Talk:UnrealOni: Difference between revisions
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m (Iritscen moved page Oni2 talk:UnrealOni to Talk:UnrealOni without leaving a redirect: Not really "Oni2") |
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'''Temporal solution for climbing up:''' | '''Temporal solution for climbing up:''' | ||
* Increased grabbing height in MoveToLocation macro. Height Location subtracts now 107 instead of 120. (Is this somewhat related to character's capsule height?) | * Increased grabbing height in MoveToLocation macro. Height Location subtracts now 107 instead of 120. (Is this somewhat related to character's capsule height?) | ||
* With increase grabbing height the [[Oni2:UnrealOni/Tutorials#Editing_an_animation_for_offset_corrections|character comes out to high]]. As consequence Climb_Montage uses for now ClimbAdjTest and Crouch_to_StandClimbAdjTest. The | * With increase grabbing height the [[Oni2:UnrealOni/Tutorials#Editing_an_animation_for_offset_corrections|character comes out to high]]. As consequence Climb_Montage uses for now ClimbAdjTest and Crouch_to_StandClimbAdjTest. The latter makes Z start at 0 and goes down -60. The -60 is not fully taken into account, however it avoid a camera glitch that would be appear between 0 and -40. | ||
'''Temporal solution for climbing around a corner:''' | '''Temporal solution for climbing around a corner:''' |
Revision as of 18:37, 7 February 2021
Limits of Github
- 1 GB storage
- 100 MB max file size
- 3 collaborators for private repositories
- LFS
- 1 GB bandwidth
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Limits of SVN
Unreal Engine 5
To be released 2021/2022. Trello still lists a 4.26, which might be the last update for main version 4.
UE 5 is basically UE 4 fully matured.
Features:
- UE 4 projects can be ported
- Nanite: Objects with extreme high poly count are not longer a problem
- Lumen: Real time illumination (and no more normal maps and baking required)
- Niagara: Advanced particles system
- Anims that better interact with env