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{{OBDtr|0x00|char[4] |FFC8C8 | 53 41 46 54 | TFAS | totoro family animation sound? }} | {{OBDtr|0x00|char[4] |FFC8C8 | 53 41 46 54 | TFAS | totoro family animation sound? }} | ||
{{OBDtr|0x04|int32 |FFFFC8 | 04 00 00 00 | 4 | 4 bytes is the length of the following family part }} | {{OBDtr|0x04|int32 |FFFFC8 | 04 00 00 00 | 4 | 4 bytes is the length of the following family part }} | ||
{{OBDtr|0x08| |C8FFC8 | 06 00 00 00 | | unknown }} | {{OBDtr|0x08| |C8FFC8 | 06 00 00 00 | | unknown; likely unused }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
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:Could it be "Sound Assignment" rather than "Sound Animation"? | :Could it be "Sound Assignment" rather than "Sound Animation"? | ||
:: That name (sound animation) is somewhere in the exe file, IIRC. [[User:Ssg|Ssg]] 14:42, 30 June 2008 (CEST) | :: That name (sound animation) is somewhere in the exe file, IIRC. [[User:Ssg|Ssg]] 14:42, 30 June 2008 (CEST) | ||
Possible values for the ASAS modifier field: | |||
:*Any | |||
:*Crouch | |||
:*Jump | |||
:*HeavyDamage | |||
:*MediumDamage | |||
:*LightDamage | |||
Possible values for the ASAS animation type field: | |||
:*Any | |||
:*Animation | |||
:*Block | |||
:*Draw Weapon | |||
:*Fall | |||
:*Fly | |||
:*Getting Hit | |||
:*Holster | |||
:*Kick | |||
:*Knockdown | |||
:*Land | |||
:*Jump | |||
:*Pickup | |||
:*Reload Pistol | |||
:*Reload Rifle | |||
:*Reload Stream | |||
:*Reload Superball | |||
:*Reload Vandergraf | |||
:*Reload Scram Cannon | |||
:*Reload Mercury Bow | |||
:*Reload Screamer | |||
:*Run | |||
:*Slide | |||
:*Stand | |||
:*Startle | |||
:*Walk | |||
:*Powerup | |||
:*Roll | |||
:*Falling Flail | |||
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