OBD talk:BINA/OBJC: Difference between revisions
Jump to navigation
Jump to search
m (+cat) |
m (link fix, wording) |
||
Line 1: | Line 1: | ||
Some collections need coordinates for their objects... | Some collections need coordinates for their objects... | ||
'''How do I display coordinates, e.g. when I want the place a powerup at my position?''' | |||
Enter Developer Mode, type "chr_debug_characters = 1" into the "[[Developer_Mode#Using_the_console|dev console]]". Hit Enter. | |||
Alternately you can use the "where" command. | |||
'''How do I teleport my character to a place in mid-air, e.g. when I want to check the position of a particle?''' | |||
Enter Developer Mode and type "chr_nocollision 0 1 " into the console. Hit Enter. (Now you can go also through walls.) | |||
Enter | |||
Type "chr_location 0 ''x y z''" and hit Enter to teleport. | Type "chr_location 0 ''x y z''" and hit Enter to teleport. | ||
{{OBD}} | {{OBD}} |
Latest revision as of 02:09, 16 May 2022
Some collections need coordinates for their objects...
How do I display coordinates, e.g. when I want the place a powerup at my position?
Enter Developer Mode, type "chr_debug_characters = 1" into the "dev console". Hit Enter.
Alternately you can use the "where" command.
How do I teleport my character to a place in mid-air, e.g. when I want to check the position of a particle?
Enter Developer Mode and type "chr_nocollision 0 1 " into the console. Hit Enter. (Now you can go also through walls.)
Type "chr_location 0 x y z" and hit Enter to teleport.