XML:BINA/TMBD: Difference between revisions
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* TMBD contains only textures used by AKEVs (level geometry). | * TMBD contains only textures used by AKEVs (level geometry). | ||
* TMBD cannot contain any decals (textures which are glued onto the wall or ground). | * TMBD cannot contain any decals (textures which are glued onto the wall or ground). | ||
* TMBD cannot contain any textures used by characters. The Striker's armor piece was [http://oni.bungie.org/forum/viewtopic.php?pid=27093#p27093 just a test] by Bungie West. See [[XML:ONCC#CBPM: | * TMBD cannot contain any textures used by characters. The Striker's armor piece was [http://oni.bungie.org/forum/viewtopic.php?pid=27093#p27093 just a test] by Bungie West. See [[XML:ONCC#CBPM:_Character_Body_Part_Materials|CBPM]] if you want to mod materials used by characters. | ||
* Be careful when editing links, as they are case-sensitive. | * Be careful when editing links, as they are case-sensitive. | ||
Latest revision as of 12:37, 5 April 2021
TMBD : TextureMaterials | ||
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XML
AKEV << Other file types >> CONS SABD << Other BINA >> OBJC/CHAR |
General information
- The XML on this page is based on OniSplit v0.9.61.0.
- BINADBMTTextureMaterials is a single global resource (level0_Final.dat).
- This file is used to register textures under specific materials which are used for impact effects. See ONIE.
- TMBD contains only textures used by AKEVs (level geometry).
- TMBD cannot contain any decals (textures which are glued onto the wall or ground).
- TMBD cannot contain any textures used by characters. The Striker's armor piece was just a test by Bungie West. See CBPM if you want to mod materials used by characters.
- Be careful when editing links, as they are case-sensitive.
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <TextureMaterials> [...] </TextureMaterials> </Oni>
[...] means at least one material with at least one texture. Paste all your data into there.
Example
<Material Name="Cloth"> <Texture>covcrate_4</Texture> <Texture>DL_LAV_FABRIC</Texture> <Texture>covcrate_1</Texture> <Texture>covcrate_3</Texture> <Texture>covcrate_2</Texture> <Texture>_door_dr_03</Texture> <Texture>_door_dr_01</Texture> <Texture>TEST_CLOTH</Texture> </Material>
Notes: DL_LAV_FABRIC is actually the only texture that is used by "Cloth".