XML:Basic tutorial: Difference between revisions

m
no edit summary
m (alignment fix)
mNo edit summary
Line 204: Line 204:
:[[Image:Aqua Dot-Yellow.png]] : incomplete
:[[Image:Aqua Dot-Yellow.png]] : incomplete
:[[Image:Aqua Dot-Red.png]] : not available, but that doesn't mean you cannot mod the file type
:[[Image:Aqua Dot-Red.png]] : not available, but that doesn't mean you cannot mod the file type
===BINA===
{|class="wikitable" width="100%"
|'''BINA/[[XML:BINA/ONIE|ONIE]]''' [[Image:Aqua Dot-Yellow.png]]
: ONIE is a list of all impacts effects which can happen in the game. That includes weapon particle, hand-to-hand combat and movements. The impact effects depends on source type and the material which is hit.
|-
|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]''' [[Image:Aqua Dot-Yellow.png]]
: 3D particle, also known as 3RAP and PART files. Particle are used as weapon's damage doer, decals and light effects.
|-
|'''BINA/[[XML:BINA/SABD|SABD]]''' [[Image:Aqua Dot-Yellow.png]]
: Sound Animations Binary Data.
|-
|'''BINA/[[XML:BINA/TMBD|TMBD]]''' [[Image:Aqua Dot-Green.png]]
: TMBD is a list of all materials in the game which groups texture map under them. That way environment gets materials which are used by ONIE.
|}




Line 255: Line 271:
|'''BINA/OBCJ/[[XML:BINA/OBJC/WEAP|WEAP]]''' [[Image:Aqua Dot-Green.png]]
|'''BINA/OBCJ/[[XML:BINA/OBJC/WEAP|WEAP]]''' [[Image:Aqua Dot-Green.png]]
: List of weapons in a specific level which are spawned at level load. Actually only the position of them is set there.
: List of weapons in a specific level which are spawned at level load. Actually only the position of them is set there.
|}
===BINA===
{|class="wikitable" width="100%"
|'''BINA/[[XML:BINA/ONIE|ONIE]]''' [[Image:Aqua Dot-Yellow.png]]
: ONIE is a list of all impacts effects which can happen in the game. That includes weapon particle, hand-to-hand combat and movements. The impact effects depends on source type and the material which is hit.
|-
|'''BINA/[[XML:BINA/PAR3#XML_section|PAR3]]''' [[Image:Aqua Dot-Yellow.png]]
: 3D particle, also known as 3RAP and PART files. Particle are used as weapon's damage doer, decals and light effects.
|-
|'''BINA/[[XML:BINA/SABD|SABD]]''' [[Image:Aqua Dot-Red.png]]
: Sound Animations Binary Data.
|-
|'''BINA/[[XML:BINA/TMBD|TMBD]]''' [[Image:Aqua Dot-Green.png]]
: TMBD is a list of all materials in the game which groups texture map under them. That way environment gets materials which are used by ONIE.
|}
|}


Line 314: Line 314:
|'''[[XML:OBAN|OBAN]]''' [[Image:Aqua Dot-Green.png]]
|'''[[XML:OBAN|OBAN]]''' [[Image:Aqua Dot-Green.png]]
:Object Animation. Yes, used by objects but also for moving characters and cutsceen cams.
:Object Animation. Yes, used by objects but also for moving characters and cutsceen cams.
|-
|'''[[XML:OFGA|OFGA]]''' [[Image:Aqua Dot-Yellow.png]]
:Object Furniture Geometry Array. Used to import objects with no functions. (Door, consoles, etc. becomes imported by their [[#OBJC|object collections]]. See [[XML:ONLV|ONLV]] for more information.)
|-
|-
|'''[[XML:ONCC|ONCC]]''' [[Image:Aqua Dot-Yellow.png]]
|'''[[XML:ONCC|ONCC]]''' [[Image:Aqua Dot-Yellow.png]]
8,307

edits