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:[[Image:Aqua Dot-Yellow.png]] : incomplete | :[[Image:Aqua Dot-Yellow.png]] : incomplete | ||
:[[Image:Aqua Dot-Red.png]] : not available, but that doesn't mean you cannot mod the file type | :[[Image:Aqua Dot-Red.png]] : not available, but that doesn't mean you cannot mod the file type | ||
===BINA=== | |||
{|class="wikitable" width="100%" | |||
|'''BINA/[[XML:BINA/ONIE|ONIE]]''' [[Image:Aqua Dot-Yellow.png]] | |||
: ONIE is a list of all impacts effects which can happen in the game. That includes weapon particle, hand-to-hand combat and movements. The impact effects depends on source type and the material which is hit. | |||
|- | |||
|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]''' [[Image:Aqua Dot-Yellow.png]] | |||
: 3D particle, also known as 3RAP and PART files. Particle are used as weapon's damage doer, decals and light effects. | |||
|- | |||
|'''BINA/[[XML:BINA/SABD|SABD]]''' [[Image:Aqua Dot-Yellow.png]] | |||
: Sound Animations Binary Data. | |||
|- | |||
|'''BINA/[[XML:BINA/TMBD|TMBD]]''' [[Image:Aqua Dot-Green.png]] | |||
: TMBD is a list of all materials in the game which groups texture map under them. That way environment gets materials which are used by ONIE. | |||
|} | |||
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|'''BINA/OBCJ/[[XML:BINA/OBJC/WEAP|WEAP]]''' [[Image:Aqua Dot-Green.png]] | |'''BINA/OBCJ/[[XML:BINA/OBJC/WEAP|WEAP]]''' [[Image:Aqua Dot-Green.png]] | ||
: List of weapons in a specific level which are spawned at level load. Actually only the position of them is set there. | : List of weapons in a specific level which are spawned at level load. Actually only the position of them is set there. | ||
|} | |} | ||
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|'''[[XML:OBAN|OBAN]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:OBAN|OBAN]]''' [[Image:Aqua Dot-Green.png]] | ||
:Object Animation. Yes, used by objects but also for moving characters and cutsceen cams. | :Object Animation. Yes, used by objects but also for moving characters and cutsceen cams. | ||
|- | |||
|'''[[XML:OFGA|OFGA]]''' [[Image:Aqua Dot-Yellow.png]] | |||
:Object Furniture Geometry Array. Used to import objects with no functions. (Door, consoles, etc. becomes imported by their [[#OBJC|object collections]]. See [[XML:ONLV|ONLV]] for more information.) | |||
|- | |- | ||
|'''[[XML:ONCC|ONCC]]''' [[Image:Aqua Dot-Yellow.png]] | |'''[[XML:ONCC|ONCC]]''' [[Image:Aqua Dot-Yellow.png]] |
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