UnrealOni/ALS: Difference between revisions

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Under the above assumptions, the character FBX can be imported into any project that features a basic UE4 Mannequin (such as a basic ThirdPerson game template, or the ALS2 project, or the ALS3 project). Since the skeleton of the imported character is conventional (same bone names and bone orientations as for the Mannequin), one can typically choosing UE4_Mannequin_Skeleton under Mesh/Skeleton in the "FBX Import Options" dialog. Immediately after that, the new Skeletal Mesh can be set as the Mesh property of the pawn entity (the isolated mannequin in the middle of the level), and the game is immediately playable, i.e. basic locomotion immediately works on the imported character.
Under the above assumptions, the character FBX can be imported into any project that features a basic UE4 Mannequin (such as a basic ThirdPerson game template, or the ALS2 project, or the ALS3 project). Since the skeleton of the imported character is conventional (same bone names and bone orientations as for the Mannequin), one can typically choosing UE4_Mannequin_Skeleton under Mesh/Skeleton in the "FBX Import Options" dialog. Immediately after that, the new Skeletal Mesh can be set as the Mesh property of the pawn entity (the isolated mannequin in the middle of the level), and the game is immediately playable, i.e. basic locomotion immediately works on the imported character.


Two things, however, do not work right away: foot IK and ragdolling. The following explains how to get them both to work, so you can start running around and having fun.
Two things, however, might not work right away: foot IK and ragdolling. The following explains how to get them both to work, so you can start running around and having fun.


For simplicity we assume (for now) that we are working with an exported/reimported FBX mannequin that has exactly the same proportions as the project's original Mannequin.
For simplicity we assume (for now) that we are working with an exported/reimported FBX mannequin that has exactly the same proportions as the project's original Mannequin.