AE talk:Glass: Difference between revisions

moving throw-related glass-breaking suggestions to last point, adding suggestion to glass-breaking combos
No edit summary
(moving throw-related glass-breaking suggestions to last point, adding suggestion to glass-breaking combos)
Line 16: Line 16:
:::From chat (very preliminary list, feel free to suggest):
:::From chat (very preliminary list, feel free to suggest):
::::all third kicks (combo, etc.)
::::all third kicks (combo, etc.)
::::throw targets excpt lariat
::::DSK
::::DSK
::::special moves for alt. characters, like Ten Shadow Punch and Nuclear Tackle --[[User:Iritscen|iritscen]] 16:59, 23 November 2008 (CET)
::::all running kicks and most\some running punches  
::::all running kicks and most\some running punches  
::::Striker headbutt (slam maybe)  
::::Striker headbutt (slam maybe)  
Line 32: Line 32:
:For the 10,000th time, glassbreaking attacks are the same as glassbreaking bodies. [[User:Gumby|Gumby]]
:For the 10,000th time, glassbreaking attacks are the same as glassbreaking bodies. [[User:Gumby|Gumby]]
::Right, I just meant that we need to decide on which animations of bodies falling/flying through the air are going to break glass. --[[User:Iritscen|iritscen]] 03:32, 23 November 2008 (CET)
::Right, I just meant that we need to decide on which animations of bodies falling/flying through the air are going to break glass. --[[User:Iritscen|iritscen]] 03:32, 23 November 2008 (CET)
:::Gumby's suggestion is to have all throw targets except Lariat victims break glass. He also suggested that Konoko's feet could break glass while performing the Lariat. If we're having her jump-kicks break glass, this would probably make sense as well. --[[User:Iritscen|iritscen]] 16:59, 23 November 2008 (CET)