AE:Bug-fix and feature requests: Difference between revisions
(→Improvements on original Oni that AE can make: moved these two items to Modding brainstorms) |
(removing report of missing gears sound, it is now a core AE fix (hey, I satisfied my own request, and it only took two days short of four years to do it!)) |
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::I think so, yeah. --[[User:RossyMiles|rossy]] 03:32, 21 September 2008 (CEST) | ::I think so, yeah. --[[User:RossyMiles|rossy]] 03:32, 21 September 2008 (CEST) | ||
:::I'm not too sure what to think about Iritscen's commitment to specificity... If it's '''a_v1''' you're talking about, there's nothing long or wide about the computer in her room. And if you mean '''lobby_victim06''', the floor she's on is not "first" in any way. Oh well... the point is, all those civilians, female or not, are in their typical Neutral team, and the TCTF AI won't attack them unless there is a glitch. The glitch is apparently due to some confusion in the awareness/knowledge/whatever system: apparently, if the TCTF see an enemy and a civilian "at the same time", they tend to label them both as hostilethreat. TCTF HQ is the only mission where TCTF can be seen around civilians after seeing them with hostiles and defeating the latter. The same glitch happens with TCTF VS SecurityGuard, and probably with Syndicate VS SyndicateAccessory. Custom scripts based on OTA could help investigate this bug more systematically. From a more practical point of view, the glitch can be fixed with timely calls to '''ai2_forget'''. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | :::I'm not too sure what to think about Iritscen's commitment to specificity... If it's '''a_v1''' you're talking about, there's nothing long or wide about the computer in her room. And if you mean '''lobby_victim06''', the floor she's on is not "first" in any way. Oh well... the point is, all those civilians, female or not, are in their typical Neutral team, and the TCTF AI won't attack them unless there is a glitch. The glitch is apparently due to some confusion in the awareness/knowledge/whatever system: apparently, if the TCTF see an enemy and a civilian "at the same time", they tend to label them both as hostilethreat. TCTF HQ is the only mission where TCTF can be seen around civilians after seeing them with hostiles and defeating the latter. The same glitch happens with TCTF VS SecurityGuard, and probably with Syndicate VS SyndicateAccessory. Custom scripts based on OTA could help investigate this bug more systematically. From a more practical point of view, the glitch can be fixed with timely calls to '''ai2_forget'''. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | ||
==AE Bug Reports== | ==AE Bug Reports== |
Revision as of 17:22, 25 April 2013
This page is not being added to any longer. You can report bugs on the Oni2 Bug Tracker or Oni Central Forum. |
This is a place for reporting bugs in the AE and small fixes/improvements that the AE can make to original Oni. For general ideas for modding that don't fit within the current scope of the AE, see the Modding brainstorms page. For a broader perspective on improving Oni, see the Review criticisms page. If you're unclear on where your idea belongs, hopefully reading each page will give you an idea of what that page's scope is. --Iritscen
Improvements on original Oni that AE can make
Evil TCTF, or Explain This Odd Behaviour
I don't know if this has already been fixed, but in my copy of Oni, there is a civilian in TCTF HQ that is set to the wrong team so good AIs attack her. --Rossy
- Is it the woman on the first floor in the side room with those wide long pieces of machinery in the middle of it? --Iritscen 14:11, 20 September 2008 (CEST)
- I think so, yeah. --rossy 03:32, 21 September 2008 (CEST)
- I'm not too sure what to think about Iritscen's commitment to specificity... If it's a_v1 you're talking about, there's nothing long or wide about the computer in her room. And if you mean lobby_victim06, the floor she's on is not "first" in any way. Oh well... the point is, all those civilians, female or not, are in their typical Neutral team, and the TCTF AI won't attack them unless there is a glitch. The glitch is apparently due to some confusion in the awareness/knowledge/whatever system: apparently, if the TCTF see an enemy and a civilian "at the same time", they tend to label them both as hostilethreat. TCTF HQ is the only mission where TCTF can be seen around civilians after seeing them with hostiles and defeating the latter. The same glitch happens with TCTF VS SecurityGuard, and probably with Syndicate VS SyndicateAccessory. Custom scripts based on OTA could help investigate this bug more systematically. From a more practical point of view, the glitch can be fixed with timely calls to ai2_forget. --geyser 05:22, 22 September 2008 (CEST)
- I think so, yeah. --rossy 03:32, 21 September 2008 (CEST)
AE Bug Reports
Domino knockdowns and fistsoflegend
fistsoflegend is still broken. geyser indicated that knockdowns might be optional in the final release, but the question is, "Will using knockdowns always break fistsoflegend?". --Iritscen
- 0) Didn't fistsoflegend suck anyway? 1) I can see there being no such thing as a "final release". 2) Knockdowns will be optional, that's not an option ^_^ The question is whether they will be fixed. If we can prevent spurious domino knockdowns (I believe we can, but maybe Loser knows better), then there is a chance that fistsoflegend will be redeemed. --geyser 05:22, 22 September 2008 (CEST)