AE:Combat system: Difference between revisions

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explaining and categorizing as obsolete
m (Iritscen moved page Combat system to AE:Combat system without leaving a redirect: this belongs in the AE namespace even if it's obsolete)
m (explaining and categorizing as obsolete)
 
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{{update}}
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  | text = This mod was a part of the original [[Anniversary Edition]] releases. It was made via hex-editing and is a combination of basic fixes to animations and design changes in how combat works. Some fixes may be present in current mod packages including the [[Anniversary_Edition/Core|AE core]]. See the package "Glass Breaking Moves" in the [[AEI]] for the glass-shattering melee mentioned below.
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'''IMPORTANT:''' ''LoserTRAM_V1.01.rar'' and ''LoserTRAM_V1.02.rar'' are '''OLD''' files present in '''OLD''' release of AE. These rars (and files inside these rars) are '''OUTDATED''' and will '''NOT''' be supported on this page or in talk. So if you have problem that
'''IMPORTANT:''' ''LoserTRAM_V1.01.rar'' and ''LoserTRAM_V1.02.rar'' are '''OLD''' files present in '''OLD''' release of AE. These rars (and files inside these rars) are '''OUTDATED''' and will '''NOT''' be supported on this page or in talk. So if you have problem that
:Muro does wrong animation while he performs front throw
:Muro does wrong animation while he performs front throw
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:*Various fixes were made to some throws. That means ''Z axis victim adjustment'' for some throws so they look better now (less "detached" feeling), some sounds were added/changed and some more.
:*Various fixes were made to some throws. That means ''Z axis victim adjustment'' for some throws so they look better now (less "detached" feeling), some sounds were added/changed and some more.


[[Category:Modding projects]]
[[Category:Obsolete AE mods]]