Animation: Difference between revisions
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===Inheritance=== | ===Inheritance=== | ||
Oni's TRACs are organized along the | Oni's TRACs are organized along the following unary trees : | ||
;Notes | ;Notes | ||
:append '''_animations.TRAC''' to everything to get the filename | :append '''_animations.TRAC''' to everything to get the filename | ||
:click on the collection name to see an overview of the animations | :click on the collection name to see an overview of the animations | ||
:(I'll be updating those with states and types etc) | |||
:in general, overlay anims are not included in a TRAC | :in general, overlay anims are not included in a TRAC | ||
Revision as of 21:31, 25 March 2006
Oni has a very complex animation system (500 anims per character on the average). Without a little bit of organization, it would have been an awful mess (I mean, even more awful than it is now).
Animation
Body
The great majority of animations define the relative orientations of the 19 bones at keyframes (keyframes for different bones are not simultaneous).
Overlay
A few animations define orientations in "another way". Instead of 6 bytes (3 quantized Euler angles), 16 bytes are used (4 quantized somethings).
State
Transitions
Type
A few anim types are not used in Oni.
There are much more types then states : they define transitions at a finer level.
Collections
A lot of animations (basic movement) is shared between many characters. To avoid duplicating anim links, anims are organized in collections called TRAC (Totoro Animation Collection). For information about the binary storage of a TRAC, see HERE
- A TRAC does two things
- it can inherit another TRAC
- it can specify new anims (either replacing anims of the parent TRAC, or complementing it)
Inheritance
Oni's TRACs are organized along the following unary trees :
- Notes
- append _animations.TRAC to everything to get the filename
- click on the collection name to see an overview of the animations
- (I'll be updating those with states and types etc)
- in general, overlay anims are not included in a TRAC
konokocore : 536 anims
- Shinzom : 6 anims (SHINZOM...) with tag 0x64 (1)
- shinatama : 12 anims (SHINAT...) with tag 0x64
- red : 100 anims (RED..., REDCOM..., RED..) with tag 0x64 (2)
- konokolev1 : 70 anims (KONOKO..., KONCOM..., KONPIS...) with tag 0x64
- konoko : 105 anims
- gen_f : 7 anims (SECRET...) with tag 0x1E
- konoko : 105 anims
strikercore : 400 anims
- striker : 96 anims
- TCTFswat : 23 anims (TCTF..., TCTCOM...) with tag 0x64
- elite : 102 anims (ELITE..., ELICOM..., ELIPIS..., ELIRIF...) with tag 0x64 (3)
- barabus : 8 anims (BARAB) with tag 0x64 (4)
- ninja : 385 anims (NINJA..., NINCOM..., NINPIS..., NINRIF...) with tag 0x64 or 0x05 (5)
- comguy : 312 anims
- gen_m : no anims
- doctor : 1 anim (DOClev14_Ambush01) with tag 0x32
- security : 2 anims (SECURIlev11_intro, SECURIlev14_IntroTurn) with tag 0x32
- griffin : 3 anims (GRIFIN...) with tag 0x34 (6)
- thug : 22 anims (THUG..., THUCOM..., THUPIS...) with tag 0x14
- Tanker : 237 anims (TANKER..., TANCOM..., TANPIS..., TANRIF...) with tag 0x64 or 0x384 (7)
- muro : 55 anims (MURO..., MURCOM..., MURPIS...) with tag 0x64 or 0x32 (8)
- mutantmuro : 38 anims (MUTCOM...) with tag 0x64 or 0x32 (9)
- Notes
- The 6 anims included are SHINZOMidle1, SHINZONlev18_Free, SHINZOMwalk1, SHINZOMwalk_bk1, SHINZOMshot, SHINZOMfallen_front
- REDCOMsuper_punch and REDCOMsuper_kick are not included
- ELITEjump_fw_kick is not included
- The 8 anims included are BARABnorth, BARABsouth, BARABeast, BARABwest, BARABpowerup, BARABpowerup_start, BARABlev3_rocket, BARABkick_heavy
- (BARABstunned and BARABrocket are not included : they're in level 0)
- NINCOMtaunt2 has tag 0x05, the 384 others have tag 0x64. The following 9 are not included :
- NINCOMcrouch_idle, NINCOMcrouch_turn_lt, NINCOMcrouch_turn_rt, NINCOMcrouch_walk, NINCOMcrouch_walk_backwards
- NINCOMsuper_kick, NINCOMsuper_punch, NINJAwalk_run_left, NINJAwalk_run_right
- The 3 anims included are GRIFINlev18_ZomAim, GRIFINlev18_ZomUp, GRIFINlev18_ZomStand
- (GRIFINtalk1, GRIFINtalk2, GRIFINtalk3 and GRIFIN18_IntroStand are not included : they're in level 0)
- TANCOMidle1 has tag 0x384, the 236 others have tag 0x64
- TANCOMcrouch_idle, TANCOMcrouch_walk, TANCOMcrouch_walk_backwards, TANCOMcrouch_turn_lt and TANCOMcrouch_turn_lt are not included
- All of Muro's anims have tag 0x64 except the following 19 (tag 0x32) :
- MUROlev4_intro, MUROtransform, MURCOMhit_head1, MURCOMhit_body1, MURCOMhit_foot1, MURCOMidle2, MURCOMidle3, MURCOMturn_lt, MURCOMturn_rt, MURCOMrun1stepb, MURCOMrun_bk_1stepb, MURCOMcrouch2idlea, MURCOMcrouch2idleb, MURCOMidle2croucha, MURCOMidle2crouchb, MURCOMrunstop, MURCOMrun_bk_stop, MURCOMss_lt_stop, MURCOMss_rt_stop
- MUTCOMidle2 has tag 0x32, the 37 others have tag 0x64