OBD:AGQR: Difference between revisions

From OniGalore
m (ref. BFW_Akira.h, lines 371-378, 397-406...)
m (...)
 
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{{OBDtr | 0x00 | res_id  |FF0000| 01 4A 02 00 | 586  | 00586-.AGQR }}
{{OBDtr | 0x00 | res_id  |FF0000| 01 4A 02 00 | 586  | 00586-.AGQR }}
{{OBDtr | 0x04 | lev_id  |FFFF00| 01 00 00 06 | 3    | level 3 }}
{{OBDtr | 0x04 | lev_id  |FFFF00| 01 00 00 06 | 3    | level 3 }}
{{OBDtr | 0x08 | char[20]|00FF00| AD DE      | dead | unused }}
{{OBDtr | 0x08 | char[20]|00FF00| AD DE      | dead | padding }}
{{OBDtr | 0x1C | uint32  |00FFFF| 15 A8 00 00 | 35349| array size }}
{{OBDtr | 0x1C | uint32  |00FFFF| 15 A8 00 00 | 35349| array size }}
{{OBDtrBK}}
{{OBDtrBK}}

Latest revision as of 11:05, 12 May 2025

ONI BINARY DATA
AGQG << Other file types >> AISA
AGQR : Gunk Quad Render Array
switch to XML:AGQR page
Overview @ Oni Stuff
OBD.png


Agqr a.gif


Offset Type Raw Hex Value Description
0x00 res_id 01 4A 02 00 586 00586-.AGQR
0x04 lev_id 01 00 00 06 3 level 3
0x08 char[20] AD DE dead padding
0x1C uint32 15 A8 00 00 35349 array size
First element (black outline)
0x00 uint16 66 00 102 TXMA element number
0x02 uint16 AD DE dead alpha; unused; always the same; used at runtime


35349 is the amount of gunk quads. Two faces (triangles) form a gunk quad.


ONI BINARY DATA
AGQG << Other file types >> AISA
AGQR : Gunk Quad Render Array
Level file