Oni engine patches (Win): Difference between revisions
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!Date!!Offset!!Old hex!!New hex!!Description | !Date!!Offset!!Old hex!!New hex!!Description | ||
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|2008/12/31||0x0051A825||66895E54 66895E52 899EFC00 00006689 5E46689 5E50||90909090...||Fixes the exploit where dropping a weapon and picking it up removed the cooldown timer (nya nya :P) | |||
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|2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | |2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat |
Revision as of 23:49, 31 December 2008
- Patches to the Mac version of Oni can be found here.
List of implemented patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
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