Konoko Payne: Difference between revisions
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[[Image:Konoko Payne helicopter 3.jpg|320px|right]] | [[Image:Konoko Payne helicopter 3.jpg|320px|right]] | ||
'''Konoko Payne''' was a freeware demo of a pseudo-sequel to [[Oni]] by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun | '''Konoko Payne''' was a freeware demo of a pseudo-sequel to [[Oni]] by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. [https://rampancy.net/story/game/oni/14102001/konoko_in_bullet_time Begun in 2001] under the name Oni Breaker, it was developed through 2010. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. The project used proprietary code from other companies and contributors, thus it was not possible to open-source the engine. | ||
In March 2014, Pierre stated that he did not plan any further updates to the project. | In March 2014, [https://web.archive.org/web/20140314064947/http://www.codercorner.com/blog/?p=1114 Pierre stated] that he did not plan any further updates to the project. | ||
==See also== | ==See also== | ||
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==External links== | ==External links== | ||
*http://oni.bungie.org/forum/viewtopic.php?id=1741 | *[http://mods.oni2.net/node/313 Download the last release of KP, Nov. 2010] | ||
*http://www.codercorner.com/Oni.htm | *[https://web.archive.org/web/20160224174531/http://oni.bungie.org/forum/viewtopic.php?id=1741 Forum thread for last release] | ||
*http://www.codercorner.com/blog/?cat=4 | *[http://www.codercorner.com/Oni.htm Original web page for KP] | ||
*[https://web.archive.org/web/20220926103956/http://www.codercorner.com/blog/?cat=4 The Oni/KP category on Pierre's blog] (effectively replaced the KP page) | |||
[[Category:Fan-made games]] | [[Category:Fan-made games]] |
Latest revision as of 17:33, 26 March 2025
Konoko Payne was a freeware demo of a pseudo-sequel to Oni by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun in 2001 under the name Oni Breaker, it was developed through 2010. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. The project used proprietary code from other companies and contributors, thus it was not possible to open-source the engine.
In March 2014, Pierre stated that he did not plan any further updates to the project.
See also
External links
- Download the last release of KP, Nov. 2010
- Forum thread for last release
- Original web page for KP
- The Oni/KP category on Pierre's blog (effectively replaced the KP page)