : This gives us two options of how to think of the situation: either consider <FromState> being usually the <CurrentState>, or states exist only between anims and serve as transition rules. | ||
Linking to a followup '''state allows for multiple choices''' of what specific | Linking to a followup '''state allows for multiple choices''' of what specific anim comes next. An anim is picked up randomly from a pool of valid anims. Their '''probability or <Weight> is determined by TRAC''' - the anim collection. | ||
The Ninja's Moonwalk | The Ninja's Moonwalk anim (taunt2) has only a 5% chance of getting picked. | ||
<TRACAnimation> | <TRACAnimation> | ||
Line 30: | Line 30: | ||
There's also a rare chance that Mai will sneeze if she stands for a long time. | There's also a rare chance that Mai will sneeze if she stands for a long time. | ||
Here's the sneeze | Here's the sneeze anim with Weight 100, but the real chance of getting picked is still low. Why? | ||
<TRACAnimation> | <TRACAnimation> | ||
Line 67: | Line 67: | ||
So, next anim played will be KON'''COM'''idle1 or KON'''COM'''idle2. | So, next anim played will be KON'''COM'''idle1 or KON'''COM'''idle2. | ||
Konoko will eventually calm when her ONCC<FightModeTimer> run down and then KON'''OKO'''idle1 or KON'''OKO'''idle2 will be played. | Konoko will eventually calm down when her ONCC<FightModeTimer> run down and then KON'''OKO'''idle1 or KON'''OKO'''idle2 will be played. | ||
Actually the COMidle will continue until an non-combat | Actually the COMidle will continue until an non-combat anim will break that loop. | ||
That is the fallback behavior of anims getting | That is the fallback behavior of anims getting picked: if the engine cannot find an anim for an active variant (or "mode") it will choose the normal (non-variant) version. | ||
[...] | [...] |
edits