XML talk:BINA/PAR3: Difference between revisions

OBJECTION!
(contradicting result on "Within the HitWall PAR3 event, [<StopIfBreakable />] stops the exection of all PAR3 actions listed BELOW this PAR3 action if the HitWall was called against a breakable material")
 
(OBJECTION!)
Line 52: Line 52:
             </HitWall>
             </HitWall>
https://dl.dropboxusercontent.com/u/139715/OniGalore/StopIfBreakable_not_used_phr3_alt.wmv
https://dl.dropboxusercontent.com/u/139715/OniGalore/StopIfBreakable_not_used_phr3_alt.wmv
Mercury Bow videos prove exactly what was written, no contradictions.
*"StopIfBreakable_used.wmw" -> mercury bow pellet encounters breakable material. '''StopIfBreakable''' prevents the execution of both <ImpactEffect> action and more importantly the <Die /> action. Thus the pellet goes through glass and "dies" later, after colliding with a non-breakable wall (and leaving an ImpactEffect).
*"StopIfBreakable_not_used.wmv" - if the action '''StopIfBreakable''' is NOT used, then any collision of the pellet with any kind of a wall (even with breakable glass) will let the <ImpactEffect> and <Die /> execute. The pellet "dies" upon impact with the breakable glass and does not continue through. Also, since there is no match in ONIE, no Impact Effect is left on the breakable glass.
--[[User:Loser|Loser]] ([[User talk:Loser|talk]]) 01:13, 12 September 2013 (CEST)
271

edits