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m (marking, in light of upcoming Feral build) |
(linking to added cheats, minor rewordings, added Modding tutorials cat. since this gives scripting advice too) |
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As with most games, Oni comes with its own range of cheats. When playing the PC version (Macintosh or Windows), you are supposed to unlock them by finishing the game. However, PC cheats can be unlocked by hacking [[persist.dat]] manually or using [[OSGE|Oni Savegame Editor]]. Below you will find all built-in cheats for the game. Note that there are additional cheats added by the [[Daodan DLL#Added cheat codes|Daodan DLL]] and the [[AE:FERAL|Intel Mac build]] of Oni. | |||
As with most games, Oni comes with its own range of cheats. When playing the Macintosh or | |||
==PC== | |||
While playing a game, press F1 (or whatever is [[Customizing/Binding|bound]] to '''pausescreen''') and type one or more of the following (the confirmation message will appear if done correctly). | |||
== | |||
While playing a game, press F1 (or whatever is [[Customizing/Binding|bound]] to '''pausescreen''') and type one | |||
( | |||
{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;" | {| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;" | ||
|-style="background:aqua;" | |-style="background:aqua;" | ||
!Input sequence!!Confirmation message | !Input sequence!!Confirmation message | ||
!Effect | !Effect | ||
!Persists on level load!!Scripting equivalent | !Persists on level load!!Scripting equivalent | ||
|- | |- | ||
!shapeshifter !! Change Characters Enabled/Disabled | !shapeshifter !! Change Characters Enabled/Disabled | ||
|style="background:lime"|While playing, | |style="background:lime"|While playing, press F8 to cycle forwards or Shift+F8 to go backwards | ||
|YES || style="background:black"| | |YES || style="background:black"| | ||
|- | |- | ||
!liveforever!!Invincibility Enabled/Disabled | !liveforever!!Invincibility Enabled/Disabled | ||
|style="background:fuchsia"|Konoko takes no melee, weapon or falling damage | |style="background:fuchsia"|Konoko takes no melee, weapon or falling damage | ||
|NO||style="background:lime"|<tt>invincible= 1; '''/''' invincible= 0;</tt> '''(1)''' | |NO||style="background:lime"|<tt>invincible=1; '''/''' invincible=0;</tt> '''(1)''' | ||
|- | |- | ||
!touchofdeath!!Omnipotence Enabled/Disabled | !touchofdeath!!Omnipotence Enabled/Disabled | ||
|style="background:fuchsia"|Konoko kills enemies with any combat move | |style="background:fuchsia"|Konoko kills enemies with any combat move | ||
|NO||<tt>omnipotent= 1; omnipotent= 0;</tt> | |NO||<tt>omnipotent=1; omnipotent=0;</tt> | ||
|- | |- | ||
!canttouchthis!!Unstoppable Enabled/Disabled | !canttouchthis!!Unstoppable Enabled/Disabled | ||
|style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up | |style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up | ||
|NO||style="background:lime"|<tt>unstoppable= 1; '''/''' unstoppable= 0;</tt> '''(1)''' | |NO||style="background:lime"|<tt>unstoppable=1; '''/''' unstoppable=0;</tt> '''(1)''' | ||
|- | |- | ||
!fatloot!!Fat Loot Received | !fatloot!!Fat Loot Received | ||
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!glassworld!!Glass Furniture Enabled/Disabled | !glassworld!!Glass Furniture Enabled/Disabled | ||
|Makes most objects breakable with gunfire or shockwaves | |Makes most objects breakable with gunfire or shockwaves | ||
|YES||<tt>p3_furniture_breakable= 1;<br>p3_furniture_breakable= 0;</tt> | |YES||<tt>p3_furniture_breakable=1;<br>p3_furniture_breakable=0;</tt> | ||
|- | |- | ||
!winlevel!!Instantly Win Level | !winlevel!!Instantly Win Level | ||
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!bighead!!Big Head Enabled/Disabled | !bighead!!Big Head Enabled/Disabled | ||
|Everybody's head is 4 times its normal size | |Everybody's head is 4 times its normal size | ||
|NO||<tt>chr_big_head= 1; '''/''' chr_big_head= 0;<br>chr_big_head_amount= 4;</tt> | |NO||<tt>chr_big_head=1; '''/''' chr_big_head= 0;<br>chr_big_head_amount=4;</tt> | ||
|- | |- | ||
!minime!!Mini Mode Enabled/Disabled | !minime!!Mini Mode Enabled/Disabled | ||
|style="background:lime"|Player's size is 0.25 times normal | |style="background:lime"|Player's size is 0.25 times normal | ||
|NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= | |NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= ;<br>chr_mini_me_amount=0.25;</tt> | ||
|- | |- | ||
!superammo!!Super Ammo Mode Enabled/Disabled | !superammo!!Super Ammo Mode Enabled/Disabled | ||
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|- | |- | ||
!thedayismine!!Developer Mode Enabled/Disabled | !thedayismine!!Developer Mode Enabled/Disabled | ||
|[[Developer Mode]] ( | |[[Developer Mode]] (requires [[Daodan DLL]] to enable in Windows) | ||
|YES||style="background:black"| | |YES||style="background:black"| | ||
|- | |- | ||
!reservoirdogs!!Last Man Standing Enabled/Disabled | !reservoirdogs!!Last Man Standing Enabled/Disabled | ||
| | |AIs fight amongst themselves | ||
|YES||style="background:black"| | |YES||style="background:black"| | ||
|- | |- | ||
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!behemoth!!Godzilla Mode Enabled/Disabled | !behemoth!!Godzilla Mode Enabled/Disabled | ||
|style="background:lime"|Player is (roughly) double-sized | |style="background:lime"|Player is (roughly) double-sized | ||
|NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 2;</tt> | |NO||style="background:fuchsia"|<tt>chr_mini_me=1; '''/''' chr_mini_me=0;<br>chr_mini_me_amount=2;</tt> | ||
|- | |- | ||
!elderrune!!Regeneration Enabled/Disabled | !elderrune!!Regeneration Enabled/Disabled | ||
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|NO||style="background:yellow"|<tt>slowmo</tt> '''(5)''' | |NO||style="background:yellow"|<tt>slowmo</tt> '''(5)''' | ||
|} | |} | ||
=== | |||
===Legend=== | |||
{| | {| | ||
!colspan="2"|Effect description | !colspan="2"|Effect description | ||
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*Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by '''elderrune'''. | *Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by '''elderrune'''. | ||
*You're then virtually frozen in ''real'' overpower, as long as you don't get hurt. You must get past normal health to take another hypo. | *You're then virtually frozen in ''real'' overpower, as long as you don't get hurt. You must get past normal health to take another hypo. | ||
==PlayStation 2== | ==PlayStation 2== | ||
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!Big Head Mode||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''START, SQUARE, CIRCLE, START''' | !Big Head Mode||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''START, SQUARE, CIRCLE, START''' | ||
|- | |- | ||
!Unlimited | !Unlimited Ammo||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L1, L3''' | ||
|- | |- | ||
!Huge Characters||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, SQUARE, CIRCLE, L3''' | !Huge Characters||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, SQUARE, CIRCLE, L3''' | ||
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!Instant Level Completion||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, L2, L1''' | !Instant Level Completion||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, L2, L1''' | ||
|} | |} | ||
[[Category:Oni Support]] | |||
[[Category:Oni Support]][[Category:Modding tutorials]] |