Fully Armed Konoko: Difference between revisions

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|'''TORN SUIT KONOKO'''
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|[[Image:Torn Suit Konoko.jpg|thumb|center|240px|Lorraine's original.]]
|<span class="noexcerpt">[[Image:Torn Suit Konoko.jpg|thumb|center|240px|Lorraine's original.]]</span>
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|<span style="font-size:24px;">⇩</span>
|<span style="font-size:24px;">⇩</span>

Revision as of 16:58, 25 September 2022

TORN SUIT KONOKO
Lorraine's original.
FULLY ARMED KONOKO V1
Box art iteration.
FULLY ARMED KONOKO V2
Stand-up iteration.

During Oni's development, Lorraine Reyes drew a piece known by fans by various names such as "Torn Suit Konoko", though she later expressed regret in depicting Konoko in a more sexual way than she wanted the character to be seen. When Take-Two took ownership of the property and was going to advertise the finished product as well as design the box art, they too apparently wished for a less revealing rendition of Konoko for use in packaging and in public spaces such as game stores frequented by kids. It was then that Jacen Burrows was brought in to redraw Konoko with an intact bodysuit and armor.[1] The resulting piece (see V1, right) was used as the official box art for most of the game's releases, as seen HERE.

Burrows was also subsequently asked to add the rest of Konoko's figure to the image (V2, right); Lorraine's original drawing never extended further down than the tops of her legs, and Take-Two apparently wanted a full-body shot of Konoko for use as a cardboard standup that could advertise the game in stores.[2]

(In the end, a separate piece of art was also commissioned from Burrows in which Konoko did not carry any guns and was simply in a fighting stance, which was kid-safe enough to display in stores like Toys "ᴙ" Us. This alternate standup without any guns or nudity is closer to Burrows' own style and uses a completely different pose than the art discussed here.)

Armor analysis

At a glance, the Konoko in V1 and V2 may look the same, but there are many small differences:

  • In V1, the wrist guards retain the design of Lorraine's original, and more generally Konoko's armor in the box art follows the "Mark VI" iteration – the armor that Konoko wears in Oni's earlier promo art, as opposed to the one worn in-game and in artwork from the final promotion cycle – and V2 conforms to the more recent "Mark VII" design.
  • Certain elements like her trigger finger and the shotgun on her back are positioned slightly differently.
  • Konoko's uniform in V1 has fewer details than V2 when it comes to highlights and armor damage. In fact, V1's armor is untarnished, whereas the V2 armor shows damage that's consistent with the few pieces of armor visible in Lorraine's original art.
  • Perhaps fittingly in line with the amount of damage to her armor, V2's Konoko has the same stern expression as in Lorraine's original, whereas in V1 she sports a self-assured smile, enhanced with lipstick no less.

It seems likely that Burrows' second take on the Fully Armed Konoko was an opportunity for him to bring Konoko's appearance in line with Lorraine's latest promotional art, rather than the older iteration from the time that Torn Suit Konoko was drawn. This was either a requirement from Take-Two or Burrows' own initiative. Maybe the motivation was to achieve a consistent style for every piece of new promotional art. Also, the resolution of the V1 piece may not have been sufficient for large-scale standup use. V2's added detail may be due to the larger scale at which the art would appear (practically life-size, as seen below).

Armor design changes aside, V2 is a more faithful reenactment of Lorraine's piece, with a stern facial expression that's practically a carbon copy of the original, and the armor pieces that are visible in both pieces are damaged in the exact same way.

See also

Notes