Music/Ingame: Difference between revisions
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{|border=1 align=right cellspacing=1 cellpadding=0 | {|border=1 align=right cellspacing=1 cellpadding=0 | ||
|+'''Oni's ingame music | |+'''Oni's ingame music data''' | ||
|-align=center | |-align=center | ||
!Level | !Level |
Revision as of 23:42, 18 February 2006
Level | 0 | 1 | 2 | 3 | 4 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chapter | 0,1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |
mus_sv | |||||||||||||||
mus_ot | |||||||||||||||
mus_asian | |||||||||||||||
mus_asianb | |||||||||||||||
mus_ambgrv1 | |||||||||||||||
mus_pursuit | |||||||||||||||
mus_xtr | |||||||||||||||
mus_xtr1 | |||||||||||||||
mus_fiteb | |||||||||||||||
mus_fitec | |||||||||||||||
atm_cl05 | |||||||||||||||
atm_cl09 | |||||||||||||||
atm_cl10 | |||||||||||||||
atm_cl11 | |||||||||||||||
atm_cl12 | |||||||||||||||
atm_cl16 | |||||||||||||||
atm_cl22 | |||||||||||||||
atm_ft68 | |||||||||||||||
atm_ft81 | |||||||||||||||
atm_gr06 | |||||||||||||||
atm_gr09 | |||||||||||||||
atm_low1 | |||||||||||||||
mus_amasian1 | |||||||||||||||
mus_cool04 | |||||||||||||||
mus_cool19 | |||||||||||||||
mus_hrt | |||||||||||||||
mus_low1 | |||||||||||||||
mus_om01 | |||||||||||||||
mus_om03 | |||||||||||||||
mus_sad1 | |||||||||||||||
mus_trt | |||||||||||||||
mus_wls | |||||||||||||||
mus_space01 | |||||||||||||||
mus_xtr2 | |||||||||||||||
mus_main01 | |||||||||||||||
mus_main02 | |||||||||||||||
mus_main03 | |||||||||||||||
mus_chase | |||||||||||||||
mus_ambgrv2 | |||||||||||||||
mus_lz | |||||||||||||||
Click a section header to bring up the corresponding CD track |
Trailer
mus_sv
The trailer's intro
- mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
- Available in
- level2_Final
- level18_Final
mus_ot
The main track
- mus_ot#, #={1, 2, 3, 4, 5, 6_hdout, _in, _out)
- Available in
- level19_Final
- mus_ot#, #={6, 7}
Short samples of Trailer stored in level0_Final. Played in main menu and .MISSION:COMPLETE screens, in random succession. Not available via scripts (no OSBD entry)
East Wind
mus_asian
A harder cut of East Wind
- mus_asian#, #={1, 2, 3, 5, _in, _out}
- Available in
- level4_Final
- level6_Final
- level9_Final
mus_asianb
A softer cut of East Wind
- mus_asianb#, #={1, 2, 3, 5, 6, _out}
- Available in
- level8_Final
- level19_Final
Searching
mus_ambgrv1
- mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level2_Final
Pursuit
mus_pursuit
- mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
- Available in
- level8_Final
- level11_Final
Loss
mus_xtr
Three short standalone pieces
- mus_xtr#, #={3, 4, 5}
Played on .MISSION:FAILED screens (random selection). Not available via scripts (no OSBD entry)
Hurry
mus_xtr1
- mus_xtr1#, #={_1, _2, _3, _4, _end}
- Available in
- level14_Final
Fight
mus_fiteb
A harder cut of Fight
- mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
- Available in
- level2_Final
- level9_Final
mus_fitec
A softer cut of Fight
- mus_fitec#, #={1, 2, 3, 4, 5, _out)
- Available in
- level4_Final
- level12_Final
Ambient Suite
atm_cl05
- atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level13_Final
atm_cl09
- atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
- Available in
- level6_Final
- level10_Final
atm_cl10
- atm_cl10#, #={_1, _2, _out}
- Available in
- level10_Final
atm_cl11
- atm_cl11#, #={_in, _lp, _out}
- Available in
- level0_Final
atm_cl12
- atm_cl12#, #={_in, _lp, _out}
- Available in
- level2_Final
- level10_Final
- level12_Final
atm_cl16
- atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
atm_cl22
- atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
- Available in
- level13_Final
atm_ft68
- atm_ft68#, #={_in, _lp, _out}
- Available in
- level1_Final
atm_ft81
- atm_ft81#, #={_in, _lp1, _lp2, _out}
- Available in
- level13_Final
atm_gr06
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level1_Final
- level4_Final
atm_gr09
- atm_gr06#, #={_in, _lp1, _lp2, _out}
- Available in
- level6_Final
- level13_Final
atm_low1
- atm_low1#, #={, _in, _lp, _out}
- Available in
- level1_Final
- level2_Final
- level12_Final
- level18_Final
mus_amasian1
- mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level1_Final
- level10_Final
mus_cool04
- mus_cool04#, #={_1, _3, _out}
- Available in
- level2_Final
- level6_Final
mus_cool19
- mus_cool19#, #={_1}
- Available in
- level12_Final
mus_hrt
- mus_hrt#, #={1, 2, 3, _in, _out}
- Available in
- level1_Final
- level11_Final
mus_low1
- mus_low1#, #={_1, _2, _3, _out}
- Available in
- level1_Final
- level12_Final
mus_om01
- mus_om01#, #={a, b, c, _in, _out}
- Available in
- level2_Final
- level8_Final
- level13_Final
- level19_Final
mus_om03
- mus_om01#, #={a, b, _in, _out}
- Available in
- level6_Final
mus_sad1
- mus_sad1#, #={_1, _2, _3, _out}
- Available in
- level9_Final
- level14_Final
- level18_Final
mus_trt
- mus_trt#, #={1, 2, 3, _in, _out}
- Available in
- level10_Final
- level18_Final
mus_wls
- mus_wls#, #={1, 2, 3, 4, _in, _out}
- Available in
- level13_Final
- level18_Final
Internal Space
mus_space01
- mus_space01#, #={a, b, c, d, e, f, _out)
- Available in
- level6_Final
- level9_Final
- level14_Final
Farewell
mus_xtr2
- mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
- Available in
- level10_Final
- level14_Final
Konoko Chase
mus_main01
A harder cut of Konoko Chase
- mus_main01#, #={a, b, c, d, e, _in, _out}
- Available in
- level3_Final
- level9_Final
mus_main02
A short cut of Konoko Chase (hard, with pauses)
- mus_main02#, #={a, b, c, _in, _out}
- Available in
- level11_Final
mus_main03
A softer cut of Konoko Chase
- mus_main03#, #={a, b, c, d, e, _out}
- Available in
- level3_Final
- level19_Final
Oni Fever
mus_chase
This is not "Konoko Chase" as the title would let one expect
- mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
- Available in
- level1_Final
The Hunt
mus_ambgrv2
- mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
- Available in
- level18_Final (not used)
Whirled Piece
mus_lz
- mus_lz#, #={1, 2, 3, 4, 5, _out)
- Available in
- level10_Final
- level11_Final