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: This gives us two options of how to think of the situation: either consider <FromState> being usually the <CurrentState>, or states exist only between anims and serve as transition rules. | : This gives us two options of how to think of the situation: either consider <FromState> being usually the <CurrentState>, or states exist only between anims and serve as transition rules. | ||
Linking to a followup '''state allows for multiple choices''' of what specific anim comes next. An anim is picked up randomly from a pool of valid anims. Their '''probability or <Weight> is determined by TRAC''' - the anim collection. | Linking to a followup '''state allows for multiple choices''' of what specific anim comes next. An anim is picked up randomly from a '''pool of valid anims'''. Their '''probability or <Weight> is determined by TRAC''' - the anim collection. | ||
The Ninja's Moonwalk anim (taunt2) has only a (100+5) | The Ninja's Moonwalk anim (taunt2) has only a 5/(100+5) = 0,024 % chance of getting picked. | ||
<TRACAnimation> | <TRACAnimation> | ||
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[...] | [...] | ||
==Problem with exporting a textured character with non-native TRAC animation== | ==Problem with exporting a textured character with non-native TRAC animation== |
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