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* <Flags> | * <Flags> | ||
: PreventRepeat - forces to play different sounds if more than one | : PreventRepeat - forces to play different sounds if more than one permutations are present | ||
* <NumberOfChannels> - here you tell Oni if your sound file is "1" (22.05 kHz, mono) or "2" (22.05 kHz, stereo; (PC-only:) 44.1 kHz, mono), if you set the wrong value the music will sound distorted | * <NumberOfChannels> - here you tell Oni if your sound file is "1" (22.05 kHz, mono) or "2" (22.05 kHz, stereo; (PC-only:) 44.1 kHz, mono), if you set the wrong value the music will sound distorted | ||
* <Sound> - this is the sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.oni</font>), file prefix and suffix aren't used | * <Sound> - this is the sound file (for example: <font color=#AAAAAA>SNDD</font>nyan<font color=#AAAAAA>.oni</font>), file prefix and suffix aren't used | ||
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* [[BSL:Functions#sound|on this wiki]] | * [[BSL:Functions#sound|on this wiki]] | ||
* [http://ssg.oni2.net/commands.htm#sound on ssg's website] | * [http://ssg.oni2.net/commands.htm#sound on ssg's website] | ||
sound_music_stop ''soundtrack'' - can only be used if .amb file has the InterruptTracksOnStop flag<br> | |||
sound_music_stop ''soundtrack'' 1 - soundtrack stop after 1 second while it gets quieter | |||
You need a custom function if you want to fade out a soundtrack over more than one seconds. It could look like this: | |||
var float x = 1; | |||
var int y = 0; | |||
# don't test this function with the console, it could happen that the func stop working after 4 cycles | |||
func fade_music | |||
{ | |||
# if statement with float values doesn't seem to work therefore the int y | |||
y = y + 1 | |||
x = x - .01 | |||
sound_music_volume (soundtrack, x) | |||
sleep 10 | |||
if (y eq 99) | |||
{ | |||
# dmsg "stop music" | |||
sound_music_stop soundtrack | |||
} | |||
if (y < 99) | |||
{ | |||
fork fade_music | |||
} | |||
} | |||
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