Timeline of development: Difference between revisions
(Created page with "{{Timeline|event1date=April 1997|event1text=Project quietly begins.|event2date=May 1997|event2text=Bungie West begins hiring.}} Category:Oni history") |
(dumped the core of my private timeline notes here, probably will add more later) |
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{{Timeline|event1date= | {{Timeline | ||
|event1date=Apr. 2, 1997 | |||
|event1text=Engine quietly begins development under Brent Pease | |||
|event2date=May 15, 1997 | |||
|event2text=Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after | |||
|event3date=May 23, 1998 | |||
|event3text=Oni is announced along with Myth II at E3 | |||
|event4date=Dec. 28, 1998 | |||
|event4text=Myth II uninstaller bug is discovered, costs Bungie about $800,000 | |||
|event5date=May 13, 1999 | |||
|event5text=Oni appears at E3 with hands-on demo running in multiplayer mode<br>"Blam" project is shown to a select group behind closed doors | |||
|event6date=Jul. 21, 1999 | |||
|event6text=Oni appears at Macworld NY running in multiplayer mode<br>Halo is announced | |||
|event7date=Aug. 12, 1999 | |||
|event7text=Take-Two Interactive purchases 19.9% stake in Bungie, becoming the distributor for Oni and Halo | |||
|event8date=Dec. 1999 | |||
|event8text=Brent Pease leaves the Oni team | |||
|event9date=Jan. 5, 2000 | |||
|event9text=Oni appears at Macworld SF and is shown on BungieTV running in multiplayer mode | |||
|event10date=May 2000 | |||
|event10text=The announcement is made that multiplayer mode has been canceled | |||
|event11date=Jun. 19, 2000 | |||
|event11text=Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and Myth | |||
|event12date=Aug. 28, 2000 | |||
|event12text=Oni enters beta phase of development | |||
|event13date=Nov. 4, 2000 | |||
|event13text=Creation date on game data in the Windows retail release | |||
|event14date=Nov. 17, 2000 | |||
|event14text=Oni is gold mastered for Windows | |||
|event15date=Nov. 20, 2000 | |||
|event15text=Creation date on game data in the Windows demo and Mac retail release (in .sep format) | |||
|event16date=Dec. 15, 2000 | |||
|event16text=Bungie West officially moves to Microsoft's headquarters at Redmond | |||
|event17date=Dec. 17, 2000 | |||
|event17text=Windows demo released | |||
|event18date=Dec. 20, 2000 | |||
|event18text=Oni is gold mastered for Mac?; creation date on game application in the Mac retail release | |||
|event19date=Dec. 22, 2000 | |||
|event19text=Mac demo released | |||
|event20date=Jan. 2, 2001 | |||
|event20text=Second possible date of Mac gold master | |||
|event21date=Jan. 22, 2001 | |||
|event21text=Oni is gold mastered for PlayStation 2 | |||
|event22date=Jan. 29, 2001 | |||
|event22text=Official release date for Oni in North America on Mac, Windows and PS2 | |||
}} | |||
[[Category:Oni history]] | [[Category:Oni history]] | ||
Revision as of 02:27, 12 February 2026
| Apr. 2, 1997 |
Engine quietly begins development under Brent Pease |
| May 15, 1997 |
Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after |
| May 23, 1998 |
Oni is announced along with Myth II at E3 |
| Dec. 28, 1998 |
Myth II uninstaller bug is discovered, costs Bungie about $800,000 |
| May 13, 1999 |
Oni appears at E3 with hands-on demo running in multiplayer mode "Blam" project is shown to a select group behind closed doors |
| Jul. 21, 1999 |
Oni appears at Macworld NY running in multiplayer mode Halo is announced |
| Aug. 12, 1999 |
Take-Two Interactive purchases 19.9% stake in Bungie, becoming the distributor for Oni and Halo |
| Dec. 1999 |
Brent Pease leaves the Oni team |
| Jan. 5, 2000 |
Oni appears at Macworld SF and is shown on BungieTV running in multiplayer mode |
| May 2000 |
The announcement is made that multiplayer mode has been canceled |
| Jun. 19, 2000 |
Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and Myth |
| Aug. 28, 2000 |
Oni enters beta phase of development |
| Nov. 4, 2000 |
Creation date on game data in the Windows retail release |
| Nov. 17, 2000 |
Oni is gold mastered for Windows |
| Nov. 20, 2000 |
Creation date on game data in the Windows demo and Mac retail release (in .sep format) |
| Dec. 15, 2000 |
Bungie West officially moves to Microsoft's headquarters at Redmond |
| Dec. 17, 2000 |
Windows demo released |
| Dec. 20, 2000 |
Oni is gold mastered for Mac?; creation date on game application in the Mac retail release |
| Dec. 22, 2000 |
Mac demo released |
| Jan. 2, 2001 |
Second possible date of Mac gold master |
| Jan. 22, 2001 |
Oni is gold mastered for PlayStation 2 |
| Jan. 29, 2001 |
Official release date for Oni in North America on Mac, Windows and PS2 |