OBD:BINA/SABD: Difference between revisions
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m (Answer to SABD.) |
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{{OBDtr|0x00|char[4] |FFC8C8 | 53 41 46 54 | TFAS | totoro family animation sound? }} | {{OBDtr|0x00|char[4] |FFC8C8 | 53 41 46 54 | TFAS | totoro family animation sound? }} | ||
{{OBDtr|0x04|int32 |FFFFC8 | 04 00 00 00 | 4 | 4 bytes is the length of the following family part }} | {{OBDtr|0x04|int32 |FFFFC8 | 04 00 00 00 | 4 | 4 bytes is the length of the following family part }} | ||
{{OBDtr|0x08| |C8FFC8 | 06 00 00 00 | | unknown }} | {{OBDtr|0x08| |C8FFC8 | 06 00 00 00 | | unknown; likely unused }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
Line 42: | Line 42: | ||
:Could it be "Sound Assignment" rather than "Sound Animation"? | :Could it be "Sound Assignment" rather than "Sound Animation"? | ||
:: That name (sound animation) is somewhere in the exe file, IIRC. [[User:Ssg|Ssg]] 14:42, 30 June 2008 (CEST) | :: That name (sound animation) is somewhere in the exe file, IIRC. [[User:Ssg|Ssg]] 14:42, 30 June 2008 (CEST) | ||
Possible values for the ASAS modifier field: | |||
:*Any | |||
:*Crouch | |||
:*Jump | |||
:*HeavyDamage | |||
:*MediumDamage | |||
:*LightDamage | |||
Possible values for the ASAS animation type field: | |||
:*Any | |||
:*Animation | |||
:*Block | |||
:*Draw Weapon | |||
:*Fall | |||
:*Fly | |||
:*Getting Hit | |||
:*Holster | |||
:*Kick | |||
:*Knockdown | |||
:*Land | |||
:*Jump | |||
:*Pickup | |||
:*Reload Pistol | |||
:*Reload Rifle | |||
:*Reload Stream | |||
:*Reload Superball | |||
:*Reload Vandergraf | |||
:*Reload Scram Cannon | |||
:*Reload Mercury Bow | |||
:*Reload Screamer | |||
:*Run | |||
:*Slide | |||
:*Stand | |||
:*Startle | |||
:*Walk | |||
:*Powerup | |||
:*Roll | |||
:*Falling Flail | |||
Revision as of 14:36, 8 July 2009
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | char[4] | 44 42 41 53 | SABD | sound animations binary data |
0x04 | in32 | 3C 0C 00 00 | 3132 | 3132 bytes is the length of the following sound animations part from this position |
First element (black outline) | ||||
0x00 | char[4] | 53 41 46 54 | TFAS | totoro family animation sound? |
0x04 | int32 | 04 00 00 00 | 4 | 4 bytes is the length of the following family part |
0x08 | 06 00 00 00 | unknown; likely unused | ||
First element (black outline) | ||||
0x00 | char[4] | 53 41 56 54 | TVAS | totoro variant animation sound? |
0x04 | int32 | 20 00 00 00 | 32 | 32 bytes is the length of the following variant part |
0x08 | char[32] | "Any" | character variant name; reference to 01666-any.ONCV | |
First element (black outline) | ||||
0x00 | char[4] | 53 41 53 41 | ASAS | unknown |
0x04 | int32 | 84 00 00 00 | 132 | 32 bytes is the length of the following ASAS part |
0x08 | int32 | 00 00 00 00 | 0 | start frame of the sound |
0x0C | char[32] | "Any" | modifier | |
0x2C | char[32] | "Animation" | animation type | |
0x4C | char[32] | "KONOKOacid" | animation name; reference to 02465-KONOKOacid.TRAM | |
0x6C | char[32] | "splash_bubbles" | sound name; reference to 08984-splash_bubbles.imp. OSBD |
- NOTE
- Only the following 3 files have ASAS parts (sound assignments) in Oni:
- DBASAny.BINA
- DBASKonoko.BINA
- DBASShinatama_Zombie.BINA
- All the others have only a TFAS part and a TVAS part.
- The example above is for DBASAny.BINA.
- SABD
- Could it be "Sound Assignment" rather than "Sound Animation"?
- That name (sound animation) is somewhere in the exe file, IIRC. Ssg 14:42, 30 June 2008 (CEST)
Possible values for the ASAS modifier field:
- Any
- Crouch
- Jump
- HeavyDamage
- MediumDamage
- LightDamage
Possible values for the ASAS animation type field:
- Any
- Animation
- Block
- Draw Weapon
- Fall
- Fly
- Getting Hit
- Holster
- Kick
- Knockdown
- Land
- Jump
- Pickup
- Reload Pistol
- Reload Rifle
- Reload Stream
- Reload Superball
- Reload Vandergraf
- Reload Scram Cannon
- Reload Mercury Bow
- Reload Screamer
- Run
- Slide
- Stand
- Startle
- Walk
- Powerup
- Roll
- Falling Flail
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
PAR3 << Other BINA >> TMBD |
SABD : Sound Animations Binary Data |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |