Cheats: Difference between revisions
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As with most games, Oni comes with its own range of cheats. When playing the Macintosh or PC version you are supposed to unlock them by finishing the game. However, | {{update}} | ||
As with most games, Oni comes with its own range of cheats. When playing the Macintosh or PC version you are supposed to unlock them by finishing the game. However, Windows/Mac cheats can be unlocked by hacking '''persist.dat''' manually or using [[OSGE|Oni Savegame Editor]] | |||
Below you will find all available cheats for the game. | Below you will find all available cheats for the game. | ||
==Macintosh/ | ==Macintosh/Windows== | ||
While playing a game, press F1 (or whatever is [[Customizing/Binding|bound]] to '''pausescreen''') and type one (or more) of the following: | While playing a game, press F1 (or whatever is [[Customizing/Binding|bound]] to '''pausescreen''') and type one (or more) of the following: | ||
Revision as of 21:00, 2 October 2014
This page contains information that is out of date. |
As with most games, Oni comes with its own range of cheats. When playing the Macintosh or PC version you are supposed to unlock them by finishing the game. However, Windows/Mac cheats can be unlocked by hacking persist.dat manually or using Oni Savegame Editor
Below you will find all available cheats for the game.
Macintosh/Windows
While playing a game, press F1 (or whatever is bound to pausescreen) and type one (or more) of the following:
(case sensitive, a textual confirmation will appear if done correctly):
Input sequence | Confirmation message | Effect description | Persists on level load | Scripting equivalent |
---|---|---|---|---|
shapeshifter | Change Characters Enabled/Disabled | While playing, pressing F8 or SHIFT+F8 changes your "skin" | YES | |
liveforever | Invincibility Enabled/Disabled | Konoko takes no melee, weapon or falling damage | NO | invincible= 1; / invincible= 0; (1) |
touchofdeath | Omnipotence Enabled/Disabled | Konoko kills enemies with any combat move | NO | omnipotent= 1; omnipotent= 0; |
canttouchthis | Unstoppable Enabled/Disabled | Konoko can't be stunned, thrown, knocked down or blown up | NO | unstoppable= 1; / unstoppable= 0; (1) |
fatloot | Fat Loot Received | Player's quantity of ammo and hypos is set to max | give_powerup (1) | |
glassworld | Glass Furniture Enabled/Disabled | Makes most objects breakable with gunfire or shockwaves | YES | p3_furniture_breakable= 1; p3_furniture_breakable= 0; |
winlevel | Instantly Win Level | Level is won upon exit of the pause screen | win (2) | |
loselevel | Instantly Lose Level | Level is lost upon exit of the pause screen | lose (2) | |
bighead | Big Head Enabled/Disabled | Everybody's head is 4 times its normal size | NO | chr_big_head= 1; / chr_big_head= 0; chr_big_head_amount= 4; |
minime | Mini Mode Enabled/Disabled | Player's size is 0.25 times normal | NO | chr_mini_me= 1; / chr_mini_me= 0; chr_mini_me_amount= 0.25; |
superammo | Super Ammo Mode Enabled/Disabled | Player's guns are always full with ammo | NO | |
thedayismine | Developer Mode Enabled/Disabled | Developer Mode (bound in beta<5, re-bindable elsewhere) | YES | |
reservoirdogs | Last Man Standing Enabled/Disabled | AI fight amongst themselves | YES | |
roughjustice | Gatling Guns Enabled/Disabled | Player's guns fire X times faster | YES | |
chenille | Daodan Power Enabled/Disabled | Player gets permanent Daodan glow and boss shield | NO | chr_super(0, 1); chr_super(0, 0); (2) chr_boss_shield(0); |
behemoth | Godzilla Mode Enabled/Disabled | Player is (roughly) double-sized | NO | chr_mini_me= 1; / chr_mini_me= 0; chr_mini_me_amount= 2; |
elderrune | Regeneration Enabled/Disabled | Konoko regenerates at the rate of 1 HP/sec | YES | |
moonshadow | Phase Cloak Enabled/Disabled | Player gets a permanent Phase Cloak | NO | give_powerup(invis, -1); give_powerup(invis, 1); (3) |
munitionfrenzy | Weapons Locker Created | All weapons appear at the player's feet for 15 secs | ||
fistsoflegend | Fists Of Legend Enabled/Disabled | Konoko's combat moves knock enemies back | NO | |
killmequick | Ultra Mode Enabled/Disabled | AI don't pause between combos (a little tougher) | YES | chr_ultra_mode (4) |
carousel | Slow Motion Enabled/Disabled | Permanent slow motion | NO | slowmo (5) |
Color code
Effect description | |
---|---|
Lime | cheat applies to any character you chr_focus to (via scripting). When you chr_focus to another, the effect stays with the old one. |
Fuchsia | cheat applies to Konoko even if you chr_focus to another character |
White | cheat isn't player-character-specific |
Scripting equivalent | |
Black | no equivalent available |
White | exact equivalent and that's it |
Fuchsia | script only works for Konoko, use chr_focus and cheats for other characters |
Lime | script given works for Konoko, but other characters (whether you chr_focus to them or not) can be done too |
Yellow | no exact equivalent, extra work required |
Tips to scripters
Scripting equivalents
(1) | Use the chr_invincible and chr_unstoppable modifiers for generic characters. |
---|---|
(2) | The generic chr_super modifier is the only way. Only a few characters (Konoko, Muro) have Daodan glow particles. As for the boss shield, chr_boss_shield can only give it to a character (no way to take it away) |
(1) | You can use either of the generic give_powerup and chr_givepowerup modifiers. |
- give_powerup usage :
- first two arguments are powerup type and amount (optional)
- The third argument is the character's ID (0 by default)
- chr_givepowerup usage :
- first argument is the character's name or script ID (compulsory)
- problem with reproducing the fatloot effect :
- fatloot fills up hypos, ammos and cells to a maximum of 6
- generally, you don't know how many of those the player already has
- solution (if you really want to mimic fatloot exactly) :
- take away all the player's powerups, the only way to do this being to clear the inventory, e.g. chr_inv_reset(0)
- then use e.g. chr_givepowerup(0, hypo, 6) etc.
(2) | The engine does not actually call win or lose here. |
---|
- So you can not gain 2 custom cheats by redefining win and lose.
(3) | You can use either of the generic give_powerup and chr_givepowerup modifiers (see above). |
---|
- moonshadow is the same as taking the Phase Cloak away then doing e.g. chr_givepowerup(0, invis, -1).
- problem with reproducing the moonshadow effect :
- generally, you don't know how much Phase Cloak the character already has
- solution (if you really want to mimic moonshadow exactly) :
- drain the player's Phase Cloak with the built-in begin_cutscene(); end_cutscene(); (only affects the player)
- or somehow make sure the character has no phase cloak
- then use e.g. chr_givepowerup(0, invis, -1)
(4) | You must use the generic chr_ultra_mode modifier on every character you want to be "ultra". |
---|
- it doesn't seem to have any visible effect though, so don't bother :)
(5) | You can use the slowmo command, or play with draw_every_frame and draw_every_frame_multiple. |
---|
- The scripted slowmo doesn't have a permanent effect : slowmo(300) gives you 300 frames (5 seconds) of slowmo.
- Extra work is required to make it last (implemented in Oni Menu, no wiki page yet).
Cheat watching
- liveforever, canttouchthis and touchofdeath can be detected at runtime by custom scripts.
- One can then ignore the cheat or trigger a custom event (kill or hurt the cheater, etc, etc).
- glassworld and bighead are directly detectable too
- shapeshifter is indirectly detectable by anim watching
- minime and behemoth are not detectable
- Other cheats like fatloot, chenille, munitionfrenzy and moonshadow can only be made useless, not detected.
Tips to gamers
Overpower
- chenille gives you the visual effect of Daodan overpower, but your combat moves don't deal extra damage.
- To really stay in Daodan overpower forever, use elderrune, then use a hypo at full health.
- Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by elderrune.
- You're then virtually frozen in real overpower, as long as you don't get hurt. You must get past normal health to take another hypo.
Shapeshifting
- You may not know it, but SHIFT+F8 lets you cycle the shapeshifter characters backwards. Yes, you really can go the other way.
- I'm sorry if you cycled like mad to get to previous characters through all those years. So did I. I only found out about this today.
geyser 00:56, 15 Nov 2005 (CET)
PlayStation 2
While playing the game, press the SELECT button and highlight the HELP button. Then enter one of the following (you'll hear a sound if you did it correctly):
Effect | Input Sequence |
---|---|
Change The Character | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L2, L2, L2, L2... (Hit the L2 button until you've selected a character) |
One Shot One Kill | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L3, R3, CIRCLE, SQUARE |
Unlimited Health | L2, L1, L2, SQUARE, CIRCLE, SQUARE, R3, L3, R3, CIRCLE |
Extra Powerful Punches And Kicks | L2, L1, L2, SQUARE, CIRCLE, SQUARE, R3, L3, CIRCLE, SQUARE |
Small Characters | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L3, R3, SQUARE, CIRCLE |
Unlimited Phase Cloak | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L1, R3, L2, L3 |
Big Head Mode | L2, L1, L2, SQUARE, CIRCLE, SQUARE, START, SQUARE, CIRCLE, START |
Unlimited ammo | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L2, L2, L1, L3 |
Huge Characters | L2, L1, L2, SQUARE, CIRCLE, SQUARE, R3, SQUARE, CIRCLE, L3 |
Hard Mode | L2, L1, L2, SQUARE, CIRCLE, SQUARE, R3, L3, CIRCLE, SQUARE |
Instant Level Completion | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L3, R3, L2, L1 |