Mod Tool/OniTools addon: Difference between revisions
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Paradox-01 (talk | contribs) (Little nice pathfinding editor. Next stop: AKEV markers editor. This will require more time again.) |
Paradox-01 (talk | contribs) m (taking down old notes) |
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==Download and installation== | ==OniTools== | ||
===Download and installation=== | |||
Install by drag'n'drop '''[https://dl.dropboxusercontent.com/u/139715/OniGalore/xsi_OniTools_addon_7.1.8.zip OniTools.xsiaddon]''' into Mod Tool's viewport. | Install by drag'n'drop '''[https://dl.dropboxusercontent.com/u/139715/OniGalore/xsi_OniTools_addon_7.1.8.zip OniTools.xsiaddon]''' into Mod Tool's viewport. | ||
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==Tips== | ===Tips=== | ||
* while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point | * while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point | ||
* while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0 | * while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0 | ||
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= | ===Change log=== | ||
==Change log== | |||
'''known issues of v7.1.x''' | '''known issues of v7.1.x''' | ||
* FURN particle not yet supported by export | * FURN particle not yet supported by export | ||
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== | ==OniTools Remake== | ||
;[http://paradox.oni2.net/OniToolsRemake/v4/OniToolsDeluxe.zip Official version 4] | |||
<gallery caption="version 5 gallery"> | |||
Image:DnD_dat_and_onis_import.png|level import controls | |||
Image:ModTool_PF_editor.png|pathfinding editor | |||
</gallery> | |||
===Change log=== | ===Change log=== | ||
;version 5 [pending] | ;version 5 [pending] | ||
: This version is incompatible with the original OniTools addon. | : This version is incompatible with the original OniTools addon. | ||
: For this reason I will delay the release until its on par with the original. | : For this reason I will delay the release until its on par with the original. | ||
: '''31.08.2014''' | |||
:* adds button "show level projects" | |||
:* adds button "save level project": exports layers to xsi files (OniDepots layer is ignored) | |||
:* special *.xsi DnD support: xsi files with Oni layer names become imported on their own layer (e.g. AKEV, BNV) | |||
: '''27.08.2014''' | : '''27.08.2014''' | ||
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: '''24.08.2014''' | : '''24.08.2014''' | ||
:* semi-automatic level import (works both with [[wikipedia:Drag_and_drop|DnD]] dat and DnD onis folder) | :* semi-automatic level import (works both with [[wikipedia:Drag_and_drop|DnD]] dat and DnD onis folder) | ||
:* | :* replaces "check AKEV files" button with DnD dat and DnD onis folder | ||
:** scan will be interrupted if one of these files are missing ONLV, ONSK, AKEV | :** scan will be interrupted if one of these files are missing ONLV, ONSK, AKEV | ||
:** the log will be save to the desktop | :** the log will be save to the desktop | ||
; | ; version 4 | ||
* Adds a toolbar | * Adds a toolbar | ||
* Adds a "settings" button (alpha, not useful yet) | * Adds a "settings" button (alpha, not useful yet) | ||
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;version 1 | ;version 1 | ||
* All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^ | * All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^ | ||
===ToDo=== | |||
'''now''' | |||
* settings | |||
* improve level project management | |||
* AKEV markers editor | |||
'''later''' | |||
* too much ... | |||
* And how about another name? Currently it's "OniTools Deluxe". Suggestions go [http://oni.bungie.org/community/forum/viewtopic.php?pid=49068#p49068 HERE]. | |||
* file type editors | |||
* Oni Object Library | |||
** option to update html document with custom objects | |||
** option to re-download the library in case of corruption | |||
* Oni Object Library database exchange (user <=> server <=> user) | |||
[[Category:Windows-only modding tools]] | [[Category:Windows-only modding tools]] |
Revision as of 12:46, 31 August 2014
OniTools
Download and installation
Install by drag'n'drop OniTools.xsiaddon into Mod Tool's viewport.
Tips
- while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
- while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
- check the point snap checkbox, then use move tool [V] with [Control] to move object to desired point
Change log
known issues of v7.1.x
- FURN particle not yet supported by export
- not compatible with OBJ drag and drop plug-in (it appears to be taken down anyway)
known issues of v4-v7
- manager windows sometime don't update what results in another opened instance
- slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
- broken weapon depot update function (temporary solution: delete depot and add all dae file to folder)
version 7.1.8
- material-depending polygon cluster deletion
version 7.1.7
version 7.1.1 - 7.1.6
- bug fix: TRGV writing/reading
- CRSA (corpse array) import
- scaling support for TRGV
- print absolute position and rotation of selected objects
- print relative position and rotation of selected objects
- furniture library (alpha)
- basic OFGA import / FURN export
version 7
- a "character export (TRAM)" button (select one bodypart and hit the button, it will select the tree automatically)
- the code includes the "Make Rotation Keys Continuous"
- the addon will change your save file settings (to framerate 60 fps)
- one person can send a new *.exp file and the other person can make a *.dae from it
- old *.exp (that were created based on a 30 fps setting) needs to be scaled down by a factor of 2
- currently removed the features made in version 6 (hopefully we will not need that any longer)
version 6
- repair major character rotation flips (beta)
- select a body part and set keyframe range and flip amount
- fine-tune problematic zones by hand
version 5
- pathfinding manager (alpha: ghosts can be created on edges)
- trigger volume manager (plus BINACJBOTrigger Volume.oni drag'n'drop support)
- bugfix: flag xml code
version 4
- flag manager (plus BINACJBOFlag.oni drag'n'drop support)
- "(un)hide" button works now properly
version 3
- weapon manager (plus BINACJBOWeapon.oni drag'n'drop support)
- disables transparency on weapon textures
- button to access OniXSI resources folder
- fixes glitchy PPGs (manager windows sometimes switched from "locked" to "refresh" mode, etc.)
version 2
- better support for future custom resources (check out the readme files in OniXSI resources folder)
- for example new LSIs can be added at ...\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\PowerUps\LSI
version 1
- powerups manager (plus BINACJBOPowerUp.oni drag'n'drop support)
- LSIs gets imported with a placeholder geometry (there's no easy way to detect what actual LSI is used for a level)
- using LSIs from the manager works though (just keep in mind that levels are fixed to one type of LSI)
- drag'n'drop support for OniSplit update
OniTools Remake
Change log
- version 5 [pending]
- This version is incompatible with the original OniTools addon.
- For this reason I will delay the release until its on par with the original.
- 31.08.2014
- adds button "show level projects"
- adds button "save level project": exports layers to xsi files (OniDepots layer is ignored)
- special *.xsi DnD support: xsi files with Oni layer names become imported on their own layer (e.g. AKEV, BNV)
- 27.08.2014
- pathfinding editor
- 24.08.2014
- semi-automatic level import (works both with DnD dat and DnD onis folder)
- replaces "check AKEV files" button with DnD dat and DnD onis folder
- scan will be interrupted if one of these files are missing ONLV, ONSK, AKEV
- the log will be save to the desktop
- version 4
- Adds a toolbar
- Adds a "settings" button (alpha, not useful yet)
- Adds a "check AKEV files" button
- the referenced folder must contain AKEV*.oni and TXMP*.oni
- version 3
- Disables NetView startup window. Imo, it's annoying.
- version 2
- AutoUpdater. After this installation further updates should happen automatically.
- version 1
- All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^
ToDo
now
- settings
- improve level project management
- AKEV markers editor
later
- too much ...
- And how about another name? Currently it's "OniTools Deluxe". Suggestions go HERE.
- file type editors
- Oni Object Library
- option to update html document with custom objects
- option to re-download the library in case of corruption
- Oni Object Library database exchange (user <=> server <=> user)