Konoko Payne: Difference between revisions
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'''Konoko Payne''' was a freeware demo of a pseudo-sequel to Oni by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in 2010. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own. | [[Image:Konoko Payne helicopter 3.jpg|320px|right]] | ||
'''Konoko Payne''' was a freeware demo of a pseudo-sequel to [[Oni]] by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in 2010. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own. | |||
In March 2014, Pierre stated that he did not plan any further updates to the project. | In March 2014, Pierre stated that he did not plan any further updates to the project. | ||
==External | ==See also== | ||
*[[:Category:Konoko Payne images]] | |||
==External links== | |||
*http://oni.bungie.org/forum/viewtopic.php?id=1741 (last release of KP, Nov. 2010) | *http://oni.bungie.org/forum/viewtopic.php?id=1741 (last release of KP, Nov. 2010) | ||
*http://www.codercorner.com/Oni.htm (old page about KP) | *http://www.codercorner.com/Oni.htm (old page about KP) |
Latest revision as of 02:05, 1 May 2023
Konoko Payne was a freeware demo of a pseudo-sequel to Oni by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in 2010. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own.
In March 2014, Pierre stated that he did not plan any further updates to the project.
See also
External links
- http://oni.bungie.org/forum/viewtopic.php?id=1741 (last release of KP, Nov. 2010)
- http://www.codercorner.com/Oni.htm (old page about KP)
- http://www.codercorner.com/blog/?cat=4 (Oni/KP category on Pierre's blog, effectively replacing the KP page)