XML:ONCV: Difference between revisions
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* '''ONCV*.oni''' are global. (It can be found in edition/GameDataFolder/level0_... ) | * '''ONCV*.oni''' are global. (It can be found in edition/GameDataFolder/level0_... ) | ||
* See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa. | * See [[XML basic tutorial|HERE]] if you don't know how to convert an oni file into XML and vice versa. | ||
* This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard. | * This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard. It is also used by [[OBD:BINA/SABD]] to indentify which character a set of animation sounds applies to. | ||
: Every character in [[OBD:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag for shapeshifting* into a random** ONCC. | : Every character in [[OBD:BINA/OBJC/CHAR|BINACJBOCharacter]] can have a flag for shapeshifting* into a random** ONCC. | ||
: This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.. | : This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc.. |
Revision as of 19:33, 13 July 2009
ONCV: character variant
general information
- ONCV*.oni are global. (It can be found in edition/GameDataFolder/level0_... )
- See HERE if you don't know how to convert an oni file into XML and vice versa.
- This file is used to create random characters and harder character variants on game difficulty level hard. It is also used by OBD:BINA/SABD to indentify which character a set of animation sounds applies to.
- Every character in BINACJBOCharacter can have a flag for shapeshifting* into a random** ONCC.
- This doesn't effect BINACJBOCharacter properties: the character will keep his/her name, melee profile, drop items, etc..
- * The XML flag is named "RandomCostume" and must be set in CHAR.
- ** The actual ONCC is chosen from all ONCC linking to the ONCV (It's like they create a pool for randomness.)
example
Motoko is her own character class, and doesn't change her appearance on difficulty level "hard".
<?xml version="1.0" encoding="utf-8"?> <Oni Version="0.9.27.0"> <Instance id="0" type="ONCV" name="motoko"> <ParentVariant>ONCVany</ParentVariant> <CharacterClass>motoko</CharacterClass> <CharacterClassHard></CharacterClassHard> </Instance> </Oni>