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m (Adding 'Avid' to some 'XSI' namings, because XSI (originally) wan an Avid product.) |
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After calculating Radiosity solution, Rendering it To Texture and exporting all geometry to a COLLADA file, I import it into '''XSI''' (again 0_-). The explanation is simple: COLLADA from 3D Studio has some different implementation of <u>''tranparency''</u> parameter, so if I import 3D Studio's COLLADA directly to Oni, I'll get ''no'' visible object and evironment (only SkyBox ^_^). That's why XSI is my solution to ''everything''. | After calculating Radiosity solution, Rendering it To Texture and exporting all geometry to a COLLADA file, I import it into '''XSI''' (again 0_-). The explanation is simple: COLLADA from 3D Studio has some different implementation of <u>''tranparency''</u> parameter, so if I import 3D Studio's COLLADA directly to Oni, I'll get ''no'' visible object and evironment (only SkyBox ^_^). That's why Avid|XSI is my solution to ''everything''. | ||
After exporting geometry from XSI, I can (finally) import it to Oni... <u>'''''Finally'''''</u> ;) !!! | After exporting geometry from XSI, I can (finally) import it to Oni... <u>'''''Finally'''''</u> ;) !!! | ||
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