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OBD:BINA/SABD: Difference between revisions

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m (Answer to SABD.)
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{{OBDtr|0x00|char[4] |FFC8C8 | 53 41 46 54 | TFAS        | totoro family animation sound? }}
{{OBDtr|0x00|char[4] |FFC8C8 | 53 41 46 54 | TFAS        | totoro family animation sound? }}
{{OBDtr|0x04|int32  |FFFFC8 | 04 00 00 00 | 4          | 4 bytes is the length of the following family part }}
{{OBDtr|0x04|int32  |FFFFC8 | 04 00 00 00 | 4          | 4 bytes is the length of the following family part }}
{{OBDtr|0x08|        |C8FFC8 | 06 00 00 00 |            | unknown }}
{{OBDtr|0x08|        |C8FFC8 | 06 00 00 00 |            | unknown; likely unused }}


{{OBDtrBK}}
{{OBDtrBK}}
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:Could it be "Sound Assignment" rather than "Sound Animation"?
:Could it be "Sound Assignment" rather than "Sound Animation"?
:: That name (sound animation) is somewhere in the exe file, IIRC. [[User:Ssg|Ssg]] 14:42, 30 June 2008 (CEST)
:: That name (sound animation) is somewhere in the exe file, IIRC. [[User:Ssg|Ssg]] 14:42, 30 June 2008 (CEST)
Possible values for the ASAS modifier field:
:*Any
:*Crouch
:*Jump
:*HeavyDamage
:*MediumDamage
:*LightDamage
Possible values for the ASAS animation type field:
:*Any
:*Animation
:*Block
:*Draw Weapon
:*Fall
:*Fly
:*Getting Hit
:*Holster
:*Kick
:*Knockdown
:*Land
:*Jump
:*Pickup
:*Reload Pistol
:*Reload Rifle
:*Reload Stream
:*Reload Superball
:*Reload Vandergraf
:*Reload Scram Cannon
:*Reload Mercury Bow
:*Reload Screamer
:*Run
:*Slide
:*Stand
:*Startle
:*Walk
:*Powerup
:*Roll
:*Falling Flail




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