Mod Tool/Scripting: Difference between revisions
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Paradox-01 (talk | contribs) (PPG stuff) |
Paradox-01 (talk | contribs) (cleaning MT main page later when all the script pieces have been transfered over here) |
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===Read registry=== | ===Read registry=== | ||
Mod Tool (because 32-bit) fails to execute following code properly on 64-bit operation systems. So the code must be build as 64-bit '''and''' 32-bit | Mod Tool (because 32-bit) fails to execute following code properly on 64-bit operation systems. | ||
So the code must be build as 64-bit program on 64-bit OS '''and''' 32-bit program on 32-bit OS. | |||
Set WshShell = CreateObject("WScript.Shell") | Set WshShell = CreateObject("WScript.Shell") | ||
AE_path = WshShell.RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{B67333BB-1CF9-4EFD-A40B-E25B5CB4C8A7}}_is1\InstallLocation") | AE_path = WshShell.RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{B67333BB-1CF9-4EFD-A40B-E25B5CB4C8A7}}_is1\InstallLocation") | ||
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===Property Page=== | ===Property Page=== | ||
====Detect a PPG==== | ====Detect a PPG==== | ||
' this check is used to decide to either build or open a PPG | |||
set oRoot = ActiveProject.ActiveScene.Root | set oRoot = ActiveProject.ActiveScene.Root | ||
if typename(oRoot.Properties("my_PPG")) = "Nothing" then | if typename(oRoot.Properties("my_PPG")) = "Nothing" then | ||
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logmessage "found my_PPG" | logmessage "found my_PPG" | ||
end if | end if | ||
====Disable PPG popups==== | |||
' let's say a big amount of objects will be created and each object will open a PPG | |||
' in that case for user convenience those PPG popups should be disabled | |||
' disable PPG popup | |||
Preferences.SetPreferenceValue "Interaction.autoinspect", false | |||
' creates the cube mesh but no PPG will show up | |||
CreatePrim "Cube", "MeshSurface" | |||
' enable PPG popup again | |||
Preferences.SetPreferenceValue "Interaction.autoinspect", true | |||
====Build a PPG==== | ====Build a PPG==== | ||
' general PPG setup | |||
set oPSet = ActiveSceneRoot.AddProperty("CustomProperty", false, "my_PPG") | |||
set oPPGLayout = oPSet.PPGLayout | |||
' PPG content | |||
' [...] | |||
' open PPG | |||
InspectObj oPSet | |||
====PPG content==== | ====PPG content==== | ||
=====Droplist===== | =====Droplist===== | ||
oPSet.AddParameter3 "Team", siString, 0 | |||
aListTeams = Array( "Konoko", 0, _ | |||
"TCTF", 1, _ | |||
"Syndicate", 2, _ | |||
"Neutral", 3, _ | |||
"SecurityGuard", 4, _ | |||
"RogueKonoko", 5, _ | |||
"Switzerland (is melee-immune)", 6, _ | |||
"SyndicateAccessory", 7 ) | |||
oPPGLayout.AddEnumControl "Team", aListTeams, "", siControlCombo | |||
=====Radio options===== | =====Radio options===== | ||
oPSet.AddParameter3 "Team", siString, 0 | |||
aListTeams = Array( "Konoko", 0, _ | |||
"TCTF", 1, _ | |||
"Syndicate", 2, _ | |||
"Neutral", 3, _ | |||
"SecurityGuard", 4, _ | |||
"RogueKonoko", 5, _ | |||
"Switzerland (is melee-immune)", 6, _ | |||
"SyndicateAccessory", 7 ) | |||
oPPGLayout.AddEnumControl "Team", aListTeams, "", siControlRadio | |||
=====Checkbox===== | |||
' create checkbox and remove key symboles by setting parameter "Animatable" to false (after siBool) | |||
oPSet.AddParameter3 "Check1", siBool, 0, , , false | |||
oPPGLayout.AddItem "Check1", "Checkbox_caption" | |||
=====Spacer===== | =====Spacer===== | ||
' AddSpacer( [Width], [Height] ) | |||
oPPGLayout.AddSpacer 25 | |||
[[Category:Windows-only modding tools]] | [[Category:Windows-only modding tools]] |
Revision as of 21:32, 5 March 2015
General
logmessage license logmessage version ' examples: ' INFO : Softimage ' INFO : 13.0.114.0 ' INFO : Mod Tool ' INFO : 7.5.203.0
logmessage XSIUtils.ResolvePath("$XSI_USERHOME/") ' directory to addons and exported resources logmessage XSIUtils.ResolvePath("$XSI_HOME/") ' directory to a few imported core files that must be modified (Model.vbs, ModStartup.js, ...) ' example: ' INFO : C:\Users\Paradox-01\Autodesk\Softimage_2015\ ' INFO : C:\Program Files\Autodesk\Softimage 2015\ ' INFO : C:\Users\Paradox-01\Autodesk\Softimage_Mod_Tool_7.5\ ' INFO : C:\Softimage\Softimage_Mod_Tool_7.5\
logmessage XSIUtils.ResolvePath("$XSI_CPU/") ' shows programm bit version ' example: ' for 64-bit ' INFO : nt-x86-64\ ' for 32-bit ' INFO : nt-x86\
Build an vbs executable
Executable, app(lication), program. Whatever you call it, sometimes it might be necessary to compile the script into an actual program.
Even though vbs is a script language and not a programming language, it can be done.
VbsEdit is an editor to fulfill such task with ease.
- Just goto File > Convert into Executable. Choose output path, 32/64-bit version and hit OK.
OS bit version
if GetObject("winmgmts:root\cimv2:Win32_Processor='cpu0'").AddressWidth = 64 then logmessage "64" else logmessage "32" end if
faster
Set WshShell = CreateObject("WScript.Shell") if instr(WshShell.RegRead("HKLM\HARDWARE\DESCRIPTION\System\CentralProcessor\0\Identifier"), "x86") = 1 then logmessage "32" else logmessage "64" end if
Read registry
Mod Tool (because 32-bit) fails to execute following code properly on 64-bit operation systems.
So the code must be build as 64-bit program on 64-bit OS and 32-bit program on 32-bit OS.
Set WshShell = CreateObject("WScript.Shell") AE_path = WshShell.RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{B67333BB-1CF9-4EFD-A40B-E25B5CB4C8A7}}_is1\InstallLocation") MsgBox AE_path Dim fso Set fso = CreateObject ("Scripting.FileSystemObject") txt_location = fso.GetAbsolutePathName(".") & "\AE_path.txt" Set wText = fso.CreateTextFile (txt_location, 1) wText.WriteLine AE_path wText.Close
Read file
Binary
scan_AKEV_file_table sub scan_AKEV_file_table ' ############################################## OniInputFile = "H:\Oni\AE\GameDataFolder\level1_Final\AKEVEnvWarehouse.oni" ' ############################################## Set OniInputFileStream = CreateObject("ADODB.Stream") OniInputFileStream.Type = 1 OniInputFileStream.Open OniInputFileStream.LoadFromFile OniInputFile ' ### read AKEV textures table offset and size ByteNum = 4 ' ############################################## TOffset = cLng("&H" & "28") ' ############################################## OniInputFileStream.Position = TOffset BArr1 = OniInputFileStream.Read(ByteNum) ByteNum = 4 ' ############################################## TSize = cLng ("&H" & "2C") ' ############################################## OniInputFileStream.Position = TSize BArr2 = OniInputFileStream.Read(ByteNum) ' ### get AKEV textures table offset and size TOffsetHex = SimpleBinaryToString(BArr1) for i = ubound(TOffsetHex ) - 1 to 0 step -1 newhex = newhex & hex(Asc(TOffsetHex(i))) next logmessage newhex logmessage "name table offset: " & cLng("&H" & newhex) TOffsetInt = cLng("&H" & newhex) newhex = "" TSizeHex = SimpleBinaryToString(BArr2) for i = ubound(TSizeHex) - 1 to 0 step -1 newhex = newhex & hex(Asc(TSizeHex(i))) next logmessage newhex logmessage "name table size: " & cLng("&H" & newhex) TSizeInt = cLng("&H" & newhex) logmessage "------------------------------" ' ### read table content ByteNum = TSizeInt OniInputFileStream.Position = TOffsetInt BArr3 = OniInputFileStream.Read(ByteNum) TContent = SimpleBinaryToString(BArr3) ' ### name grapper NG = "" for each n in TContent if not Asc(n) = 0 then NG = NG & n else 'if instr(NG, "TXMP") = 1 then ' write TXMP to array ? logmessage NG 'end if NG = "" end if next end sub Function SimpleBinaryToString(Binary) ReDim tmpArr(LenB(Binary) - 1) For I = 1 To LenB(Binary) S = Chr(AscB(MidB(Binary, I, 1))) tmpArr(I - 1) = S Next SimpleBinaryToString = tmpArr End Function
Output:
' INFO : 0E40 ' INFO : name table offset: 3648 ' INFO : 0A4A ' INFO : name table size: 2634 ' INFO : ------------------------------ ' INFO : AKEVEnvWarehouse ' INFO : AGDBEnvWarehouse ' INFO : TXMP_DOOR_FRAME ' INFO : TXMPNONE ' INFO : TXMPSUMI_1 ' INFO : TXMPTC_CONTROL_01 ' [...] ' INFO : TXMPWH_DCTRBND
Modify file
Binary
Change FilePath and in case of binary patching use function "StringToByteArray".
FilePath = "C:\path_to\AKEVEnvWarehouse.oni" ' ### create stream objects Set InputStream = CreateObject("ADODB.Stream") InputStream.Type = 1 InputStream.Open Set OutputStream = CreateObject("ADODB.Stream") OutputStream.Type = 1 OutputStream.Open ' ### load input stream from file InputStream.LoadFromFile FilePath ' ### copy first 16 signs of input stream to output stream OutputStream.Write InputStream.Read(16) ' ### apply patch ' # ASCII patching patch_data = "ABCD" patch_data_length = len(patch_data) ' patch_data_length = 4 InputStream.Position = InputStream.Position + patch_data_length OutputStream.Write CreateObject("System.Text.ASCIIEncoding").GetBytes_4(patch_data) ' # binary patching 'OutputStream.Write StringToByteArray("41424344") ' ### re-add data that was cut off OutputStream.Write InputStream.Read ' ### unloader InputStream.Close Set InputStream = Nothing ' ### modes: 2 = overwrite; 1 = dontoverwrite ' test: save to new file ' FilePath2 = "C:\path_to\AKEVEnvWarehouseB.oni" OutputStream.SaveToFile FilePath, 2 OutputStream.Close Set OutputStream = Nothing
Conversions
String -> byte array
function StringToByteArray(ThisString) for i = 1 To Len(ThisString) Step 2 str = str & Chr("&h" & Mid(ThisString, i, 2)) next Set stream = CreateObject("ADODB.Stream") With stream .Open .CharSet = "Windows-1252" .Type = 2 ' ### 2 = text .WriteText str .Position = 0 .Type = 1 ' ### 1 = binary StringToByteArray = .Read .Close End With end function ' ### usage ByteArray = StringToByteArray(ThisString)
Byte array -> string
Function ByteArrayToString(Binary) 'Antonin Foller, http://www.motobit.com 'Optimized version of a simple BinaryToString algorithm. Dim cl1, cl2, cl3, pl1, pl2, pl3 Dim L cl1 = 1 cl2 = 1 cl3 = 1 L = LenB(Binary) Do While cl1<=L pl3 = pl3 & Chr(AscB(MidB(Binary,cl1,1))) cl1 = cl1 + 1 cl3 = cl3 + 1 If cl3>300 Then pl2 = pl2 & pl3 pl3 = "" cl3 = 1 cl2 = cl2 + 1 If cl2>200 Then pl1 = pl1 & pl2 pl2 = "" cl2 = 1 End If End If Loop BinaryToString = pl1 & pl2 & pl3 End Function ' ### usage MyString = ByteArrayToString(ByteArray)
Math
Euler rotation -> matrix
function cosn (n) cosn = cos(XSIMath.DegreesToRadians(n)) end function function sinn (n) sinn = sin(XSIMath.DegreesToRadians(n)) end function ' ################ logmessage "input" x = 60 : logmessage x y = 60 : logmessage y z = 60 : logmessage z logmessage "##################" logmessage "converted" set RotMatX = XSIMath.CreateMatrix3(1, 0, 0, 0, cosn(x), sinn(x), 0, -sinn(x), cosn(x)) set RotMatY = XSIMath.CreateMatrix3(cosn(y), 0, -sinn(y), 0, 1, 0, sinn(y), 0, cosn(y)) set RotMatZ = XSIMath.CreateMatrix3(cosn(z), sinn(z), 0, -sinn(z), cosn(z), 0, 0, 0, 1) RotMatZ.MulInPlace RotMatY RotMatZ.MulInPlace RotMatX for i=0 to 2 for j=0 to 2 logmessage RotMatZ (i, j) next next ' INFO : input ' INFO : 60 ' INFO : 60 ' INFO : 60 ' INFO : ################## ' INFO : converted ' INFO : 0,25 ' INFO : 0,808012701892219 ' INFO : 0,53349364905389 ' INFO : -0,433012701892219 ' INFO : -0,399519052838329 ' INFO : 0,808012701892219 ' INFO : 0,866025403784439 ' INFO : -0,433012701892219 ' INFO : 0,25
Matrix -> Euler rotation
Function Atan2(y, x) If x > 0 Then Atan2 = Atn(y / x) ElseIf x < 0 Then Atan2 = Sgn(y) * (XSIMath.PI - Atn(Abs(y / x))) ElseIf y = 0 Then Atan2 = 0 Else Atan2 = Sgn(y) * XSIMath.PI / 2 End If End Function function ToEuler(M00, M10, M20, M21, M22) a = M00 b = M10 dim c, s, r if b = 0 then c = Sgn(a) s = 0 r = Abs(a) elseif a = 0 then c = 0 s = Sgn(b) r = Abs(b) elseif Abs(b) > Abs(a) then t = a / b u = Sgn(b) * Sqr(1 + t * t) s = 1 / u c = s * t r = b * u else t = b / a u = Sgn(a) * Sqr(1 + t * t) c = 1 / u s = c * t r = a * u end if Z = -Atan2(s, c) Y = Atan2(M20, r) X = -Atan2(M21, M22) X = XSIMath.RadiansToDegrees(X) Y = XSIMath.RadiansToDegrees(Y) Z = XSIMath.RadiansToDegrees(Z) ToEuler = array(X, Y, Z) end function ' ################################ set RotMat = XSIMath.CreateMatrix3( _ 0.25, 0.808012701892219, 0.53349364905389, _ -0.433012701892219, -0.399519052838329, 0.808012701892219, _ 0.866025403784439, -0.433012701892219, 0.25 ) ' convert matrix to euler rotation and store values to array ReXYZ = ToEuler(RotMat(0,0), RotMat(1,0), RotMat(2,0), RotMat(2,1), RotMat(2,2)) logmessage "reconverted" logmessage ReXYZ(0) logmessage ReXYZ(1) logmessage ReXYZ(2) ' INFO : 60 ' INFO : 60 ' INFO : 60
Euler rotation -> quaternion
dim x, y, z, dRotation, qRotation x = 90 y = 0 z = 0 set dRotation = XSIMath.CreateRotation(XSIMath.DegreesToRadians(x), XSIMath.DegreesToRadians(y), XSIMath.DegreesToRadians(z)) set qRotation = XSIMath.CreateQuaternion() dRotation.GetQuaternion (qRotation) LogMessage qRotation.W LogMessage qRotation.X LogMessage qRotation.Y LogMessage qRotation.Z ' INFO : 0,707106781186548 ' INFO : 0,707106781186547 ' INFO : 0 ' INFO : 0 ' to calculate oni quaternions from euler rotations use this setup: ' LogMessage qRotation.X ' LogMessage qRotation.Y ' LogMessage qRotation.Z ' LogMessage qRotation.W * -1
Quaternion -> Euler rotation
dim qW, qX, qY, qZ, qRotation, x, y, z qW = 0.707106781186548 qX = 0.707106781186547 qY = 0 qZ = 0 set qRotation = XSIMath.CreateQuaternion (qW, qX , qY, qZ) qRotation.GetXYZAngleValues x, y, z logmessage XSIMath.RadiansToDegrees(x) logmessage XSIMath.RadiansToDegrees(y) logmessage XSIMath.RadiansToDegrees(z) ' INFO : 89,9999999999999 ' INFO : 0 ' INFO : 0 ' to calculate euler rotations from oni quaternions use this setup: 'qX = ... 'qY = ... 'qZ = ... 'qW = ... * -1 'set qRotation = XSIMath.CreateQuaternion (qW, qX, qY, qZ)
Property Page
Detect a PPG
' this check is used to decide to either build or open a PPG set oRoot = ActiveProject.ActiveScene.Root if typename(oRoot.Properties("my_PPG")) = "Nothing" then logmessage "couldn't find my_PPG" else logmessage "found my_PPG" end if
Disable PPG popups
' let's say a big amount of objects will be created and each object will open a PPG ' in that case for user convenience those PPG popups should be disabled
' disable PPG popup Preferences.SetPreferenceValue "Interaction.autoinspect", false ' creates the cube mesh but no PPG will show up CreatePrim "Cube", "MeshSurface" ' enable PPG popup again Preferences.SetPreferenceValue "Interaction.autoinspect", true
Build a PPG
' general PPG setup set oPSet = ActiveSceneRoot.AddProperty("CustomProperty", false, "my_PPG") set oPPGLayout = oPSet.PPGLayout ' PPG content ' [...] ' open PPG InspectObj oPSet
PPG content
Droplist
oPSet.AddParameter3 "Team", siString, 0 aListTeams = Array( "Konoko", 0, _ "TCTF", 1, _ "Syndicate", 2, _ "Neutral", 3, _ "SecurityGuard", 4, _ "RogueKonoko", 5, _ "Switzerland (is melee-immune)", 6, _ "SyndicateAccessory", 7 ) oPPGLayout.AddEnumControl "Team", aListTeams, "", siControlCombo
Radio options
oPSet.AddParameter3 "Team", siString, 0 aListTeams = Array( "Konoko", 0, _ "TCTF", 1, _ "Syndicate", 2, _ "Neutral", 3, _ "SecurityGuard", 4, _ "RogueKonoko", 5, _ "Switzerland (is melee-immune)", 6, _ "SyndicateAccessory", 7 ) oPPGLayout.AddEnumControl "Team", aListTeams, "", siControlRadio
Checkbox
' create checkbox and remove key symboles by setting parameter "Animatable" to false (after siBool) oPSet.AddParameter3 "Check1", siBool, 0, , , false oPPGLayout.AddItem "Check1", "Checkbox_caption"
Spacer
' AddSpacer( [Width], [Height] ) oPPGLayout.AddSpacer 25