AE:Bug-fix and feature requests: Difference between revisions

removing report of missing gears sound, it is now a core AE fix (hey, I satisfied my own request, and it only took two days short of four years to do it!)
(removing report of missing gears sound, it is now a core AE fix (hey, I satisfied my own request, and it only took two days short of four years to do it!))
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::I think so, yeah. --[[User:RossyMiles|rossy]] 03:32, 21 September 2008 (CEST)
::I think so, yeah. --[[User:RossyMiles|rossy]] 03:32, 21 September 2008 (CEST)
:::I'm not too sure what to think about Iritscen's commitment to specificity... If it's '''a_v1''' you're talking about, there's nothing long or wide about the computer in her room. And if you mean '''lobby_victim06''', the floor she's on is not "first" in any way. Oh well... the point is, all those civilians, female or not, are in their typical Neutral team, and the TCTF AI won't attack them unless there is a glitch. The glitch is apparently due to some confusion in the awareness/knowledge/whatever system: apparently, if the TCTF see an enemy and a civilian "at the same time", they tend to label them both as hostilethreat. TCTF HQ is the only mission where TCTF can be seen around civilians after seeing them with hostiles and defeating the latter. The same glitch happens with TCTF VS SecurityGuard, and probably with Syndicate VS SyndicateAccessory. Custom scripts based on OTA could help investigate this bug more systematically. From a more practical point of view, the glitch can be fixed with timely calls to '''ai2_forget'''. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
:::I'm not too sure what to think about Iritscen's commitment to specificity... If it's '''a_v1''' you're talking about, there's nothing long or wide about the computer in her room. And if you mean '''lobby_victim06''', the floor she's on is not "first" in any way. Oh well... the point is, all those civilians, female or not, are in their typical Neutral team, and the TCTF AI won't attack them unless there is a glitch. The glitch is apparently due to some confusion in the awareness/knowledge/whatever system: apparently, if the TCTF see an enemy and a civilian "at the same time", they tend to label them both as hostilethreat. TCTF HQ is the only mission where TCTF can be seen around civilians after seeing them with hostiles and defeating the latter. The same glitch happens with TCTF VS SecurityGuard, and probably with Syndicate VS SyndicateAccessory. Custom scripts based on OTA could help investigate this bug more systematically. From a more practical point of view, the glitch can be fixed with timely calls to '''ai2_forget'''. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
===Missing gears sound===
When Dev Mode is one, and you are near the gears at the very end of Ch. 12, Science Prison, you get a message about a missing sound for the gears, some kind of ambient noise. It should be easy to find a royalty-free sound effect and stick it in there. --[[User:Iritscen|Iritscen]] 02:02, 27 April 2009 (UTC)
:It would be even more easy to remove the line of the script that references a missing sound. :) [[User:Gumby|Gumby]] 05:35, 3 May 2009 (UTC)
::I don't think it's a line in the script, I think the engine is telling us that there's a sound for that area around the gears that is missing. Anyway, to me this is an opportunity to add a little something to Oni, to fix a glitch in a constructive way, not to just find a way to remove an error message. --[[User:Iritscen|Iritscen]] 11:46, 3 May 2009 (UTC)
:::The only reason the engine would do that is if the script called for a sound to be played. Five dollars says the scipters made a type though. [[User:Gumby|Gumby]] 14:57, 3 May 2009 (UTC)
::::I don't see where in the script it would be, nor does it seem like it *could* be in the script. I'm not talking about something that happens in a cutscene, but rather any time in-game that Konoko is near the gears. So it's a sound volume, or whatever we call them, that leads to Oni trying to play the sound. I also briefly checked the sound files and don't see anything about gears, so while it could be a typo, I think they just plain forgot to include the resource. --[[User:Iritscen|Iritscen]] 17:13, 3 May 2009 (UTC)
:::::There is a gears.grp, but I don't quite know where the ambient is. The best solution IMO would be to use an existing Oni sound. I'll poke around and see what I can find. [[User:Gumby|Gumby]] 19:14, 4 May 2009 (UTC)
::::::The problem is that gears.grp references SNDDgears.aif and that one does not exist. [[User:Neo|Neo]]
:::::::I added a sound file with the name SNDDgears.aif.oni to AE and recompiled level0.  Now there is no missing sound warning, but I don't hear any difference.  If you want to try it: http://edt.oni2.net/AE_Files/SNDDgears.aif.oni.zip  Now the sound is nothing special, just used it for a test. [[User:EdT|EdT]]
::::::::That sound will only work for Macs, I'll try my own experimentation. :) By the way, make sure the volume in gears.grp isn't too low...[[User:Gumby|Gumby]] 02:36, 5 May 2009 (UTC)


==AE Bug Reports==
==AE Bug Reports==