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==Throw pair animation table== | ==Throw pair animation table== | ||
This is like the player's combat animation table - but for modders. | |||
: | Source and target anim types (pairs) aren't named in an intuitive pattern: Using "forward" and "backward" in throw names can be ambiguous for newbies. For example Konoko can throw a foe seemingly '''backwards''' by her '''throw forward kick''' (TRAMKONCOMthrow_fw_k). Therefore we should also describe throws how "source" and "target" are facing each other. | ||
The first anim state of source (src) and target (tgt) is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>. | |||
The first anim state of src and tgt is the "primary" <FromState>. The others <FromState> entries are located in <Shortcut>. | |||
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