Jump to content

Oni: Difference between revisions

m
a little more detail on *what* fans enjoyed
(added some images; moved around some images and "further reading" links; reworked Reception to list more accurate reviewer complaints, to be less defensively worded, and to end with a somewhat positive note)
m (a little more detail on *what* fans enjoyed)
Line 137: Line 137:
The overall consensus of the critical reviews was that the game was good, but not great; Oni has a [https://www.metacritic.com/game/oni-2001/ metascore] of 73/100 from critics, but an 8.4/10 from the website's voters.
The overall consensus of the critical reviews was that the game was good, but not great; Oni has a [https://www.metacritic.com/game/oni-2001/ metascore] of 73/100 from critics, but an 8.4/10 from the website's voters.


Game reviewers often criticized the understated plot, or the lack of variety in mission objectives. Common additional complaints centered on the sparse environments, character models clipping through walls, a lack of interactivity with the environment, and a lack of mouth movements when characters speak during cutscenes.
Game reviewers often criticized the understated plot and the lack of variety in mission objectives. Common additional complaints centered on the sparse environments, a lack of interactivity with the environment, character models clipping through walls, and a lack of mouth movements when characters speak during cutscenes.


Many fans who'd followed the game's development were let down because the game did not deliver on all of its promises. The most notable shortcoming was the absence of LAN multiplayer, which had been featured in playable demos at expo booths in 1999 and 2000. Previously hyped features were missing, such as the AI characters being able to run for help and work together. This was attributed to the turnover in the AI engineering position after the original programmer was not able to complete all the tasks in the timeframe that she stated she would.<!--
Many fans who'd followed the game's development were let down that the game did not deliver on all of its promises. The most notable shortcoming was the absence of LAN multiplayer, which had been featured in playable demos at expo booths in 1999 and 2000. Previously hyped features were missing, such as the AI characters being able to run for help and work together. This was attributed to the turnover in the AI engineering position after the original programmer was not able to complete all the tasks in the timeframe that she stated she would.<!--
-->{{ref|note=[http://carnage.bungie.org/oniforum/oni.forum.pl?read=19661 Oni Central Forum, "Re: More questions... (mainly for chef...)", Jul. 7, 2002].}}<!--
-->{{ref|note=[http://carnage.bungie.org/oniforum/oni.forum.pl?read=19661 Oni Central Forum, "Re: More questions... (mainly for chef...)", Jul. 7, 2002].}}<!--
-->There was also disappointment at the cutting of some planned content, detailed under {{SectionLink||Troubles}}.
-->There was also disappointment at the cutting of some planned content, detailed under {{SectionLink||Troubles}}.


Nevertheless many players enjoyed the game immensely, and a vibrant modding community was formed in the interest of polishing the game further, adding new content, and even recreating cut content that was seen during development.
Nevertheless many players enjoyed the core gameplay immensely and found the story's concepts intriguing. Much fan fiction was written, and a vibrant modding community was formed in the interest of polishing the game further, adding new content, and even recreating cut content that was seen during development.


''Further reading:'' [[Reviews]], [[:Category:Screenshots|Screenshots]].
''Further reading:'' [[Reviews]], [[:Category:Screenshots|Screenshots]].