20,132
edits
(removed note about MELE overriding dazed frame fields; minor wording tweaks) |
(explained what AI behavior bit 0x10 is) |
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| Line 161: | Line 161: | ||
*0x04 - requires 0x02; firing spread/projectile dodge enabled for weapons; AI tries to face shooter and shoot back while dodging | *0x04 - requires 0x02; firing spread/projectile dodge enabled for weapons; AI tries to face shooter and shoot back while dodging | ||
*0x08 - requires 0x02, overrides 0x04 if both are set; firing spread/projectile dodge enabled for weapons; AI isn't shooting, it just tends to run away, not facing shooter | *0x08 - requires 0x02, overrides 0x04 if both are set; firing spread/projectile dodge enabled for weapons; AI isn't shooting, it just tends to run away, not facing shooter | ||
*0x10 - bit not used | *0x10 - running weapon pickup enabled; bit not used; only 0x2A8 is used for the running pickup chance | ||