XML:ONLD: Difference between revisions
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{{XML_File_Header | type=ONLD | prev=ONGS | next=ONLV | name=Oni Game Level Descriptor }} | {{XML_File_Header | type=ONLD | prev=ONGS | next=ONLV | name=Oni Game Level Descriptor}} | ||
== | ==General information== | ||
* The | * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. | ||
* ONLD files are '''global''' (they are stored in AE/AEInstaller/vanilla/level0_Final.dat) | * ONLD files are '''global''' (they are stored in AE/AEInstaller/vanilla/level0_Final.dat). | ||
* | * The name of Chapter 1, "Syndicate Warehouse", is hardcoded for some reason and ignores the ONLD's string. | ||
** | * Limitations: | ||
** | ** Levels 0-31 - the level and its savepoints show up in the Load Game list | ||
** | ** Levels 32-63? - the level name shows up, but no savepoints | ||
** | ** Levels 64-127? - nothing shows up, but the level is playable if you start from a lower level | ||
* the game ends if no level follows after level 19, | ** Levels 128+ - not possible | ||
* When a level is beaten, the next level is picked numerically (not based off <NextLevelNumber>). The game ends if no level follows after level 19, otherwise the last level gets reloaded. | |||
==Example== | |||
ONLDlevel_01.xml: | |||
ONLDlevel_01.xml | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
Line 24: | Line 23: | ||
</Oni> | </Oni> | ||
==XML tags== | |||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|width=120px| <LevelNumber> | |width=120px| <LevelNumber> | ||
|width=60px| integer | |width=60px| integer | ||
| level number ( | | level number (determines level order) | ||
|- | |- | ||
| <NextLevelNumber> | | <NextLevelNumber> | ||
Line 37: | Line 35: | ||
| <DisplayName> | | <DisplayName> | ||
| char[64] | | char[64] | ||
| | | name that gets displayed in the Load Game menu | ||
|} | |} | ||
{{XML}} | {{XML}} |
Revision as of 21:24, 23 March 2021
ONLD : Oni Game Level Descriptor | ||
---|---|---|
XML
ONGS << Other file types >> ONLV |
General information
- The XML on this page is compatible with OniSplit v0.9.61.0.
- ONLD files are global (they are stored in AE/AEInstaller/vanilla/level0_Final.dat).
- The name of Chapter 1, "Syndicate Warehouse", is hardcoded for some reason and ignores the ONLD's string.
- Limitations:
- Levels 0-31 - the level and its savepoints show up in the Load Game list
- Levels 32-63? - the level name shows up, but no savepoints
- Levels 64-127? - nothing shows up, but the level is playable if you start from a lower level
- Levels 128+ - not possible
- When a level is beaten, the next level is picked numerically (not based off <NextLevelNumber>). The game ends if no level follows after level 19, otherwise the last level gets reloaded.
Example
ONLDlevel_01.xml:
<?xml version="1.0" encoding="utf-8"?> <Oni> <ONLD id="0"> <LevelNumber>1</LevelNumber> <NextLevelNumber>2</NextLevelNumber> <DisplayName>TCTF Training</DisplayName> </ONLD> </Oni>
XML tags
<LevelNumber> | integer | level number (determines level order) |
<NextLevelNumber> | integer | ignored |
<DisplayName> | char[64] | name that gets displayed in the Load Game menu |