Anniversary Edition/Change log: Difference between revisions

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(almost forgot to keep this updated as we go)
m (trying to improve the format a wee bit)
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==2009-07==
==2009-07==
released 2009.07.07
===2009-07===
<br>
'''released 2009.07.07'''
 
Initial release of the new AE.
Initial release of the new AE.




===2009-07a===
===2009-07a===
released 2009.07.09
'''released 2009.07.09'''
<br>
 
* Fixed Chapter 4 opening cutscene crash by removing DeLorean.
* Fixed Chapter 4 opening cutscene crash by removing DeLorean.
* Fixed cutscene glitches by removing cutscene skipping.
* Fixed cutscene glitches by removing cutscene skipping.
Line 13: Line 14:


===2009-07b===
===2009-07b===
released 2009.07.16
'''released 2009.07.16'''
<br>
 
* Fixed Chapter 3 SP2->SP3 cutscene crash by supplying ONLV in Globalize.
* Fixed Chapter 3 SP2->SP3 cutscene crash by supplying ONLV in Globalize.
* Restored fixed DeLorean in Chapter 4.
* Restored fixed DeLorean in Chapter 4.
* Updated Installer to 1.0.1 (fixed install order bug, minor GUI tweaks).
* Updated Installer to 1.0.1 (fixed install order bug, tweaked GUI).
 


==2009-1x==
'''not yet released'''


==Upcoming release==
* Added support for BSL mods to Installer
* Added support for BSL mods to Installer
* Removing segregation of level0_Final folder (level0_Characters, etc.) to simplify exporting of data
* Removing segregation of level0_Final folder (level0_Characters, etc.) to simplify exporting of data

Revision as of 19:26, 27 October 2009

2009-07

2009-07

released 2009.07.07

Initial release of the new AE.


2009-07a

released 2009.07.09

  • Fixed Chapter 4 opening cutscene crash by removing DeLorean.
  • Fixed cutscene glitches by removing cutscene skipping.


2009-07b

released 2009.07.16

  • Fixed Chapter 3 SP2->SP3 cutscene crash by supplying ONLV in Globalize.
  • Restored fixed DeLorean in Chapter 4.
  • Updated Installer to 1.0.1 (fixed install order bug, tweaked GUI).


2009-1x

not yet released

  • Added support for BSL mods to Installer
  • Removing segregation of level0_Final folder (level0_Characters, etc.) to simplify exporting of data
  • De-globalizing level textures to aid future level texturing work