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|align=center|'''List of Oni's ingame music<br><br>[[Music|Back to Music?]]<br><br>Click the group name to bring up<br>the corresponding [[Music/CD|CD track]],<br>(when available). | |align=center|'''List of Oni's ingame music<br><br>[[Music|Back to Music?]]<br><br>Click the group name to bring up<br>the corresponding [[Music/CD|CD track]],<br>(when available). | ||
|} | |} | ||
==[[Music/CD#Oni Fever|Oni Fever]]== | |||
====mus_chase==== | |||
This is not "Konoko Chase" as the title would let one expect | |||
Available in | *mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out} | ||
;Available in | |||
:level1_Final | :level1_Final | ||
==[[Music/CD#Pursuit|Pursuit]]== | |||
====mus_pursuit==== | |||
Available in : | *mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out | ||
: | ;Available in | ||
:level8_Final | |||
:level11_Final | |||
; | |||
Available in : | ==[[Music/CD#Konoko Chase|Konoko Chase]]== | ||
===mus_main01=== | |||
A harder cut of Konoko Chase | |||
*mus_main01#, #={a, b, c, d, e, _in, _out} | |||
;Available in | |||
:level3_Final | |||
:level9_Final | |||
===mus_main02=== | |||
A short cut of Konoko Chase (hard, with pauses) | |||
*mus_main02#, #={a, b, c, _in, _out} | |||
;Available in | |||
:level11_Final | |||
===mus_main03=== | |||
A softer cut of Konoko Chase | |||
*mus_main03#, #={a, b, c, d, e, _out} | |||
;Available in | |||
:level3_Final | |||
:level19_Final | :level19_Final | ||
==[[Music/CD#East Wind|East Wind]]== | |||
; | ===mus_asian=== | ||
Available in | A harder cut of Konoko Chase | ||
: | *mus_asian#, #={1, 2, 3, 5, _in, _out} | ||
;Available in | |||
:level4_Final | |||
:level6_Final | |||
Available in | :level9_Final | ||
===mus_asianb=== | |||
A softer cut of Konoko Chase | |||
*mus_asianb#, #={1, 2, 3, 5, 6, _out} | |||
;Available in | |||
:level8_Final | |||
==[[Music/CD#Searching|Searching]]== | |||
===mus_ambgrv1=== | |||
*mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out} | |||
;Available in | |||
:level1_Final | :level1_Final | ||
:level2_Final | :level2_Final | ||
=== | ==[[Music/CD#The Hunt|The Hunt]]== | ||
===mus_ambgrv2=== | |||
*mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out} | |||
;Available in | ;Available in | ||
: | :level18_Final (not used) | ||
==[[Music/CD#Fight|Fight]]== | |||
===mus_fiteb=== | ===mus_fiteb=== | ||
A harder cut of Fight | |||
*mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out) | |||
;Available in | ;Available in | ||
:level2_Final | :level2_Final | ||
: | :level9_Final | ||
===mus_fitec=== | |||
A softer cut of Fight | |||
*mus_fitec#, #={1, 2, 3, 4, 5, _out) | |||
;Available in | |||
:level4_Final | |||
:level12_Final | |||
==[[Music/CD#Internal Space|Internal Space]]== | |||
===mus_space01=== | |||
*mus_space01#, #={a, b, c, d, e, f, _out) | |||
;Available in | |||
:level6_Final | |||
:level9_Final | |||
:level14_Final | |||
==[[Music/CD#Whirled Piece|Whirled Piece]]== | |||
===mus_lz=== | |||
*mus_lz#, #={1, 2, 3, 4, 5, _out) | |||
;Available in | |||
:level10_Final | |||
:level11_Final | |||
==[[Music/CD#Trailer|Trailer]]== | |||
===mus_sv=== | ===mus_sv=== | ||
The trailer's intro | |||
*mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out) | |||
;Available in | ;Available in | ||
:level2_Final | :level2_Final | ||
: | :level18_Final | ||
===mus_ot=== | |||
The main track | |||
*mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out) | |||
;Available in | |||
:level19_Final | |||
==[[Music/CD#Hurry|Hurry]]== | |||
===mus_xtr1=== | |||
*mus_xtr1#, #={_1, _2, _3, _4, _end} | |||
;Available in | |||
:level14_Final | |||
==[[Music/CD#Farewell|Farewell]]== | |||
===mus_xtr2=== | |||
*mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end} | |||
;Available in | |||
:level10_Final | |||
:level14_Final | |||
---- | |||
==Atmospherics== | |||
===mus_amasian1=== | |||
*mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out} | |||
;Available in | |||
:level1_Final | |||
:level10_Final | |||
===mus_sad1=== | |||
*mus_sad1#, #={_1, _2, _3, _out} | |||
;Available in | |||
:level9_Final | |||
:level14_Final | |||
:level18_Final | |||
===mus_cool04=== | ===mus_cool04=== | ||
*mus_cool04#, #={_1, _3, _out} | |||
;Available in | ;Available in | ||
:level2_Final | :level2_Final | ||
: | :level6_Final | ||
===mus_cool19=== | |||
*mus_cool19#, #={_1} | |||
;Available in | |||
:level12_Final | |||
===mus_om01=== | ===mus_om01=== | ||
*mus_om01#, #={a, b, c, _in, _out} | |||
;Available in | ;Available in | ||
:level2_Final | :level2_Final | ||
:level8_Final | |||
:level13_Final | |||
:level19_Final | :level19_Final | ||
=== | ===mus_om03=== | ||
; | *mus_om01#, #={a, b, _in, _out} | ||
;Available in | |||
:level6_Final | |||
===mus_hrt=== | |||
*mus_hrt#, #={1, 2, 3, _in, _out} | |||
;Available in | |||
:level1_Final | |||
:level11_Final | |||
===mus_trt=== | |||
*mus_trt#, #={1, 2, 3, _in, _out} | |||
;Available in | |||
:level10_Final | |||
:level18_Final | |||
===mus_wls=== | |||
*mus_wls#, #={1, 2, 3, 4, _in, _out} | |||
;Available in | |||
:level13_Final | |||
:level18_Final | |||
===mus_low1=== | |||
*mus_low1#, #={_1, _2, _3, _out} | |||
;Available in | |||
:level1_Final | |||
:level12_Final | |||
===atm_cl05=== | |||
*atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out} | |||
;Available in | |||
:level13_Final | |||
===atm_cl09=== | |||
*atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out} | |||
;Available in | ;Available in | ||
: | :level6_Final | ||
: | :level10_Final | ||
===atm_cl10=== | |||
*atm_cl10#, #={_1, _2, _out} | |||
;Available in | |||
:level10_Final | |||
===atm_cl11=== | |||
*atm_cl11#, #={_in, _lp, _out} | |||
;Available in | |||
:level0_Final | |||
===atm_cl12=== | ===atm_cl12=== | ||
*atm_cl12#, #={_in, _lp, _out} | |||
;Available in | ;Available in | ||
:level2_Final | :level2_Final | ||
: | :level10_Final | ||
:level12_Final | |||
===atm_cl16=== | |||
*atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out} | |||
;Available in | |||
:level13_Final | |||
===atm_cl22=== | |||
*atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out} | |||
;Available in | |||
:level13_Final | |||
===atm_ft68=== | ===atm_ft68=== | ||
*atm_ft68#, #={_in, _lp, _out} | |||
;Available in | ;Available in | ||
:level1_Final | :level1_Final | ||
: | |||
===atm_ft81=== | |||
*atm_ft81#, #={_in, _lp1, _lp2, _out} | |||
;Available in | |||
:level13_Final | |||
===atm_gr06=== | ===atm_gr06=== | ||
*atm_gr06#, #={_in, _lp1, _lp2, _out} | |||
;Available in | ;Available in | ||
:level1_Final | :level1_Final | ||
:level4_Final | :level4_Final | ||
: | |||
===atm_gr09=== | |||
*atm_gr06#, #={_in, _lp1, _lp2, _out} | |||
;Available in | |||
:level6_Final | |||
:level13_Final | |||
===atm_low1=== | ===atm_low1=== | ||
*atm_low1#, #={, _in, _lp, _out} | |||
;Available in | ;Available in | ||
:level1_Final | :level1_Final | ||
:level2_Final | :level2_Final | ||
:... | :level12_Final | ||
:level18_Final | |||
---- | |||
==[[Music/CD#Trailer|Main Menu]]== | |||
Short samples of Trailer | |||
*mus_ot#, #={6, 7} | |||
Stored in '''level0_Final''', played in main menu and .MISSION:COMPLETE screens, in random succession. | |||
Not available via scripts (no [[OBD:OSBD|OSBD]] entry) | |||
---- | |||
==[[Music/CD#Loss|Loss]]== | |||
Three short standalone pieces | |||
*mus_xtr#, #={3, 4, 5} | |||
Played on .MISSION:FAILED screens (random selection). | |||
Not available via scripts (no [[OBD:OSBD|OSBD]] entry) |
Revision as of 19:59, 18 February 2006
List of Oni's ingame music Back to Music? Click the group name to bring up the corresponding CD track, (when available). |
Oni Fever
mus_chase
This is not "Konoko Chase" as the title would let one expect
- mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
- Available in
- level1_Final
Pursuit
mus_pursuit
- mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
- Available in
- level8_Final
- level11_Final
Konoko Chase
mus_main01
A harder cut of Konoko Chase
- mus_main01#, #={a, b, c, d, e, _in, _out}
- Available in
- level3_Final
- level9_Final
mus_main02
A short cut of Konoko Chase (hard, with pauses)
- mus_main02#, #={a, b, c, _in, _out}
- Available in
- level11_Final
mus_main03
A softer cut of Konoko Chase
- mus_main03#, #={a, b, c, d, e, _out}
- Available in
- level3_Final
- level19_Final
East Wind
mus_asian
A harder cut of Konoko Chase
- mus_asian#, #={1, 2, 3, 5, _in, _out}
- Available in
- level4_Final
- level6_Final
- level9_Final
mus_asianb
A softer cut of Konoko Chase
- mus_asianb#, #={1, 2, 3, 5, 6, _out}
- Available in
- level8_Final
Searching
mus_ambgrv1
- mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level2_Final
The Hunt
mus_ambgrv2
- mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level18_Final (not used)
Fight
mus_fiteb
A harder cut of Fight
- mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
- Available in
- level2_Final
- level9_Final
mus_fitec
A softer cut of Fight
- mus_fitec#, #={1, 2, 3, 4, 5, _out)
- Available in
- level4_Final
- level12_Final
Internal Space
mus_space01
- mus_space01#, #={a, b, c, d, e, f, _out)
- Available in
- level6_Final
- level9_Final
- level14_Final
Whirled Piece
mus_lz
- mus_lz#, #={1, 2, 3, 4, 5, _out)
- Available in
- level10_Final
- level11_Final
Trailer
mus_sv
The trailer's intro
- mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
- Available in
- level2_Final
- level18_Final
mus_ot
The main track
- mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out)
- Available in
- level19_Final
Hurry
mus_xtr1
- mus_xtr1#, #={_1, _2, _3, _4, _end}
- Available in
- level14_Final
Farewell
mus_xtr2
- mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
- Available in
- level10_Final
- level14_Final
Atmospherics
mus_amasian1
- mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level10_Final
mus_sad1
- mus_sad1#, #={_1, _2, _3, _out}
- Available in
- level9_Final
- level14_Final
- level18_Final
mus_cool04
- mus_cool04#, #={_1, _3, _out}
- Available in
- level2_Final
- level6_Final
mus_cool19
- mus_cool19#, #={_1}
- Available in
- level12_Final
mus_om01
- mus_om01#, #={a, b, c, _in, _out}
- Available in
- level2_Final
- level8_Final
- level13_Final
- level19_Final
mus_om03
- mus_om01#, #={a, b, _in, _out}
- Available in
- level6_Final
mus_hrt
- mus_hrt#, #={1, 2, 3, _in, _out}
- Available in
- level1_Final
- level11_Final
mus_trt
- mus_trt#, #={1, 2, 3, _in, _out}
- Available in
- level10_Final
- level18_Final
mus_wls
- mus_wls#, #={1, 2, 3, 4, _in, _out}
- Available in
- level13_Final
- level18_Final
mus_low1
- mus_low1#, #={_1, _2, _3, _out}
- Available in
- level1_Final
- level12_Final
atm_cl05
- atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level13_Final
atm_cl09
- atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level6_Final
- level10_Final
atm_cl10
- atm_cl10#, #={_1, _2, _out}
- Available in
- level10_Final
atm_cl11
- atm_cl11#, #={_in, _lp, _out}
- Available in
- level0_Final
atm_cl12
- atm_cl12#, #={_in, _lp, _out}
- Available in
- level2_Final
- level10_Final
- level12_Final
atm_cl16
- atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
atm_cl22
- atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
atm_ft68
- atm_ft68#, #={_in, _lp, _out}
- Available in
- level1_Final
atm_ft81
- atm_ft81#, #={_in, _lp1, _lp2, _out}
- Available in
- level13_Final
atm_gr06
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level1_Final
- level4_Final
atm_gr09
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level6_Final
- level13_Final
atm_low1
- atm_low1#, #={, _in, _lp, _out}
- Available in
- level1_Final
- level2_Final
- level12_Final
- level18_Final
Main Menu
Short samples of Trailer
- mus_ot#, #={6, 7}
Stored in level0_Final, played in main menu and .MISSION:COMPLETE screens, in random succession. Not available via scripts (no OSBD entry)
Loss
Three short standalone pieces
- mus_xtr#, #={3, 4, 5}
Played on .MISSION:FAILED screens (random selection). Not available via scripts (no OSBD entry)