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:Here is a simple yet effective way to handle a "Demoniac" difficulty upgrade: unlock harder challenges throughout Oni if the "killed Griffin" flag is set; there can be 3 flavors of harder challenges, one for every difficulty level, so basically you have 6 difficulty levels, which is more than enough to accomodate the skill of every gamer. Of course, the lack of a stats system makes the thing easier to script, but someone will still have to sit down and script the supposed challenging encounters. And if I'm the only one who can do the job, none of this will ever happen. --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | :Here is a simple yet effective way to handle a "Demoniac" difficulty upgrade: unlock harder challenges throughout Oni if the "killed Griffin" flag is set; there can be 3 flavors of harder challenges, one for every difficulty level, so basically you have 6 difficulty levels, which is more than enough to accomodate the skill of every gamer. Of course, the lack of a stats system makes the thing easier to script, but someone will still have to sit down and script the supposed challenging encounters. And if I'm the only one who can do the job, none of this will ever happen. --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | ||
:"Voice acting isn't feasible, is it?" Depends on what approach you take. Shinatame has a lot of quotes, from which you can piece a lot of new lines together - if you're creative. --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | :"Voice acting isn't feasible, is it?" Depends on what approach you take. Shinatame has a lot of quotes, from which you can piece a lot of new lines together - if you're creative. --[[User:Geyser|geyser]] 22:48, 16 November 2008 (CET) | ||
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Geez, it was all in fun. I don't regard the training level to be an actual part of the game, myself. And Karen dying is Easter Egg no more. She dies more for me than not. Adding rooms was not in my original plan, either. And I can script, too, or I wouldn't suggest these things. The only reason I haven't scripted new level logic is lack of good inspiration. And also, might I note something that I hadn't read before now: | |||
"For example, both Motoko Kusanagi from GITS and Gally/Alita from GUNNM could appear as "sparring partners" late in the training course, probably not in the "default" course but hidden or unlocked in some way." | |||
Goddamnit, if you are going to give me a shitstorm seven times larger than my idea (which you originally suggested, vaguely!) I won't bother anymore. | |||
You tell us to work on somehting in the AE:todo list. | |||
Me: Oh look! AE:Training. Hey, I have an idea! Lets add Motoko in! ....hey look! Geyser already had this idea! Lets refine it a little bit! | |||
And what do I get? ''Le-shitstorm'' | |||
If you aren't going to tell us what to focus on, don't be surprised if you get a lot of ideas in places you don't want them. In fact, don't be surprised at any of the ideas. It takes a lot of bad ones to find the good ones that should be put in. And when YOU suggest something (Motoko in the training in this case) don't yell at us when we try to expand upon the idea. We are doing the best we can with what we have. | |||
[[User:Gumby|Gumby]] 23:34, 16 November 2008 (CET) |
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