Talk:Multiplayer: Difference between revisions

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::Erm, that came out wrong. Should have been "except ''perhaps'' for minimal patches...". The only serious talk about those mini-patches was with SFeLi, and that was ages ago. So, hold your breath not. Point taken about chr_set_class, I had forgotten about it. --[[User:Geyser|geyser]] 01:18, 7 October 2008 (CEST)
::Erm, that came out wrong. Should have been "except ''perhaps'' for minimal patches...". The only serious talk about those mini-patches was with SFeLi, and that was ages ago. So, hold your breath not. Point taken about chr_set_class, I had forgotten about it. --[[User:Geyser|geyser]] 01:18, 7 October 2008 (CEST)
::Actually, there are a few Multiplayer related things in the C-Daodan. Don't know if they were in the original Daodan, or if it was something Rossy is planning. :) [[User:Gumby|Gumby]] 07:05, 7 October 2008 (CEST)
::Actually, there are a few Multiplayer related things in the C-Daodan. Don't know if they were in the original Daodan, or if it was something Rossy is planning. :) [[User:Gumby|Gumby]] 07:05, 7 October 2008 (CEST)
:::That code is there because I got bored and tried to get two Oni.exes to talk to each other. It worked but I have no idea what to do now. Also I decided to call the source code file [[wikipedia:Rei Ayanami|ayanami]].c, following the tradition that all of Oni's important subsystems were named after anime characters (Totoro - animation, Akira - environment/lighting, etc.). If anyone can help or tell me what I need to do to implement multiplayer, I would be glad to try. [[User:RossyMiles|rossy]] 02:27, 8 October 2008 (CEST)
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