User talk:Bobbysoon: Difference between revisions
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I see, in the [http://www.youtube.com/watch?v=YLZ2hJZvrmo Second Oni Trailer], @1:25, the Iron Demon has a weapon variant on it's right arm. How do we do this? | I see, in the [http://www.youtube.com/watch?v=YLZ2hJZvrmo Second Oni Trailer], @1:25, the Iron Demon has a weapon variant on it's right arm. How do we do this? | ||
--[[User:Bobbysoon|Bobbysoon]] 19:39, 31 August 2009 (UTC) |
Revision as of 19:39, 31 August 2009
Upon import, I saw, as promised, that it's pivot points were all at scene origin. The solution I have in mind is to create spheres where the pivots should be, delete the sphere meshes, and attach the respective ID parts. I also observed object groupings which I think don't utilize the 19-part limit very well. I have in mind another arrangement which would allow animated recoil, and a retractable chin gun pod.
Questions:
Can the mesh parts be renamed?
I'd like to re-structure it, which would require some re-texturing. Anyone here familiar with render to texture? Re-grouping the elements of the objects would require re-mapping
Can the hierarchy be changed? I think I've been told so, but I'd like confirmation before commiting too much time.
is that '99 youtube video (above) the only ID reference? I thought I saw it firing it's cannons somewhere. Perhaps it was just a pic. I'm hoping to get an idea of where the pivot points should be, so im hoping what i saw was another video. i dont recall
I see, in the Second Oni Trailer, @1:25, the Iron Demon has a weapon variant on it's right arm. How do we do this?
--Bobbysoon 19:39, 31 August 2009 (UTC)