Talk:Modifying an existing level: Difference between revisions
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==Idea== | |||
To convert an extracted ONLV into a new project file you need even more in-depth knowledge about the file structure than for simply building a level project file from scratch. | To convert an extracted ONLV into a new project file you need even more in-depth knowledge about the file structure than for simply building a level project file from scratch. | ||
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# BSL analysis to create FILM and cut scene sections? | # BSL analysis to create FILM and cut scene sections? | ||
==AE package== | |||
mods.oni2.net | |||
| | |||
+-- LevelRecycler.zip | |||
| | |||
+-- #####packageName | |||
| | |||
+-- Mod_Info.cfg | |||
+-- plain | |||
| | |||
+--win_only | |||
| | |||
+--Tools | |||
| | |||
+-- LevelRecycler | |||
| | |||
+-- icon.png (32 x 32 px) | |||
+-- LevelRecycler.exe | |||
'''Mod_Info.cfg''' | |||
AEInstallVersion -> 2.0 | |||
NameOfMod -> Level Recycler | |||
Creator -> | |||
ModVersion -> | |||
Readme -> | |||
ExeName -> Tools/LevelRecycler/LevelRecycler.exe | |||
WorkingDir -> Exe | |||
IconName -> Tools/LevelRecycler/icon.png | |||
==Startup== | |||
Oni | Oni | ||
| | | |
Revision as of 11:05, 15 November 2023
Idea
To convert an extracted ONLV into a new project file you need even more in-depth knowledge about the file structure than for simply building a level project file from scratch.
Therefore, it would be nice if we could provide a tool to automate necessary work as much as possible.
One-click operation:
- Level extraction.
- Conversion of ONLV into an actual project file.
- Recycling of physics and locklights.
- Preserving as much vertex shading as possible by preferring DAE over CJBO linked meshes.
- BSL analysis to create FILM and cut scene sections?
AE package
mods.oni2.net | +-- LevelRecycler.zip | +-- #####packageName | +-- Mod_Info.cfg +-- plain | +--win_only | +--Tools | +-- LevelRecycler | +-- icon.png (32 x 32 px) +-- LevelRecycler.exe
Mod_Info.cfg
AEInstallVersion -> 2.0 NameOfMod -> Level Recycler Creator -> ModVersion -> Readme -> ExeName -> Tools/LevelRecycler/LevelRecycler.exe WorkingDir -> Exe IconName -> Tools/LevelRecycler/icon.png
Startup
Oni | +-- AE | +-- Tools | | | +-- OniSplit | +-- LevelRecycler | +-- GameDataFolder | +-- level0_Final.dat +-- level0_Final.raw +-- level1_Final.dat +-- level1_Final.raw +-- ... +-- IGMD | +-- BSL script folders
The "on load" event of the LevelRecycler should automatically update an overview of existing levels:
- Level0_Final.dat stores all ONLD with more meaningful level names.
- Each non-zero level DAT-archive stores an ONLV file.
- With those extracted files, a list for modders can be built to easily identify the level they want to recycle.
// shortened paths OniSplit -export:ONLD* ONLD level0_Final.dat OniSplit -extract:xml ONLD ONLD/*.oni for each non-zero DAT OniSplit -export:ONLV* ONLV ....dat OniSplit -extract:xml ONLV ONLV/*.oni
dat file name, BSL script folder, level name ---------------------------------------------- level1_Final.dat, ONLV<Name>, ONLD<DisplayName>
As soon as the modder has selected the preferred level, it should be a one-click operation to carry out the recycling.