Konoko: Difference between revisions

32 bytes added ,  Yesterday at 22:00
removed claimed translations of "ko" because the supporting site is dead and I can't find any other backup for them; specified J. characters for the more common reading of "kono ko"; moved link to early 3D model out of text and into the image gallery where it belongs
m (archive link)
(removed claimed translations of "ko" because the supporting site is dead and I can't find any other backup for them; specified J. characters for the more common reading of "kono ko"; moved link to early 3D model out of text and into the image gallery where it belongs)
 
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;"Konoko"
;"Konoko"
:"Kono" means "this" in Japanese, and "ko" means child (or "great", "price", or "sin"!) ([https://www.freedict.com/onldict/jap.html source]). Hence, "Konoko" literally can mean "this child" to a Japanese speaker, and is often used in this manner.
:"Kono" (此の) means "this" in Japanese, and "ko" (子) means child. Hence, "Konoko" literally can mean "this child" to a Japanese speaker, and is used in this manner in everyday speech.
:Although we don't know who in the TCTF would have given her this code name, her father ''was'' Japanese. Also, the game seems to [[:Image:Dream 1 murder or mercy.jpg|take place in Japan]], and Shinatama also has a Japanese name.
:Although we don't know who in the TCTF would have given her this code name, her father ''was'' Japanese. Also, the game seems to [[:Image:Dream 1 murder or mercy.jpg|take place in Japan]], and Shinatama also has a Japanese name.
:Despite any "added value" we assign to Konoko's name, Brent Pease admitted [http://oni.bungie.org/special/part1/brent.html HERE] that he had no meaning in mind when he created the name.
:Despite any "added value" we assign to Konoko's name, Brent Pease admitted [http://oni.bungie.org/special/part1/brent.html HERE] that he had no meaning in mind when he created the name.
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|[[Image:Okita - Konoko 3.jpg|x300px]]
|[[Image:Okita - Konoko 3.jpg|x300px]]
|-
|-
|[[Image:Early Konoko 1.jpg|x300px]]
|[[Image:Early Konoko 1.jpg|150px]][[Image:Early Konoko model.jpg|150px]]
|Looking more familiar. The Konoko on the left has a similar face and hairstyle to the model in the [[:Image:1998 trailer 30.png|1998 trailer]]. The one on the right is wearing the police uniform from [[Chapter 2]].
|Looking more familiar. The bared-midriff Konoko sketch on the left was transformed into a 3D model without the troublesome hanging straps. The face and hairstyle resemble that in the [[:Image:1998 trailer 30.png|1998 trailer]]. On the right, Konoko is wearing the police uniform seen in [[Chapter 2]].
|[[Image:Konstart1.jpg|x300px]]
|[[Image:Konstart1.jpg|x300px]]
|}
|}
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===Design by Lorraine===
===Design by Lorraine===
[[Image:Konoko Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]]
[[Image:Konoko Variants.jpg|500px|right|thumb|"Shirow" is Ghost in the Shell's author, Masamune Shirow.]]
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a [[:Image:Early Konoko model.jpg|bare midriff]] and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|Bungie History: Oni|[http://archive.is/FcVuS Bungie.net]}}
{{Pullquote|Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -[[Blam (meme)|blam]]!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.'"|Bungie History: Oni|[http://archive.is/FcVuS Bungie.net]}}
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the [[intro]] is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists.
Lorraine produced the sketches of Konoko on the right to show her mastery of various animé styles. While she was made the art director of marketing in June 1999, Okita's designs for Konoko were already well in use by that point (for instance, the Konoko in the [[intro]] is Okita's design). The in-game model also appears to be based on Okita's art rather than Lorraine's, which is not surprising when one considers that Okita was one of the 3D modeling artists.