Music/Ingame: Difference between revisions
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{|border=1 align=right | {|border=1 align=right cellspacing=1 | ||
|align=center|'''List of Oni's ingame music<br><br>[[Music|Back to Music?]]<br><br>Click the group name to bring up<br>the corresponding [[Music/CD|CD track]],<br>(when available). | |align=center colspan=16|'''List of Oni's ingame music<br><br>[[Music|Back to Music?]]<br><br>Click the group name to bring up<br>the corresponding [[Music/CD|CD track]],<br>(when available). | ||
|-align=center | |||
!Level | |||
|0 | |||
|1 | |||
|2 | |||
|3 | |||
|4 | |||
|6 | |||
|8 | |||
|9 | |||
|10 | |||
|11 | |||
|12 | |||
|13 | |||
|14 | |||
|18 | |||
|19 | |||
|-align=center | |||
!Chapter | |||
|bgcolor="black"| | |||
|0&1 | |||
|2 | |||
|3 | |||
|4 | |||
|5 | |||
|6 | |||
|7 | |||
|8 | |||
|9 | |||
|10 | |||
|11 | |||
|12 | |||
|13 | |||
|14 | |||
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!mus_chase | |||
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|bgcolor="lime"| | |||
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!mus_pursuit | |||
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|bgcolor="lime"| | |||
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!mus_main01 | |||
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|bgcolor="lime"| | |||
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!mus_main02 | |||
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|bgcolor="lime"| | |||
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!mus_main03 | |||
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|bgcolor="lime"| | |||
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!mus_asian | |||
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|bgcolor="lime"| | |||
|bgcolor="lime"| | |||
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|bgcolor="lime"| | |||
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!mus_asianb | |||
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|bgcolor="lime"| | |||
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|bgcolor="lime"| | |||
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!mus_ambgrv1 | |||
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|bgcolor="lime"| | |||
|bgcolor="lime"| | |||
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!mus_ambgrv2 | |||
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|bgcolor="lime"| | |||
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!mus_fiteb | |||
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|bgcolor="lime"| | |||
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|bgcolor="lime"| | |||
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|bgcolor="lime"| | |||
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!mus_fitec | |||
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|bgcolor="lime"| | |||
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|bgcolor="lime"| | |||
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!mus_space01 | |||
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|bgcolor="lime"| | |||
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|bgcolor="lime"| | |||
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!mus_lz | |||
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!mus_sv | |||
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|bgcolor="lime"| | |||
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|bgcolor="lime"| | |||
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!mus_ot | |||
|bgcolor="lime"| | |||
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|bgcolor="lime"| | |||
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!mus_xtr1 | |||
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|bgcolor="lime"| | |||
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!mus_xtr2 | |||
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|} | |} | ||
==[[Music/CD#Oni Fever|Oni Fever]]== | ==[[Music/CD#Oni Fever|Oni Fever]]== | ||
====mus_chase==== | ====mus_chase==== | ||
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==[[Music/CD#East Wind|East Wind]]== | ==[[Music/CD#East Wind|East Wind]]== | ||
===mus_asian=== | ===mus_asian=== | ||
A harder cut of | A harder cut of East Wind | ||
*mus_asian#, #={1, 2, 3, 5, _in, _out} | *mus_asian#, #={1, 2, 3, 5, _in, _out} | ||
;Available in | ;Available in | ||
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:level9_Final | :level9_Final | ||
===mus_asianb=== | ===mus_asianb=== | ||
A softer cut of | A softer cut of East Wind | ||
*mus_asianb#, #={1, 2, 3, 5, 6, _out} | *mus_asianb#, #={1, 2, 3, 5, 6, _out} | ||
;Available in | ;Available in | ||
:level8_Final | :level8_Final | ||
:level19_Final | |||
==[[Music/CD#Searching|Searching]]== | ==[[Music/CD#Searching|Searching]]== | ||
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---- | ---- | ||
==[[Music/CD#Trailer|Main Menu]]== | ==[[Music/CD#Trailer|Main Menu]]== | ||
===mus_ot=== | |||
Short samples of Trailer | Short samples of Trailer | ||
*mus_ot#, #={6, 7} | *mus_ot#, #={6, 7} | ||
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---- | ---- | ||
==[[Music/CD#Loss|Loss]]== | ==[[Music/CD#Loss|Loss]]== | ||
===mus_xtr=== | |||
Three short standalone pieces | Three short standalone pieces | ||
*mus_xtr#, #={3, 4, 5} | *mus_xtr#, #={3, 4, 5} | ||
Played on .MISSION:FAILED screens (random selection). | Played on .MISSION:FAILED screens (random selection). | ||
Not available via scripts (no [[OBD:OSBD|OSBD]] entry) | Not available via scripts (no [[OBD:OSBD|OSBD]] entry) |
Revision as of 20:43, 18 February 2006
List of Oni's ingame music Back to Music? Click the group name to bring up the corresponding CD track, (when available). | |||||||||||||||
Level | 0 | 1 | 2 | 3 | 4 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | 0&1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |
mus_chase | |||||||||||||||
mus_pursuit | |||||||||||||||
mus_main01 | |||||||||||||||
mus_main02 | |||||||||||||||
mus_main03 | |||||||||||||||
mus_asian | |||||||||||||||
mus_asianb | |||||||||||||||
mus_ambgrv1 | |||||||||||||||
mus_ambgrv2 | |||||||||||||||
mus_fiteb | |||||||||||||||
mus_fitec | |||||||||||||||
mus_space01 | |||||||||||||||
mus_lz | |||||||||||||||
mus_sv | |||||||||||||||
mus_ot | |||||||||||||||
mus_xtr1 | |||||||||||||||
mus_xtr2 |
Oni Fever
mus_chase
This is not "Konoko Chase" as the title would let one expect
- mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
- Available in
- level1_Final
Pursuit
mus_pursuit
- mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
- Available in
- level8_Final
- level11_Final
Konoko Chase
mus_main01
A harder cut of Konoko Chase
- mus_main01#, #={a, b, c, d, e, _in, _out}
- Available in
- level3_Final
- level9_Final
mus_main02
A short cut of Konoko Chase (hard, with pauses)
- mus_main02#, #={a, b, c, _in, _out}
- Available in
- level11_Final
mus_main03
A softer cut of Konoko Chase
- mus_main03#, #={a, b, c, d, e, _out}
- Available in
- level3_Final
- level19_Final
East Wind
mus_asian
A harder cut of East Wind
- mus_asian#, #={1, 2, 3, 5, _in, _out}
- Available in
- level4_Final
- level6_Final
- level9_Final
mus_asianb
A softer cut of East Wind
- mus_asianb#, #={1, 2, 3, 5, 6, _out}
- Available in
- level8_Final
- level19_Final
Searching
mus_ambgrv1
- mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level2_Final
The Hunt
mus_ambgrv2
- mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level18_Final (not used)
Fight
mus_fiteb
A harder cut of Fight
- mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
- Available in
- level2_Final
- level9_Final
mus_fitec
A softer cut of Fight
- mus_fitec#, #={1, 2, 3, 4, 5, _out)
- Available in
- level4_Final
- level12_Final
Internal Space
mus_space01
- mus_space01#, #={a, b, c, d, e, f, _out)
- Available in
- level6_Final
- level9_Final
- level14_Final
Whirled Piece
mus_lz
- mus_lz#, #={1, 2, 3, 4, 5, _out)
- Available in
- level10_Final
- level11_Final
Trailer
mus_sv
The trailer's intro
- mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
- Available in
- level2_Final
- level18_Final
mus_ot
The main track
- mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out)
- Available in
- level19_Final
Hurry
mus_xtr1
- mus_xtr1#, #={_1, _2, _3, _4, _end}
- Available in
- level14_Final
Farewell
mus_xtr2
- mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
- Available in
- level10_Final
- level14_Final
Atmospherics
mus_amasian1
- mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level10_Final
mus_sad1
- mus_sad1#, #={_1, _2, _3, _out}
- Available in
- level9_Final
- level14_Final
- level18_Final
mus_cool04
- mus_cool04#, #={_1, _3, _out}
- Available in
- level2_Final
- level6_Final
mus_cool19
- mus_cool19#, #={_1}
- Available in
- level12_Final
mus_om01
- mus_om01#, #={a, b, c, _in, _out}
- Available in
- level2_Final
- level8_Final
- level13_Final
- level19_Final
mus_om03
- mus_om01#, #={a, b, _in, _out}
- Available in
- level6_Final
mus_hrt
- mus_hrt#, #={1, 2, 3, _in, _out}
- Available in
- level1_Final
- level11_Final
mus_trt
- mus_trt#, #={1, 2, 3, _in, _out}
- Available in
- level10_Final
- level18_Final
mus_wls
- mus_wls#, #={1, 2, 3, 4, _in, _out}
- Available in
- level13_Final
- level18_Final
mus_low1
- mus_low1#, #={_1, _2, _3, _out}
- Available in
- level1_Final
- level12_Final
atm_cl05
- atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level13_Final
atm_cl09
- atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level6_Final
- level10_Final
atm_cl10
- atm_cl10#, #={_1, _2, _out}
- Available in
- level10_Final
atm_cl11
- atm_cl11#, #={_in, _lp, _out}
- Available in
- level0_Final
atm_cl12
- atm_cl12#, #={_in, _lp, _out}
- Available in
- level2_Final
- level10_Final
- level12_Final
atm_cl16
- atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
atm_cl22
- atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
atm_ft68
- atm_ft68#, #={_in, _lp, _out}
- Available in
- level1_Final
atm_ft81
- atm_ft81#, #={_in, _lp1, _lp2, _out}
- Available in
- level13_Final
atm_gr06
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level1_Final
- level4_Final
atm_gr09
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level6_Final
- level13_Final
atm_low1
- atm_low1#, #={, _in, _lp, _out}
- Available in
- level1_Final
- level2_Final
- level12_Final
- level18_Final
Main Menu
mus_ot
Short samples of Trailer
- mus_ot#, #={6, 7}
Stored in level0_Final, played in main menu and .MISSION:COMPLETE screens, in random succession. Not available via scripts (no OSBD entry)
Loss
mus_xtr
Three short standalone pieces
- mus_xtr#, #={3, 4, 5}
Played on .MISSION:FAILED screens (random selection). Not available via scripts (no OSBD entry)