Sandbox: Difference between revisions

From OniGalore
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Practice page
{|border=1 cellspacing=0 cellpadding=1
 
!Command!!PC Retail!!Mac Beta 4!!Mac Retail/Demo/OSX
{| border="1" cellpadding="1" cellspacing="0" style="background:#ffffff; white-space:nowrap"
|-style="background:#ffffff"
!Hotkey
!Description
!PC
!Mac OS9/x
!Mac OSX
|-
|-
|Fkey2
|command: ai2_active||<center>*</center>||<center>*</center>||<center>*</center>
|Cutscene 1
|<center>*</center>
|  
|
|-
|-
|Fkey3
|command: ai2_allpassive||<center>*</center>||<center>*</center>||<center>*</center>
|Cutscene 2
|<center>*</center>
|  
|
|-
|-
|Fkey6
|command: ai2_attack||<center>*</center>||<center>*</center>||<center>*</center>
|Kill All Ai
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Ctrl+Fkey7
|command: ai2_barabbas_retrievegun||<center>*</center>||<center>*</center>||<center>*</center>
|Play dead
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Fkey7, Shift+Fkey7
|command: ai2_chump||<center>*</center>||<center>*</center>||<center>*</center>
|Cycle weapons (holster to get second weapon)
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Fkey8, Shift+Fkey8
|command: ai2_comehere||<center>*</center>||<center>*</center>||<center>*</center>
|Cycle characters
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Fkey9
|command: ai2_debug_makesound||<center>*</center>||<center>*</center>||<center>*</center>
|Start recording
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Fkey10
|command: ai2_doalarm||<center>*</center>||<center>*</center>||<center>*</center>
|Stop recording
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Fkey11
|command: ai2_dopath||<center>*</center>||<center>*</center>||<center>*</center>
|Playback recording
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|` (tilde)
|command: ai2_findconnections||<center>*</center>||<center>*</center>||<center>*</center>
|Displays console
|<center>*</center>
|<center>*</center>
|
|-
|-
|Cntl+Shift+b
|command: ai2_followme||<center>*</center>||<center>*</center>||<center>*</center>
|Shows current opponent's logic
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Cntl+Shift+f
|command: ai2_forget||<center>*</center>||<center>*</center>||<center>*</center>
|Fast Mode
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Cntl+Shift+g
|command: ai2_idle||<center>*</center>||<center>*</center>||<center>*</center>
|Slow motion
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Cntl+Shift+l
|command: ai2_inactive||<center>*</center>||<center>*</center>||<center>*</center>
|Dumps a screenshot every frame
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Cntl+Shift+u
|command: ai2_kill||<center>*</center>||<center>*</center>||<center>*</center>
|Unstick player
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|Cntl+Shift+HOME
|command: ai2_lookatchar||<center>*</center>||<center>*</center>||<center>*</center>
|Freeze raycasting
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|END
|command: ai2_lookatme||<center>*</center>||<center>*</center>||<center>*</center>
|Warp to camera
|<center>*</center>
|<center>*</center>
|<center>*</center>
|-
|-
|ENTER
|command: ai2_makeaware||<center>*</center>||<center>*</center>||<center>*</center>
|Camera Control 3 modes <br>Normal, Detached 1-mouse controls aim<br>Detached 2-mouse controls camera<br>(When activated the following applies)
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>NumPad1</li></ul>
|command: ai2_makeblind||<center>*</center>||<center>*</center>||<center>*</center>
|Move camera left
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>NumPad3</li></ul>
|command: ai2_makedeaf||<center>*</center>||<center>*</center>||<center>*</center>
|Move camera right
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>NumPad4</li></ul>
|command: ai2_makeignoreplayer||<center>*</center>||<center>*</center>||<center>*</center>
|Pan camera right
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>NumPad5</li></ul>
|command: ai2_movetoflag||<center>*</center>||<center>*</center>||<center>*</center>
|Move camera backward
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>NumPad6</li></ul>
|command: ai2_neutralbehavior||<center>*</center>||<center>*</center>||<center>*</center>
|Pan camera left
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>NumPad8</li></ul>
|command: ai2_noncombatant||<center>*</center>||<center>*</center>||<center>*</center>
|Move camera forward
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>NumPad-</li></ul>
|command: ai2_panic||<center>*</center>||<center>*</center>||<center>*</center>
|Move camera up
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>NumPad+</li></ul>
|command: ai2_passive||<center>*</center>||<center>*</center>||<center>*</center>
|Move camera down
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>Up Arrow</li></ul>
|command: ai2_pathdebugsquare||<center>*</center>||<center>*</center>||<center>*</center>
|Pan camera up
|<center>*</center>
|<center>*</center>
|
|-
|-
|<ul><li>Down Arrow</li></ul>
|command: ai2_printbnvindex||<center>*</center>||<center>*</center>||<center>*</center>
|Pan camera down
|<center>*</center>
|<center>*</center>
|
|-
|-
 
|command: ai2_report||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_report_verbose||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_set_handlesilenterror||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_set_logerror||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_set_reporterror||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_setalert||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_setjobstate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_setmovementmode||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_showmem||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_bestangle||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_decay||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_delaymax||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_delaymin||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_error||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_inaccuracy||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_recoil||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_revert||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_save||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_select||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_skill_show||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_spawn||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_spawnall||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_takecontrol||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ai2_tripalarm||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: begin_cutscene||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: bind||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_animate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_animate_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_boss_shield||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_changeteam||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_create||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_death_lock||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_delete||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_disarm||<center>*</center>||<center>*</center>||
|-
|command: chr_display_combat_stats||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_dontaim||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_draw_dot||<center>*</center>||<center>*</center>||
|-
|command: chr_envanim||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_envanim_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_envanim_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_facetoflag||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_focus||<center>*</center>||<center>*</center>||
|-
|command: chr_forceholster||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_freeze||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_full_health||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_givepowerup||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_giveweapon||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_has_empty_weapon||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_has_lsi||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_health||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_holdkey||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_inv_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_invincible||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_is_player||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_kill_all_ai||<center>*</center>||<center>*</center>||
|-
|command: chr_location||<center>*</center>||<center>*</center>||
|-
|command: chr_location_settocamera||<center>*</center>||<center>*</center>||
|-
|command: chr_lock_active||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_main_class||<center>*</center>||<center>*</center>||
|-
|command: chr_neutral||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_nocollision||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_pain||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_peace||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_playback||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_playback_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_playback_debug||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_poison||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_set_class||<center>*</center>||<center>*</center>||
|-
|command: chr_set_health||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_shadow||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_super||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_talk||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_teleport||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_ultra_mode||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_unkillable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_unlock_active||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_unstoppable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_vocalize||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_wait_animation||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_wait_animstate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_wait_animtype||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_wait_health||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_weapon||<center>*</center>||<center>*</center>||
|-
|command: chr_weapon_immune||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: chr_who||<center>*</center>||<center>*</center>||
|-
|command: cinematic_start||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cinematic_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_anim||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_anim_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_barabus||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_detach||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_interpolate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_interpolate_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_jello||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_orbit||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_orbit_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: cm_wait||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: co_show_all||<center>*</center>||<center>*</center>||
|-
|command: co_toggle_text||<center>*</center>||<center>*</center>||
|-
|command: console_activate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: console_deactivate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: console_print||<center>*</center>||<center>*</center>||
|-
|command: console_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: corpse_reset||<center>*</center>||<center>*</center>||
|-
|command: crash||<center>*</center>||<center>*</center>||
|-
|command: cutscene_sync||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: debug_env_anim||<center>*</center>||<center>*</center>||
|-
|command: diary_page_unlock||<center>*</center>||<center>*</center>||
|-
|command: did_kill_griffen||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: difficulty||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: dmsg||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: door_close||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: door_jam||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: door_lock||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: door_open||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: door_unjam||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: door_unlock||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: dprint||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: dump_docs||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: end_cutscene||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: env_anim||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: env_anim_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: env_broken||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: env_setanim||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: env_setanim_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: env_shade||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: env_show||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: env_texswap||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: fade_in||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: fade_out||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: fall_back||<center>*</center>||<center>*</center>||
|-
|command: fall_front||<center>*</center>||<center>*</center>||
|-
|command: flag_view_prefix||<center>*</center>||<center>*</center>||
|-
|command: give_powerup||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: gl_fog_end_changeto||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: gl_fog_start_changeto||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: goto||<center>*</center>||<center>*</center>||
|-
|command: gs_farclipplane_set||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: gs_fov_set||<center>*</center>||<center>*</center>||
|-
|command: hang||<center>*</center>||<center>*</center>||
|-
|command: input||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: killed_griffen||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: letterbox||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: lock_keys||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: lose||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: m3_display_list||<center>*</center>||<center>*</center>||
|-
|command: m3_display_set||<center>*</center>||<center>*</center>||
|-
|command: m3_draw_engine_list||<center>*</center>||<center>*</center>||
|-
|command: m3_engine_set||<center>*</center>||<center>*</center>||
|-
|command: m3_geom_engine_list||<center>*</center>||<center>*</center>||
|-
|command: m3_quality_set||<center>*</center>||<center>*</center>||
|-
|command: make_corpse||<center>*</center>||<center>*</center>||
|-
|command: message||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: message_remove||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: movie_play||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: obj_create||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: obj_force_draw||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: obj_hide||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: obj_kill||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: obj_shade||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: obj_show||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: objective_complete||<center>*</center>||<center>*</center>||
|-
|command: objective_set||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_callevent||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_count||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_daodan_disable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_dumpparticles||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_killall||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_killnearest||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_printtags||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_removedangerous||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_spawn||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_startall||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_stopall||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: p3_writeusedparticles||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: particle||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: particle_temp_kill||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: particle_temp_start||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: particle_temp_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: perf_prefix||<center>*</center>||<center>*</center>||
|-
|command: ph_status||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: playback||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: playback_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: playback_debug||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: powerup_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: powerup_spawn||<center>*</center>||<center>*</center>||
|-
|command: print_state||<center>*</center>||<center>*</center>||
|-
|command: print_type||<center>*</center>||<center>*</center>||
|-
|command: reset_mechanics||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: restore_game||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: save_game||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sc_focus||<center>*</center>||<center>*</center>||
|-
|command: script_reload||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: slowmo||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_ambient_start||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_ambient_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_ambient_volume||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_dialog_play||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_dialog_play_block||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_dialog_play_interrupt||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_impulse_play||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_list_broken_links||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_music_start||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_music_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_music_volume||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: sound_objects_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: splash_screen||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: target_set||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: text_console||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: timer_start||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: timer_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: tr_stop_lookup||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: tr_write_animation||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: tr_write_collection||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: tr_write_lookup||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_activate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_deactivate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_hide||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_show||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trig_speed||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_corpse||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_count||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_enable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_kill||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_setscript||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: trigvolume_trigger||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: turret_activate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: turret_deactivate||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: turret_reset||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ui_fill_element||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ui_flash_element||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: ui_show_element||<center>*</center>||<center>*</center>||
|-
|command: ui_show_help||<center>*</center>||<center>*</center>||
|-
|command: unbind||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: unbindall||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: weapon_reset||<center>*</center>||<center>*</center>||
|-
|command: weapon_spawn||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: where||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: who||<center>*</center>||<center>*</center>||<center>*</center>
|-
|command: win||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_barabbas_run||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_blind||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_boss_battle||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_chump_stop||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_deaf||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_debug_localmove_lines||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_debug_localmovement||<center>*</center>||||
|-
|var: ai2_debug_localpathfinding||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_debug_showsettingIDs||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_ignore_player||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_melee_weightcorrection||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_printspawn||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showactivationpaths||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showastar||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showcombatranges||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showconnections||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showdynamicgrids||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showfights||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showfiringspreads||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showgrids||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showhealth||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showintersections||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showjoblocations||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showlasers||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showlinetochar||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showlocalmelee||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showlos||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_shownames||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showpathfindingerrors||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showpaths||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showprediction||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showprojectiles||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showsounds||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showtargeting||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_showvision||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_spacing_cookies||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_spacing_enable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_spacing_weights||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_stopignoring_count||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ai2_stopignoring_time||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: am_hit_everything||<center>*</center>||<center>*</center>||
|-
|var: am_invert||<center>*</center>||<center>*</center>||
|-
|var: am_show_axes||<center>*</center>||<center>*</center>||
|-
|var: am_show_closest||<center>*</center>||<center>*</center>||
|-
|var: am_show_filenames||<center>*</center>||<center>*</center>||
|-
|var: character_name_distance||<center>*</center>||<center>*</center>||
|-
|var: chr_active||<center>*</center>||<center>*</center>||
|-
|var: chr_aim_width||<center>*</center>||<center>*</center>||
|-
|var: chr_all_active||<center>*</center>||<center>*</center>||
|-
|var: chr_auto_aim_arc||<center>*</center>||<center>*</center>||
|-
|var: chr_auto_aim_dist||<center>*</center>||<center>*</center>||
|-
|var: chr_big_head||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: chr_big_head_amount||<center>*</center>||<center>*</center>||
|-
|var: chr_block_angle||<center>*</center>||<center>*</center>||
|-
|var: chr_buffer_size||<center>*</center>||<center>*</center>||
|-
|var: chr_collision_box||<center>*</center>||<center>*</center>||
|-
|var: chr_collision_grow||<center>*</center>||<center>*</center>||
|-
|var: chr_corpse_fade_offscreen||<center>*</center>||<center>*</center>||
|-
|var: chr_death_fade_frames||<center>*</center>||<center>*</center>||
|-
|var: chr_death_fade_start||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_aiming_screen||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_characters||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_collision||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_fall||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_footsteps||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_footsteps_verbose||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_handle||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_impacts||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_overlay||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_pathfinding||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_sphere||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_target||<center>*</center>||<center>*</center>||
|-
|var: chr_debug_trigger_quad||<center>*</center>||<center>*</center>||
|-
|var: chr_disable_melee||<center>*</center>||<center>*</center>||
|-
|var: chr_disable_visactive||<center>*</center>||<center>*</center>||
|-
|var: chr_draw_aiming_vector||<center>*</center>||<center>*</center>||
|-
|var: chr_draw_all_characters||<center>*</center>||<center>*</center>||
|-
|var: chr_draw_facing_vector||<center>*</center>||<center>*</center>||
|-
|var: chr_draw_weapon||<center>*</center>||<center>*</center>||
|-
|var: chr_enable_collision||<center>*</center>||<center>*</center>||
|-
|var: chr_lod||<center>*</center>||<center>*</center>||
|-
|var: chr_mini_me||<center>*</center>||<center>*</center>||
|-
|var: chr_mini_me_amount||<center>*</center>||<center>*</center>||
|-
|var: chr_pin_character||<center>*</center>||<center>*</center>||
|-
|var: chr_print_sound||<center>*</center>||<center>*</center>||
|-
|var: chr_show_bnv||<center>*</center>||<center>*</center>||
|-
|var: chr_show_lod||<center>*</center>||<center>*</center>||
|-
|var: chr_show_movement||<center>*</center>||<center>*</center>||
|-
|var: chr_weapon_auto_aim||<center>*</center>||<center>*</center>||
|-
|var: cinematic_xoffset||<center>*</center>||<center>*</center>||
|-
|var: cinematic_yoffset||<center>*</center>||<center>*</center>||
|-
|var: cm_canter_unarmed||<center>*</center>||<center>*</center>||
|-
|var: cm_canter_weapon||<center>*</center>||<center>*</center>||
|-
|var: cm_distance||<center>*</center>||<center>*</center>||
|-
|var: cm_height||<center>*</center>||<center>*</center>||
|-
|var: cm_jello_amt||<center>*</center>||<center>*</center>||
|-
|var: cm_jello_radius||<center>*</center>||<center>*</center>||
|-
|var: cm_lookspring_percent||<center>*</center>||<center>*</center>||
|-
|var: cm_plane_test||<center>*</center>||<center>*</center>||
|-
|var: co_display||<center>*</center>||<center>*</center>||
|-
|var: co_fade_time||<center>*</center>||<center>*</center>||
|-
|var: co_message_display||<center>*</center>||<center>*</center>||
|-
|var: co_priority||<center>*</center>||<center>*</center>||
|-
|var: debug_consoles||<center>*</center>||<center>*</center>||
|-
|var: debug_font_cache||||<center>*</center>||
|-
|var: debug_gun_behavior||<center>*</center>||<center>*</center>||
|-
|var: debug_impacts||<center>*</center>||<center>*</center>||
|-
|var: debug_scripts||<center>*</center>||<center>*</center>||
|-
|var: debug_triggers||<center>*</center>||<center>*</center>||
|-
|var: debug_weapons||<center>*</center>||<center>*</center>||
|-
|var: door_drawframes||<center>*</center>||<center>*</center>||
|-
|var: door_ignore_locks||<center>*</center>||<center>*</center>||
|-
|var: door_pop_lighting||<center>*</center>||<center>*</center>||
|-
|var: door_show_activation||<center>*</center>||<center>*</center>||
|-
|var: door_show_debug||<center>*</center>||<center>*</center>||
|-
|var: draw_every_frame||<center>*</center>||<center>*</center>||
|-
|var: draw_every_frame_multiple||<center>*</center>||<center>*</center>||
|-
|var: env_collision||<center>*</center>||<center>*</center>||
|-
|var: env_drawallgqs||<center>*</center>||<center>*</center>||
|-
|var: env_drawfrustum||<center>*</center>||<center>*</center>||
|-
|var: env_drawvisonly||<center>*</center>||<center>*</center>||
|-
|var: env_highlight_gq||<center>*</center>||<center>*</center>||
|-
|var: env_ray_number||<center>*</center>||<center>*</center>||
|-
|var: env_show_ghostgqs||<center>*</center>||<center>*</center>||
|-
|var: env_show_leafnodes||<center>*</center>||<center>*</center>||
|-
|var: env_show_octnode_gqs||<center>*</center>||<center>*</center>||
|-
|var: env_show_octtree||<center>*</center>||<center>*</center>||
|-
|var: env_show_quad_count||<center>*</center>||<center>*</center>||
|-
|var: env_show_rays||<center>*</center>||<center>*</center>||
|-
|var: env_show_stairflagged||<center>*</center>||<center>*</center>||
|-
|var: fast_lookup||<center>*</center>||<center>*</center>||
|-
|var: fast_mode||<center>*</center>||<center>*</center>||
|-
|var: flag_name_distance||<center>*</center>||<center>*</center>||
|-
|var: flag_new_id||<center>*</center>||<center>*</center>||
|-
|var: footstep_flash||<center>*</center>||<center>*</center>||
|-
|var: fx_laser_width||<center>*</center>||<center>*</center>||
|-
|var: gl_disable_depth_reads||<center>*</center>||<center>*</center>||
|-
|var: gl_disable_dxt1||||<center>*</center>||
|-
|var: gl_disable_packed_pixels||||<center>*</center>||
|-
|var: gl_fog_blue||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_fog_end||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_fog_green||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_fog_red||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_fog_start||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: gl_mipmap_offset||||<center>*</center>||
|-
|var: gs_input_accel||<center>*</center>||<center>*</center>||
|-
|var: gs_screen_shot_reduce||<center>*</center>||<center>*</center>||
|-
|var: gs_show_characters||<center>*</center>||<center>*</center>||
|-
|var: gs_show_corpses||<center>*</center>||<center>*</center>||
|-
|var: gs_show_environment||<center>*</center>||<center>*</center>||
|-
|var: gs_show_object_count||<center>*</center>||<center>*</center>||
|-
|var: gs_show_objects||<center>*</center>||<center>*</center>||
|-
|var: gs_show_particles||<center>*</center>||<center>*</center>||
|-
|var: gs_show_physics_count||<center>*</center>||<center>*</center>||
|-
|var: gs_show_scripting_count||<center>*</center>||<center>*</center>||
|-
|var: gs_show_shadows||<center>*</center>||<center>*</center>||
|-
|var: gs_show_sky||<center>*</center>||<center>*</center>||
|-
|var: gs_show_ui||<center>*</center>||<center>*</center>||
|-
|var: gs_sleep||<center>*</center>||<center>*</center>||
|-
|var: gs_stable_ear||<center>*</center>||<center>*</center>||
|-
|var: invincible||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: laser_alpha||<center>*</center>||<center>*</center>||
|-
|var: li_center_cursor||<center>*</center>||||
|-
|var: m3_buffer_clear||<center>*</center>||<center>*</center>||
|-
|var: m3_clear_color||<center>*</center>||<center>*</center>||
|-
|var: m3_double_buffer||<center>*</center>||<center>*</center>||
|-
|var: m3_fill_solid||<center>*</center>||<center>*</center>||
|-
|var: m3_shade_vertex||<center>*</center>||<center>*</center>||
|-
|var: m3_texture||<center>*</center>||<center>*</center>||
|-
|var: m3_zcompareon||<center>*</center>||<center>*</center>||
|-
|var: marketing_line_off||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ob_show_debug||<center>*</center>||<center>*</center>||
|-
|var: omnipotent||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_debug_collision||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_everything_breakable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_furniture_breakable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_glass_breakable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: p3_show_env_collision||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: patrolpath_name_distance||<center>*</center>||<center>*</center>||
|-
|var: ph_active||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ph_debug_keyforces||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: ph_show_collisions||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: recoil_base||<center>*</center>||<center>*</center>||
|-
|var: recoil_edit||<center>*</center>||<center>*</center>||
|-
|var: recoil_factor||<center>*</center>||<center>*</center>||
|-
|var: recoil_max||<center>*</center>||<center>*</center>||
|-
|var: recoil_return_speed||<center>*</center>||<center>*</center>||
|-
|var: save_point||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: saved_film_character_offset||<center>*</center>||<center>*</center>||
|-
|var: saved_film_loop||<center>*</center>||<center>*</center>||
|-
|var: sc_bind_f2||<center>*</center>||<center>*</center>||
|-
|var: sc_bind_f3||<center>*</center>||<center>*</center>||
|-
|var: show_characters||<center>*</center>||<center>*</center>||
|-
|var: show_chr_env_collision||<center>*</center>||<center>*</center>||
|-
|var: show_flags||<center>*</center>||<center>*</center>||
|-
|var: show_laser_env_collision||<center>*</center>||<center>*</center>||
|-
|var: show_patrolpaths||<center>*</center>||<center>*</center>||
|-
|var: show_performance||<center>*</center>||<center>*</center>||
|-
|var: show_performance_gsd||<center>*</center>||<center>*</center>||
|-
|var: show_performance_gsu||<center>*</center>||<center>*</center>||
|-
|var: show_sound_all||<center>*</center>||<center>*</center>||
|-
|var: show_sound_rectangles||<center>*</center>||<center>*</center>||
|-
|var: show_sound_spheres||<center>*</center>||<center>*</center>||
|-
|var: show_triggers||<center>*</center>||<center>*</center>||
|-
|var: show_turrets||<center>*</center>||<center>*</center>||
|-
|var: single_step||<center>*</center>||<center>*</center>||
|-
|var: sky_height||<center>*</center>||<center>*</center>||
|-
|var: sky_show_clouds||<center>*</center>||<center>*</center>||
|-
|var: sky_show_planet||<center>*</center>||<center>*</center>||
|-
|var: sky_show_sky||<center>*</center>||<center>*</center>||
|-
|var: sky_show_skybox||<center>*</center>||<center>*</center>||
|-
|var: sky_show_stars||<center>*</center>||<center>*</center>||
|-
|var: sound_show_debug||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: spatial_footsteps||<center>*</center>||<center>*</center>||
|-
|var: sync_debug||<center>*</center>||<center>*</center>||
|-
|var: target_max_distance||<center>*</center>||<center>*</center>||
|-
|var: turret_show_debug||<center>*</center>||<center>*</center>||
|-
|var: ui_suppress_prompt||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: unstoppable||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: wait_for_key||<center>*</center>||<center>*</center>||
|-
|var: wp_disable_fade||<center>*</center>||<center>*</center>||<center>*</center>
|-
|var: wp_fadetime||<center>*</center>||<center>*</center>||
|-
|var: wp_force_half_scale||<center>*</center>||<center>*</center>||
|-
|var: wp_force_no_scale||<center>*</center>||<center>*</center>||
|-
|var: wp_force_scale||<center>*</center>||<center>*</center>||
|-
|var: wp_hypostrength||<center>*</center>||<center>*</center>||
|-
|var: wp_kickable||<center>*</center>||<center>*</center>||
|-
|var: wp_pow_adjustment||<center>*</center>||<center>*</center>||
|-
|var: wp_scale_adjustment||<center>*</center>||<center>*</center>||
|}
|}

Revision as of 00:48, 6 July 2006

Command PC Retail Mac Beta 4 Mac Retail/Demo/OSX
command: ai2_active
*
*
*
command: ai2_allpassive
*
*
*
command: ai2_attack
*
*
*
command: ai2_barabbas_retrievegun
*
*
*
command: ai2_chump
*
*
*
command: ai2_comehere
*
*
*
command: ai2_debug_makesound
*
*
*
command: ai2_doalarm
*
*
*
command: ai2_dopath
*
*
*
command: ai2_findconnections
*
*
*
command: ai2_followme
*
*
*
command: ai2_forget
*
*
*
command: ai2_idle
*
*
*
command: ai2_inactive
*
*
*
command: ai2_kill
*
*
*
command: ai2_lookatchar
*
*
*
command: ai2_lookatme
*
*
*
command: ai2_makeaware
*
*
*
command: ai2_makeblind
*
*
*
command: ai2_makedeaf
*
*
*
command: ai2_makeignoreplayer
*
*
*
command: ai2_movetoflag
*
*
*
command: ai2_neutralbehavior
*
*
*
command: ai2_noncombatant
*
*
*
command: ai2_panic
*
*
*
command: ai2_passive
*
*
*
command: ai2_pathdebugsquare
*
*
*
command: ai2_printbnvindex
*
*
*
command: ai2_report
*
*
*
command: ai2_report_verbose
*
*
*
command: ai2_reset
*
*
*
command: ai2_set_handlesilenterror
*
*
*
command: ai2_set_logerror
*
*
*
command: ai2_set_reporterror
*
*
*
command: ai2_setalert
*
*
*
command: ai2_setjobstate
*
*
*
command: ai2_setmovementmode
*
*
*
command: ai2_showmem
*
*
*
command: ai2_skill_bestangle
*
*
*
command: ai2_skill_decay
*
*
*
command: ai2_skill_delaymax
*
*
*
command: ai2_skill_delaymin
*
*
*
command: ai2_skill_error
*
*
*
command: ai2_skill_inaccuracy
*
*
*
command: ai2_skill_recoil
*
*
*
command: ai2_skill_revert
*
*
*
command: ai2_skill_save
*
*
*
command: ai2_skill_select
*
*
*
command: ai2_skill_show
*
*
*
command: ai2_spawn
*
*
*
command: ai2_spawnall
*
*
*
command: ai2_takecontrol
*
*
*
command: ai2_tripalarm
*
*
*
command: begin_cutscene
*
*
*
command: bind
*
*
*
command: chr_animate
*
*
*
command: chr_animate_block
*
*
*
command: chr_boss_shield
*
*
*
command: chr_changeteam
*
*
*
command: chr_create
*
*
*
command: chr_death_lock
*
*
*
command: chr_delete
*
*
*
command: chr_disarm
*
*
command: chr_display_combat_stats
*
*
*
command: chr_dontaim
*
*
*
command: chr_draw_dot
*
*
command: chr_envanim
*
*
*
command: chr_envanim_block
*
*
*
command: chr_envanim_stop
*
*
*
command: chr_facetoflag
*
*
*
command: chr_focus
*
*
command: chr_forceholster
*
*
*
command: chr_freeze
*
*
*
command: chr_full_health
*
*
*
command: chr_givepowerup
*
*
*
command: chr_giveweapon
*
*
*
command: chr_has_empty_weapon
*
*
*
command: chr_has_lsi
*
*
*
command: chr_health
*
*
*
command: chr_holdkey
*
*
*
command: chr_inv_reset
*
*
*
command: chr_invincible
*
*
*
command: chr_is_player
*
*
*
command: chr_kill_all_ai
*
*
command: chr_location
*
*
command: chr_location_settocamera
*
*
command: chr_lock_active
*
*
*
command: chr_main_class
*
*
command: chr_neutral
*
*
*
command: chr_nocollision
*
*
*
command: chr_pain
*
*
*
command: chr_peace
*
*
*
command: chr_playback
*
*
*
command: chr_playback_block
*
*
*
command: chr_playback_debug
*
*
*
command: chr_poison
*
*
*
command: chr_set_class
*
*
command: chr_set_health
*
*
*
command: chr_shadow
*
*
*
command: chr_super
*
*
*
command: chr_talk
*
*
*
command: chr_teleport
*
*
*
command: chr_ultra_mode
*
*
*
command: chr_unkillable
*
*
*
command: chr_unlock_active
*
*
*
command: chr_unstoppable
*
*
*
command: chr_vocalize
*
*
*
command: chr_wait_animation
*
*
*
command: chr_wait_animstate
*
*
*
command: chr_wait_animtype
*
*
*
command: chr_wait_health
*
*
*
command: chr_weapon
*
*
command: chr_weapon_immune
*
*
*
command: chr_who
*
*
command: cinematic_start
*
*
*
command: cinematic_stop
*
*
*
command: cm_anim
*
*
*
command: cm_anim_block
*
*
*
command: cm_barabus
*
*
*
command: cm_detach
*
*
*
command: cm_interpolate
*
*
*
command: cm_interpolate_block
*
*
*
command: cm_jello
*
*
*
command: cm_orbit
*
*
*
command: cm_orbit_block
*
*
*
command: cm_reset
*
*
*
command: cm_wait
*
*
*
command: co_show_all
*
*
command: co_toggle_text
*
*
command: console_activate
*
*
*
command: console_deactivate
*
*
*
command: console_print
*
*
command: console_reset
*
*
*
command: corpse_reset
*
*
command: crash
*
*
command: cutscene_sync
*
*
*
command: debug_env_anim
*
*
command: diary_page_unlock
*
*
command: did_kill_griffen
*
*
*
command: difficulty
*
*
*
command: dmsg
*
*
*
command: door_close
*
*
*
command: door_jam
*
*
*
command: door_lock
*
*
*
command: door_open
*
*
*
command: door_unjam
*
*
*
command: door_unlock
*
*
*
command: dprint
*
*
*
command: dump_docs
*
*
*
command: end_cutscene
*
*
*
command: env_anim
*
*
*
command: env_anim_block
*
*
*
command: env_broken
*
*
*
command: env_setanim
*
*
*
command: env_setanim_block
*
*
*
command: env_shade
*
*
*
command: env_show
*
*
*
command: env_texswap
*
*
*
command: fade_in
*
*
*
command: fade_out
*
*
*
command: fall_back
*
*
command: fall_front
*
*
command: flag_view_prefix
*
*
command: give_powerup
*
*
*
command: gl_fog_end_changeto
*
*
*
command: gl_fog_start_changeto
*
*
*
command: goto
*
*
command: gs_farclipplane_set
*
*
*
command: gs_fov_set
*
*
command: hang
*
*
command: input
*
*
*
command: killed_griffen
*
*
*
command: letterbox
*
*
*
command: lock_keys
*
*
*
command: lose
*
*
*
command: m3_display_list
*
*
command: m3_display_set
*
*
command: m3_draw_engine_list
*
*
command: m3_engine_set
*
*
command: m3_geom_engine_list
*
*
command: m3_quality_set
*
*
command: make_corpse
*
*
command: message
*
*
*
command: message_remove
*
*
*
command: movie_play
*
*
*
command: obj_create
*
*
*
command: obj_force_draw
*
*
*
command: obj_hide
*
*
*
command: obj_kill
*
*
*
command: obj_shade
*
*
*
command: obj_show
*
*
*
command: objective_complete
*
*
command: objective_set
*
*
*
command: p3_callevent
*
*
*
command: p3_count
*
*
*
command: p3_daodan_disable
*
*
*
command: p3_dumpparticles
*
*
*
command: p3_killall
*
*
*
command: p3_killnearest
*
*
*
command: p3_printtags
*
*
*
command: p3_removedangerous
*
*
*
command: p3_spawn
*
*
*
command: p3_startall
*
*
*
command: p3_stopall
*
*
*
command: p3_writeusedparticles
*
*
*
command: particle
*
*
*
command: particle_temp_kill
*
*
*
command: particle_temp_start
*
*
*
command: particle_temp_stop
*
*
*
command: perf_prefix
*
*
command: ph_status
*
*
*
command: playback
*
*
*
command: playback_block
*
*
*
command: playback_debug
*
*
*
command: powerup_reset
*
*
*
command: powerup_spawn
*
*
command: print_state
*
*
command: print_type
*
*
command: reset_mechanics
*
*
*
command: restore_game
*
*
*
command: save_game
*
*
*
command: sc_focus
*
*
command: script_reload
*
*
*
command: slowmo
*
*
*
command: sound_ambient_start
*
*
*
command: sound_ambient_stop
*
*
*
command: sound_ambient_volume
*
*
*
command: sound_dialog_play
*
*
*
command: sound_dialog_play_block
*
*
*
command: sound_dialog_play_interrupt
*
*
*
command: sound_impulse_play
*
*
*
command: sound_list_broken_links
*
*
*
command: sound_music_start
*
*
*
command: sound_music_stop
*
*
*
command: sound_music_volume
*
*
*
command: sound_objects_reset
*
*
*
command: splash_screen
*
*
*
command: target_set
*
*
*
command: text_console
*
*
*
command: timer_start
*
*
*
command: timer_stop
*
*
*
command: tr_stop_lookup
*
*
*
command: tr_write_animation
*
*
*
command: tr_write_collection
*
*
*
command: tr_write_lookup
*
*
*
command: trig_activate
*
*
*
command: trig_deactivate
*
*
*
command: trig_hide
*
*
*
command: trig_reset
*
*
*
command: trig_show
*
*
*
command: trig_speed
*
*
*
command: trigvolume_corpse
*
*
*
command: trigvolume_count
*
*
*
command: trigvolume_enable
*
*
*
command: trigvolume_kill
*
*
*
command: trigvolume_reset
*
*
*
command: trigvolume_setscript
*
*
*
command: trigvolume_trigger
*
*
*
command: turret_activate
*
*
*
command: turret_deactivate
*
*
*
command: turret_reset
*
*
*
command: ui_fill_element
*
*
*
command: ui_flash_element
*
*
*
command: ui_show_element
*
*
command: ui_show_help
*
*
command: unbind
*
*
*
command: unbindall
*
*
*
command: weapon_reset
*
*
command: weapon_spawn
*
*
*
command: where
*
*
*
command: who
*
*
*
command: win
*
*
*
var: ai2_barabbas_run
*
*
*
var: ai2_blind
*
*
*
var: ai2_boss_battle
*
*
*
var: ai2_chump_stop
*
*
*
var: ai2_deaf
*
*
*
var: ai2_debug_localmove_lines
*
*
*
var: ai2_debug_localmovement
*
var: ai2_debug_localpathfinding
*
*
*
var: ai2_debug_showsettingIDs
*
*
*
var: ai2_ignore_player
*
*
*
var: ai2_melee_weightcorrection
*
*
*
var: ai2_printspawn
*
*
*
var: ai2_showactivationpaths
*
*
*
var: ai2_showastar
*
*
*
var: ai2_showcombatranges
*
*
*
var: ai2_showconnections
*
*
*
var: ai2_showdynamicgrids
*
*
*
var: ai2_showfights
*
*
*
var: ai2_showfiringspreads
*
*
*
var: ai2_showgrids
*
*
*
var: ai2_showhealth
*
*
*
var: ai2_showintersections
*
*
*
var: ai2_showjoblocations
*
*
*
var: ai2_showlasers
*
*
*
var: ai2_showlinetochar
*
*
*
var: ai2_showlocalmelee
*
*
*
var: ai2_showlos
*
*
*
var: ai2_shownames
*
*
*
var: ai2_showpathfindingerrors
*
*
*
var: ai2_showpaths
*
*
*
var: ai2_showprediction
*
*
*
var: ai2_showprojectiles
*
*
*
var: ai2_showsounds
*
*
*
var: ai2_showtargeting
*
*
*
var: ai2_showvision
*
*
*
var: ai2_spacing_cookies
*
*
*
var: ai2_spacing_enable
*
*
*
var: ai2_spacing_weights
*
*
*
var: ai2_stopignoring_count
*
*
*
var: ai2_stopignoring_time
*
*
*
var: am_hit_everything
*
*
var: am_invert
*
*
var: am_show_axes
*
*
var: am_show_closest
*
*
var: am_show_filenames
*
*
var: character_name_distance
*
*
var: chr_active
*
*
var: chr_aim_width
*
*
var: chr_all_active
*
*
var: chr_auto_aim_arc
*
*
var: chr_auto_aim_dist
*
*
var: chr_big_head
*
*
*
var: chr_big_head_amount
*
*
var: chr_block_angle
*
*
var: chr_buffer_size
*
*
var: chr_collision_box
*
*
var: chr_collision_grow
*
*
var: chr_corpse_fade_offscreen
*
*
var: chr_death_fade_frames
*
*
var: chr_death_fade_start
*
*
var: chr_debug_aiming_screen
*
*
var: chr_debug_characters
*
*
var: chr_debug_collision
*
*
var: chr_debug_fall
*
*
var: chr_debug_footsteps
*
*
var: chr_debug_footsteps_verbose
*
*
var: chr_debug_handle
*
*
var: chr_debug_impacts
*
*
var: chr_debug_overlay
*
*
var: chr_debug_pathfinding
*
*
var: chr_debug_sphere
*
*
var: chr_debug_target
*
*
var: chr_debug_trigger_quad
*
*
var: chr_disable_melee
*
*
var: chr_disable_visactive
*
*
var: chr_draw_aiming_vector
*
*
var: chr_draw_all_characters
*
*
var: chr_draw_facing_vector
*
*
var: chr_draw_weapon
*
*
var: chr_enable_collision
*
*
var: chr_lod
*
*
var: chr_mini_me
*
*
var: chr_mini_me_amount
*
*
var: chr_pin_character
*
*
var: chr_print_sound
*
*
var: chr_show_bnv
*
*
var: chr_show_lod
*
*
var: chr_show_movement
*
*
var: chr_weapon_auto_aim
*
*
var: cinematic_xoffset
*
*
var: cinematic_yoffset
*
*
var: cm_canter_unarmed
*
*
var: cm_canter_weapon
*
*
var: cm_distance
*
*
var: cm_height
*
*
var: cm_jello_amt
*
*
var: cm_jello_radius
*
*
var: cm_lookspring_percent
*
*
var: cm_plane_test
*
*
var: co_display
*
*
var: co_fade_time
*
*
var: co_message_display
*
*
var: co_priority
*
*
var: debug_consoles
*
*
var: debug_font_cache
*
var: debug_gun_behavior
*
*
var: debug_impacts
*
*
var: debug_scripts
*
*
var: debug_triggers
*
*
var: debug_weapons
*
*
var: door_drawframes
*
*
var: door_ignore_locks
*
*
var: door_pop_lighting
*
*
var: door_show_activation
*
*
var: door_show_debug
*
*
var: draw_every_frame
*
*
var: draw_every_frame_multiple
*
*
var: env_collision
*
*
var: env_drawallgqs
*
*
var: env_drawfrustum
*
*
var: env_drawvisonly
*
*
var: env_highlight_gq
*
*
var: env_ray_number
*
*
var: env_show_ghostgqs
*
*
var: env_show_leafnodes
*
*
var: env_show_octnode_gqs
*
*
var: env_show_octtree
*
*
var: env_show_quad_count
*
*
var: env_show_rays
*
*
var: env_show_stairflagged
*
*
var: fast_lookup
*
*
var: fast_mode
*
*
var: flag_name_distance
*
*
var: flag_new_id
*
*
var: footstep_flash
*
*
var: fx_laser_width
*
*
var: gl_disable_depth_reads
*
*
var: gl_disable_dxt1
*
var: gl_disable_packed_pixels
*
var: gl_fog_blue
*
*
*
var: gl_fog_end
*
*
*
var: gl_fog_green
*
*
*
var: gl_fog_red
*
*
*
var: gl_fog_start
*
*
*
var: gl_mipmap_offset
*
var: gs_input_accel
*
*
var: gs_screen_shot_reduce
*
*
var: gs_show_characters
*
*
var: gs_show_corpses
*
*
var: gs_show_environment
*
*
var: gs_show_object_count
*
*
var: gs_show_objects
*
*
var: gs_show_particles
*
*
var: gs_show_physics_count
*
*
var: gs_show_scripting_count
*
*
var: gs_show_shadows
*
*
var: gs_show_sky
*
*
var: gs_show_ui
*
*
var: gs_sleep
*
*
var: gs_stable_ear
*
*
var: invincible
*
*
*
var: laser_alpha
*
*
var: li_center_cursor
*
var: m3_buffer_clear
*
*
var: m3_clear_color
*
*
var: m3_double_buffer
*
*
var: m3_fill_solid
*
*
var: m3_shade_vertex
*
*
var: m3_texture
*
*
var: m3_zcompareon
*
*
var: marketing_line_off
*
*
*
var: ob_show_debug
*
*
var: omnipotent
*
*
*
var: p3_debug_collision
*
*
*
var: p3_everything_breakable
*
*
*
var: p3_furniture_breakable
*
*
*
var: p3_glass_breakable
*
*
*
var: p3_show_env_collision
*
*
*
var: patrolpath_name_distance
*
*
var: ph_active
*
*
*
var: ph_debug_keyforces
*
*
*
var: ph_show_collisions
*
*
*
var: recoil_base
*
*
var: recoil_edit
*
*
var: recoil_factor
*
*
var: recoil_max
*
*
var: recoil_return_speed
*
*
var: save_point
*
*
*
var: saved_film_character_offset
*
*
var: saved_film_loop
*
*
var: sc_bind_f2
*
*
var: sc_bind_f3
*
*
var: show_characters
*
*
var: show_chr_env_collision
*
*
var: show_flags
*
*
var: show_laser_env_collision
*
*
var: show_patrolpaths
*
*
var: show_performance
*
*
var: show_performance_gsd
*
*
var: show_performance_gsu
*
*
var: show_sound_all
*
*
var: show_sound_rectangles
*
*
var: show_sound_spheres
*
*
var: show_triggers
*
*
var: show_turrets
*
*
var: single_step
*
*
var: sky_height
*
*
var: sky_show_clouds
*
*
var: sky_show_planet
*
*
var: sky_show_sky
*
*
var: sky_show_skybox
*
*
var: sky_show_stars
*
*
var: sound_show_debug
*
*
*
var: spatial_footsteps
*
*
var: sync_debug
*
*
var: target_max_distance
*
*
var: turret_show_debug
*
*
var: ui_suppress_prompt
*
*
*
var: unstoppable
*
*
*
var: wait_for_key
*
*
var: wp_disable_fade
*
*
*
var: wp_fadetime
*
*
var: wp_force_half_scale
*
*
var: wp_force_no_scale
*
*
var: wp_force_scale
*
*
var: wp_hypostrength
*
*
var: wp_kickable
*
*
var: wp_pow_adjustment
*
*
var: wp_scale_adjustment
*
*