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Cheats: Difference between revisions

237 bytes removed ,  1 February 2015
linking to added cheats, minor rewordings, added Modding tutorials cat. since this gives scripting advice too
m (marking, in light of upcoming Feral build)
(linking to added cheats, minor rewordings, added Modding tutorials cat. since this gives scripting advice too)
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{{update}}
As with most games, Oni comes with its own range of cheats. When playing the PC version (Macintosh or Windows), you are supposed to unlock them by finishing the game. However, PC cheats can be unlocked by hacking [[persist.dat]] manually or using [[OSGE|Oni Savegame Editor]]. Below you will find all built-in cheats for the game. Note that there are additional cheats added by the [[Daodan DLL#Added cheat codes|Daodan DLL]] and the [[AE:FERAL|Intel Mac build]] of Oni.
As with most games, Oni comes with its own range of cheats. When playing the Macintosh or PC version you are supposed to unlock them by finishing the game. However, Windows/Mac cheats can be unlocked by hacking '''persist.dat''' manually or using [[OSGE|Oni Savegame Editor]]


Below you will find all available cheats for the game.
==PC==
 
While playing a game, press F1 (or whatever is [[Customizing/Binding|bound]] to '''pausescreen''') and type one or more of the following (the confirmation message will appear if done correctly).
==Macintosh/Windows==
While playing a game, press F1 (or whatever is [[Customizing/Binding|bound]] to '''pausescreen''') and type one (or more) of the following:
 
(case sensitive, a textual confirmation will appear if done correctly):
{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;"
{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;"
|-style="background:aqua;"
|-style="background:aqua;"
!Input sequence!!Confirmation message
!Input sequence!!Confirmation message
!Effect description
!Effect
!Persists on level load!!Scripting equivalent
!Persists on level load!!Scripting equivalent
|-
|-
!shapeshifter !! Change Characters Enabled/Disabled
!shapeshifter !! Change Characters Enabled/Disabled
|style="background:lime"|While playing, pressing F8 or SHIFT+F8 changes your "skin"
|style="background:lime"|While playing, press F8 to cycle forwards or Shift+F8 to go backwards
|YES || style="background:black"|
|YES || style="background:black"|
|-
|-
!liveforever!!Invincibility Enabled/Disabled
!liveforever!!Invincibility Enabled/Disabled
|style="background:fuchsia"|Konoko takes no melee, weapon or falling damage  
|style="background:fuchsia"|Konoko takes no melee, weapon or falling damage  
|NO||style="background:lime"|<tt>invincible= 1; '''/''' invincible= 0;</tt> '''(1)'''
|NO||style="background:lime"|<tt>invincible=1; '''/''' invincible=0;</tt> '''(1)'''
|-
|-
!touchofdeath!!Omnipotence Enabled/Disabled
!touchofdeath!!Omnipotence Enabled/Disabled
|style="background:fuchsia"|Konoko kills enemies with any combat move
|style="background:fuchsia"|Konoko kills enemies with any combat move
|NO||<tt>omnipotent= 1; omnipotent= 0;</tt>
|NO||<tt>omnipotent=1; omnipotent=0;</tt>
|-
|-
!canttouchthis!!Unstoppable Enabled/Disabled
!canttouchthis!!Unstoppable Enabled/Disabled
|style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up
|style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up
|NO||style="background:lime"|<tt>unstoppable= 1; '''/''' unstoppable= 0;</tt> '''(1)'''
|NO||style="background:lime"|<tt>unstoppable=1; '''/''' unstoppable=0;</tt> '''(1)'''
|-
|-
!fatloot!!Fat Loot Received
!fatloot!!Fat Loot Received
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!glassworld!!Glass Furniture Enabled/Disabled
!glassworld!!Glass Furniture Enabled/Disabled
|Makes most objects breakable with gunfire or shockwaves
|Makes most objects breakable with gunfire or shockwaves
|YES||<tt>p3_furniture_breakable= 1;<br>p3_furniture_breakable= 0;</tt>
|YES||<tt>p3_furniture_breakable=1;<br>p3_furniture_breakable=0;</tt>
|-
|-
!winlevel!!Instantly Win Level
!winlevel!!Instantly Win Level
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!bighead!!Big Head Enabled/Disabled
!bighead!!Big Head Enabled/Disabled
|Everybody's head is 4 times its normal size
|Everybody's head is 4 times its normal size
|NO||<tt>chr_big_head= 1; '''/''' chr_big_head= 0;<br>chr_big_head_amount= 4;</tt>
|NO||<tt>chr_big_head=1; '''/''' chr_big_head= 0;<br>chr_big_head_amount=4;</tt>
|-
|-
!minime!!Mini Mode Enabled/Disabled
!minime!!Mini Mode Enabled/Disabled
|style="background:lime"|Player's size is 0.25 times normal
|style="background:lime"|Player's size is 0.25 times normal
|NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 0.25;</tt>
|NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= ;<br>chr_mini_me_amount=0.25;</tt>
|-
|-
!superammo!!Super Ammo Mode Enabled/Disabled
!superammo!!Super Ammo Mode Enabled/Disabled
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|-
|-
!thedayismine!!Developer Mode Enabled/Disabled
!thedayismine!!Developer Mode Enabled/Disabled
|[[Developer Mode]] (bound in beta<5, re-bindable elsewhere)
|[[Developer Mode]] (requires [[Daodan DLL]] to enable in Windows)
|YES||style="background:black"|
|YES||style="background:black"|
|-
|-
!reservoirdogs!!Last Man Standing Enabled/Disabled
!reservoirdogs!!Last Man Standing Enabled/Disabled
|AI fight amongst themselves
|AIs fight amongst themselves
|YES||style="background:black"|
|YES||style="background:black"|
|-
|-
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!behemoth!!Godzilla Mode Enabled/Disabled
!behemoth!!Godzilla Mode Enabled/Disabled
|style="background:lime"|Player is (roughly) double-sized
|style="background:lime"|Player is (roughly) double-sized
|NO||style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 2;</tt>
|NO||style="background:fuchsia"|<tt>chr_mini_me=1; '''/''' chr_mini_me=0;<br>chr_mini_me_amount=2;</tt>
|-
|-
!elderrune!!Regeneration Enabled/Disabled
!elderrune!!Regeneration Enabled/Disabled
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|NO||style="background:yellow"|<tt>slowmo</tt> '''(5)'''
|NO||style="background:yellow"|<tt>slowmo</tt> '''(5)'''
|}
|}
===Color code===
 
===Legend===
{|
{|
!colspan="2"|Effect description
!colspan="2"|Effect description
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*Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by '''elderrune'''.
*Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by '''elderrune'''.
*You're then virtually frozen in ''real'' overpower, as long as you don't get hurt. You must get past normal health to take another hypo.
*You're then virtually frozen in ''real'' overpower, as long as you don't get hurt. You must get past normal health to take another hypo.
====Shapeshifting====
*You may not know it, but SHIFT+F8 lets you cycle the '''shapeshifter''' characters ''backwards''. Yes, you ''really'' can go the other way.
*I'm sorry if you cycled like mad to get to previous characters through ''all those years''. So did I. I only found out about this today.
[[User:Geyser|geyser]] 00:56, 15 Nov 2005 (CET)


==PlayStation 2==
==PlayStation 2==
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!Big Head Mode||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''START, SQUARE, CIRCLE, START'''
!Big Head Mode||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''START, SQUARE, CIRCLE, START'''
|-
|-
!Unlimited ammo||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L1, L3'''
!Unlimited Ammo||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L1, L3'''
|-
|-
!Huge Characters||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, SQUARE, CIRCLE, L3'''
!Huge Characters||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, SQUARE, CIRCLE, L3'''
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!Instant Level Completion||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, L2, L1'''
!Instant Level Completion||L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, L2, L1'''
|}
|}
[[Category:Oni Support]]
 
[[Category:Oni Support]][[Category:Modding tutorials]]