OBD:BINA/OBJC/CHAR: Difference between revisions
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| colspan="2" bgcolor="#B0C3D4" | <tt>konoko_generic</tt> | | colspan="2" bgcolor="#B0C3D4" | <tt>konoko_generic</tt> | ||
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name of the character model (00991-konoko_generic.[ | name of the character model (00991-konoko_generic.[[OBD:ONCC|ONCC]]) | ||
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | ||
| colspan="2" bgcolor="#E7CEA5" | <tt>konoko</tt> | | colspan="2" bgcolor="#E7CEA5" | <tt>konoko</tt> | ||
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additional health (the basic health you'll find in the [ | additional health (the basic health you'll find in the [[OBD:ONCC|ONCC]] file of the character) | ||
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | ||
| bgcolor="#0096C8" | 00 00 00 00 | | bgcolor="#0096C8" | 00 00 00 00 |
Revision as of 14:44, 17 March 2006
Main Page >> Oni Binary Data >> File types >> BINA >> Character.BINA
Hex | Translation | Meaning | ||||||||||||||||||
43 4A 42 4F | OBJC | object | ||||||||||||||||||
2C 8B 00 00 | 35628 | 35628 bytes is the length of the following character part from this position | ||||||||||||||||||
27 00 00 00 | 39 | identification number for the weapon classes; in every level the same; do not change it | ||||||||||||||||||
20 02 00 00 | 544 | 544 bytes (34 lines) is the lenght of the following package (area edged in black) | ||||||||||||||||||
Below follows the first package. | ||||||||||||||||||||
47 41 4C 46 | CHAR | character | ||||||||||||||||||
87 19 00 00 | 6535 | old file ID | ||||||||||||||||||
00 00 00 00 | 0 | unknown | ||||||||||||||||||
A5 7D 9D 43 |
314.981597 | x-position of the character | ||||||||||||||||||
00 00 D8 C1 | -27.000000 | y-position (height) of the character | ||||||||||||||||||
98 09 1E 42 | 39.509368 | z-position of the character | ||||||||||||||||||
00 00 00 00 | 0.000000 | rotation on the x-axis in degrees | ||||||||||||||||||
00 00 87 43 | 270.000000 | rotation on the y-axis in degrees | ||||||||||||||||||
00 00 00 00 | 0.000000 | rotation on the z-axis in degrees | ||||||||||||||||||
01 | 1 |
option 1; it's a bitset; the following options are possible (values in dec):
(Thanks to geyser who figured that out.) | ||||||||||||||||||
00 | 0 |
option 2; it's a bitset; the following options are possible (values in dec):
| ||||||||||||||||||
00 00 | 0 | unknown; always zero | ||||||||||||||||||
konoko_generic |
name of the character model (00991-konoko_generic.ONCC) | |||||||||||||||||||
konoko | name of the character | |||||||||||||||||||
w1_tap |
name of the weapon; the following weapon names are possible: w1_tap - Equalizer (pistol) | |||||||||||||||||||
not used | unknown; never used in Oni | |||||||||||||||||||
not used | name of the function, which is called up when Oni spawns the character | |||||||||||||||||||
you_lose | name of the function, which is called up when the character dies | |||||||||||||||||||
not used | name of the function, which is called up when the character notices the player (Thanks to Loser who figured that out.) | |||||||||||||||||||
not used | unknown; never used in Oni | |||||||||||||||||||
not used | name of the function, which is called up when someone hits the character the first time | |||||||||||||||||||
not used | name of the function, which is called up when the health of the character is equal 1 | |||||||||||||||||||
not used | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it (Thanks to Loser who figured that out.) | |||||||||||||||||||
not used | unknown | |||||||||||||||||||
00 00 00 00 | 0 |
additional health (the basic health you'll find in the ONCC file of the character) | ||||||||||||||||||
00 00 00 00 | 0 |
job ID; the following job IDs are possible: 0 - none (Tanks to geyser who figured that out.) | ||||||||||||||||||
00 00 | 0 | patrol path ID (Tanks to geyser for his help.) | ||||||||||||||||||
00 00 | 0 | combat ID (Thanks to geyser and Loser for their help.) | ||||||||||||||||||
00 00 | 0 | melee ID (Thanks to Loser and geyser for their help.) | ||||||||||||||||||
00 00 | 0 | neutral ID (Tanks to geyser who figured that out.) | ||||||||||||||||||
01 00 | 1 | amount of ammo (red clips), which the character has | ||||||||||||||||||
00 00 | 0 | amount of ammo (red clips), which the character drops when he/she dies | ||||||||||||||||||
00 00 | 0 | amount of energy cells (green clips), which the character has | ||||||||||||||||||
00 00 | 0 | amount of energy cells (green clips), which the character drops when he/she dies | ||||||||||||||||||
00 00 | 0 | amount of hypos, which the character has | ||||||||||||||||||
00 00 | 0 | amount of hypos, which the character drops when he/she dies | ||||||||||||||||||
00 00 | 0 | amount of force shields, which the character has | ||||||||||||||||||
00 00 | 0 | amount of force shields, which the character drops when he/she dies | ||||||||||||||||||
00 00 | 0 | amount of phase cloaks, which the character has | ||||||||||||||||||
00 00 | 0 | amount of phase cloaks, which the character drops when he/she dies | ||||||||||||||||||
00 00 00 00 | 0 | unknown; always zero | ||||||||||||||||||
00 00 00 00 | 0 |
team ID; the following team IDs are possible: 0 - Konoko | ||||||||||||||||||
64 00 00 00 | 100 | ammo filling in percent | ||||||||||||||||||
00 00 00 00 | 0 |
alert ID; the following alert IDs are possible: 0 - lull (Tanks to geyser who figured that out.) | ||||||||||||||||||
00 00 00 00 | 0 | unknown | ||||||||||||||||||
01 00 00 00 | 1 | unknown | ||||||||||||||||||
02 00 00 00 | 2 | unknown | ||||||||||||||||||
00 | 0 | unknown | ||||||||||||||||||
00 | 0 | unknown | ||||||||||||||||||
00 | 0 | unknown | ||||||||||||||||||
00 | 0 | unknown | ||||||||||||||||||
04 00 00 00 | 4 | unknown | ||||||||||||||||||
01 00 00 00 | 1 | unknown | ||||||||||||||||||
04 00 00 00 | 4 | unknown | ||||||||||||||||||
04 00 00 00 | 4 | unknown | ||||||||||||||||||
00 00 00 00 | 0 | unknown |
Main Page >> Oni Binary Data >> File types >> BINA >> Character.BINA