Quotes/Items: Difference between revisions

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==ammo==
==Power-ups==
===ammo===
[[Image:TXMPammo.png|right]]
  BALLISTIC AMMO............RELOAD WEAPON
  BALLISTIC AMMO............RELOAD WEAPON
Coordinating the arms of mercenary and corporate forces during the Great Uprising had WCG researchers scrambling to solve their logistical problems.
Coordinating the arms of mercenary and corporate forces during the Great Uprising had WCG researchers scrambling to solve their logistical problems.
Their solution was modular, generic casings and projectiles loaded with mission-specific ordnance payloads. "Blank bullets" allowed modular components to adapt and reload any ballistic weapon on the battlefield.
Their solution was modular, generic casings and projectiles loaded with mission-specific ordnance payloads. "Blank bullets" allowed modular components to adapt and reload any ballistic weapon on the battlefield.


Hint: Reloading a weapon takes time: Plan accordingly.
Hint:<br>
Reloading a weapon takes time:<br>
Plan accordingly.


==cell==
===cell===
[[Image:TXMPcell.png|right]]
  ENERGY CELL.................RELOAD WEAPON
  ENERGY CELL.................RELOAD WEAPON
Governments and markets welcomed the emergence of the World Coalition Government, or were crushed beneath it.
Governments and markets welcomed the emergence of the World Coalition Government, or were crushed beneath it.
As hostilities subsided the WCG began to standardize "fundamental technical elements" across all market regions.
As hostilities subsided the WCG began to standardize "fundamental technical elements" across all market regions.
The ubiquitous Energy Cell has replaced all other portable power sources.
The ubiquitous Energy Cell has replaced all other portable power sources.
 
{|style="float:right" border=1 cellspacing=0
Hint: Reloading a weapon takes time: Plan accordingly.
|The manual has a differently-phrased hint:<br />
 
The manual has a differently-phrased hint:<br />
Hint: The short span of time needed to reload can be all an enemy needs. Find a safe haven to reload in.
Hint: The short span of time needed to reload can be all an enemy needs. Find a safe haven to reload in.
|}
Hint:<br>
Reloading a weapon takes time:<br>
Plan accordingly.


==hypo==
===hypo===
[[Image:TXMPhypo.png|right]]
  HYPO SPRAY.................RECOVER HEALTH
  HYPO SPRAY.................RECOVER HEALTH
Hypo Sprays deliver stimulants, analgesics and active neuro-biological reinforcing elements through a sub-dermal injector. The solution takes time to act on the body: further shocks while it is active reduce the Hypo's maximum healing potential. Even a few hits will cancel the effect altogether. Multiple Hypos can be activated at once to extend the maximum healing range.
Hypo Sprays deliver stimulants, analgesics and active neuro-biological reinforcing elements through a sub-dermal injector.


Hint: Hypo near full health for temporary
The solution takes time to act on the body: further shocks while it is active reduce the Hypo's maximum healing potential. Even a few hits will cancel the effect altogether. Multiple Hypos can be activated at once to extend the maximum healing range.
.......DAODAN OVERPOWER MODE.........
 
Hint: Hypo near full health for temporary<br>
.......DAODAN OVERPOWER MODE.........<br>
Boosted health and super strength!
Boosted health and super strength!


==invis==
===invis===
[[Image:TXMPinvis.png|right]]
  PHASE CLOAK....TEMPORARY INVISIBILITY
  PHASE CLOAK....TEMPORARY INVISIBILITY
The Phase Cloak agitates the user's molecules out of the visible light spectrum. The effect only lasts for 30 seconds: any longer and the user might suffer irreversible cellular damage. A weakness of the cloaking effect is that the wearer becomes visible for a moment during physical contact with non-phased bodies.
The Phase Cloak agitates the user's molecules out of the visible light spectrum. The effect only lasts for 30 seconds: any longer and the user might suffer irreversible cellular damage.


Hint: 30 seconds begins upon pickup: Plan accordingly.
A weakness of the cloaking effect is that the wearer becomes visible for a moment during physical contact with non-phased bodies.


==shield==
Hint:<br>
30 seconds begins upon pickup:<br>
Plan accordingly.
 
===shield===
[[Image:TXMPshield.png|right]]
  FORCE SHIELD................BULLET BARRIER
  FORCE SHIELD................BULLET BARRIER
The Force Shield surrounds the body of the wearer and absorbs the impact of any projectile that strikes it.
The Force Shield surrounds the body of the wearer and absorbs the impact of any projectile that strikes it.
The Shield can only absorb a limited amount of punishment before it collapses; as it grows weaker its intensity fades.
The Shield can only absorb a limited amount of punishment before it collapses; as it grows weaker its intensity fades.


Hint: Picking up a shield will cause you to discard your current shield forever.
Hint:<br>
Picking up a shield will cause you to discard your current shield forever.


==datapad==
==[[LSI|LSIs]]==
===datapad===
[[Image:LSI-palm pic.png|right]]
[[Image:LSI-palm pic.png|right]]
  PERSONAL DATAPAD...............................
  PERSONAL DATAPAD...............................
This one belonged to TCTF agent Chung and contains notes and observations he made while infiltrating the Syndicate paramilitary criminal organization.
This one belonged to TCTF agent Chung and contains notes and observations he made while infiltrating the Syndicate paramilitary criminal organization.
A number of threads have an interesting common theme: the Syndicate is planning a big operation involving every aspect of their activities


Hint: Musashi Manufacturing is mentioned as a possible Syndicate front.
A number of threads have an interesting common theme: the Syndicate is planning a big operation involving every aspect of their activities.


==harness==
Hint:<br>
Musashi Manufacturing is mentioned as a possible Syndicate front.
 
===harness===
[[Image:LSI-harness pic.png|right]]
[[Image:LSI-harness pic.png|right]]
  RAPPELLING HARNESS..........................
  RAPPELLING HARNESS..........................
Used to anchor workers to the access scaffolds high above the repair bay floor.
Used to anchor workers to the access scaffolds high above the repair bay floor.
This will let you get close to the ECM array on top of Muro's plane. A tracking device placed there will allow you to find him even if he broadcasts a jamming signal that blocks standard TCTF scanners.
This will let you get close to the ECM array on top of Muro's plane. A tracking device placed there will allow you to find him even if he broadcasts a jamming signal that blocks standard TCTF scanners.


Hint: Find a place to anchor the harness above Muro's plane.
Hint:<br>
Find a place to anchor the harness above Muro's plane.


==torch==
===torch===
[[Image:LSI-torch pic.png|right]]
[[Image:LSI-torch pic.png|right]]
  LASER WELDING TORCH.........................
  LASER WELDING TORCH.........................
Hint: This might help you reach the command floors of TCTF HQ.
Hint:<br>
This might help you reach the command floors of TCTF HQ.


==zip==
===zip===
[[Image:LSI-zipline pic.png|right]]
[[Image:LSI-zipline pic.png|right]]
  ELECTRIC ZIPLINE RIDER........................
  ELECTRIC ZIPLINE RIDER........................
Used for stealth insertions in urban environments.
Used for stealth insertions in urban environments.
Microelectrical winch motors in the central housing are capable of lifting two to three times the weight of a fully equipped man.
Microelectrical winch motors in the central housing are capable of lifting two to three times the weight of a fully equipped man.


Hint: Use the Zipline Rider to follow Mukade's path across the rooftops.
Hint: Use the Zipline Rider to follow Mukade's path across the rooftops.


==keys==
===keys===
[[Image:LSI-keys pic.png|right]]
[[Image:LSI-keys pic.png|right]]
  TRUCK KEYS..........................................
  TRUCK KEYS..........................................
Hint: Maybe the truck can help you get through the doors to the computer core...
Hint:<br>
Maybe the truck can help you get through the doors to the computer core...


[[Category:Quotes]]
[[Category:Quotes]]

Revision as of 22:51, 27 July 2020

Power-ups

ammo

TXMPammo.png
BALLISTIC AMMO............RELOAD WEAPON

Coordinating the arms of mercenary and corporate forces during the Great Uprising had WCG researchers scrambling to solve their logistical problems.

Their solution was modular, generic casings and projectiles loaded with mission-specific ordnance payloads. "Blank bullets" allowed modular components to adapt and reload any ballistic weapon on the battlefield.

Hint:
Reloading a weapon takes time:
Plan accordingly.

cell

TXMPcell.png
ENERGY CELL.................RELOAD WEAPON

Governments and markets welcomed the emergence of the World Coalition Government, or were crushed beneath it.

As hostilities subsided the WCG began to standardize "fundamental technical elements" across all market regions.

The ubiquitous Energy Cell has replaced all other portable power sources.

The manual has a differently-phrased hint:

Hint: The short span of time needed to reload can be all an enemy needs. Find a safe haven to reload in.

Hint:
Reloading a weapon takes time:
Plan accordingly.

hypo

TXMPhypo.png
HYPO SPRAY.................RECOVER HEALTH

Hypo Sprays deliver stimulants, analgesics and active neuro-biological reinforcing elements through a sub-dermal injector.

The solution takes time to act on the body: further shocks while it is active reduce the Hypo's maximum healing potential. Even a few hits will cancel the effect altogether. Multiple Hypos can be activated at once to extend the maximum healing range.

Hint: Hypo near full health for temporary
.......DAODAN OVERPOWER MODE.........
Boosted health and super strength!

invis

TXMPinvis.png
PHASE CLOAK....TEMPORARY INVISIBILITY

The Phase Cloak agitates the user's molecules out of the visible light spectrum. The effect only lasts for 30 seconds: any longer and the user might suffer irreversible cellular damage.

A weakness of the cloaking effect is that the wearer becomes visible for a moment during physical contact with non-phased bodies.

Hint:
30 seconds begins upon pickup:
Plan accordingly.

shield

TXMPshield.png
FORCE SHIELD................BULLET BARRIER

The Force Shield surrounds the body of the wearer and absorbs the impact of any projectile that strikes it.

The Shield can only absorb a limited amount of punishment before it collapses; as it grows weaker its intensity fades.

Hint:
Picking up a shield will cause you to discard your current shield forever.

LSIs

datapad

LSI-palm pic.png
PERSONAL DATAPAD...............................

This one belonged to TCTF agent Chung and contains notes and observations he made while infiltrating the Syndicate paramilitary criminal organization.

A number of threads have an interesting common theme: the Syndicate is planning a big operation involving every aspect of their activities.

Hint:
Musashi Manufacturing is mentioned as a possible Syndicate front.

harness

LSI-harness pic.png
RAPPELLING HARNESS..........................

Used to anchor workers to the access scaffolds high above the repair bay floor.

This will let you get close to the ECM array on top of Muro's plane. A tracking device placed there will allow you to find him even if he broadcasts a jamming signal that blocks standard TCTF scanners.

Hint:
Find a place to anchor the harness above Muro's plane.

torch

LSI-torch pic.png
LASER WELDING TORCH.........................

Hint:
This might help you reach the command floors of TCTF HQ.

zip

LSI-zipline pic.png
ELECTRIC ZIPLINE RIDER........................

Used for stealth insertions in urban environments.

Microelectrical winch motors in the central housing are capable of lifting two to three times the weight of a fully equipped man.

Hint: Use the Zipline Rider to follow Mukade's path across the rooftops.

keys

LSI-keys pic.png
TRUCK KEYS..........................................

Hint:
Maybe the truck can help you get through the doors to the computer core...