20,365
edits
(added a couple events) |
m (added four refs) |
||
| Line 2: | Line 2: | ||
The [[Oni]] project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the [[Bungie West]] team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was [[Oni/Positioning|October 1999]], and this was gradually pushed back quarter by quarter until the game was finished in the time period from November 2000 to January 2001, depending on the platform. | The [[Oni]] project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the [[Bungie West]] team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was [[Oni/Positioning|October 1999]], and this was gradually pushed back quarter by quarter until the game was finished in the time period from November 2000 to January 2001, depending on the platform. | ||
The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of | The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of multiplayer mode. | ||
The dates below are sometimes approximate but are mostly supported by hard evidence, as seen in the citations. | |||
{{Timeline | {{Timeline | ||
| Line 15: | Line 17: | ||
|event5date=Dec. 28, 1998 | |event5date=Dec. 28, 1998 | ||
|event5text=Myth II uninstaller bug is discovered, costs Bungie about $800,000 | |event5text=Myth II uninstaller bug is discovered, costs Bungie about $800,000 | ||
|event6date=May | |event6date=May 14, 1999 | ||
|event6text=Oni appears at E3 with hands-on demo running in multiplayer mode<br>"Blam" project is shown to a select group behind closed doors | |event6text=Oni appears at E3 with hands-on demo running in multiplayer mode{{ref|name="mp"|note=See [[Multiplayer]] for video evidence.}}<br>Release date is estimated as early 2000{{ref|note=[https://web.archive.org/web/20000817003431/http://www.insidemacgames.com/features/99/e3report/e3-2.shtml IMG: "Feature: The E3 Report - Page 2"]}}<br>"Blam" project is shown three days later to a select group behind closed doors{{ref|note=[https://web.archive.org/web/20000815110548/http://www.insidemacgames.com/features/99/e3report/e3.shtml IMG: "Feature: The E3 Report"]}} | ||
|event7date=Jul. 21, 1999 | |event7date=Jul. 21, 1999 | ||
|event7text=Oni appears at Macworld NY running in multiplayer mode<br>Halo is announced | |event7text=Oni appears at Macworld NY running in multiplayer mode{{ref|name="mp"}}<br>Halo is announced{{ref|note=[https://marathon.bungie.org/story/Halo_press_release_21July99.html Bungie: "Halo Brings Action Gamers a World Without End"]}} | ||
|event8date=Aug. 12, 1999 | |event8date=Aug. 12, 1999 | ||
|event8text=Take-Two Interactive announces that it will purchase 19.9% stake in Bungie, becoming the distributor for Oni and Halo;{{ref|name="T2"|note=[https://web.archive.org/web/20000118055725/http://pc.ign.com/news/9525.html IGN: "Take-Two Take Bungie"]}} purchase occurs in November{{ref|note=[https://www.sec.gov/Archives/edgar/data/946581/0000891554-00-000145.txt SEC 10-K filing for Take-Two Interactive]}}<br>Oni's stated release date is "before Christmas" 1999{{ref|name="T2"}} | |event8text=Take-Two Interactive announces that it will purchase 19.9% stake in Bungie, becoming the distributor for Oni and Halo;{{ref|name="T2"|note=[https://web.archive.org/web/20000118055725/http://pc.ign.com/news/9525.html IGN: "Take-Two Take Bungie"]}} purchase occurs in November{{ref|note=[https://www.sec.gov/Archives/edgar/data/946581/0000891554-00-000145.txt SEC 10-K filing for Take-Two Interactive]}}<br>Oni's stated release date is "before Christmas" 1999{{ref|name="T2"}} | ||
|event9date=Dec. 1999 | |event9date=Dec. 20, 1999 | ||
|event9text=Brent Pease leaves the Oni team | |event9text=Brent Pease leaves the Oni team{{ref|note=[https://carnage.bungie.org/oniforum/oni.forum.pl?read=1410 Oni Central Forum: "Brent Pease leaves Bungie?"]}} | ||
|event10date=Jan. 5, 2000 | |event10date=Jan. 5, 2000 | ||
|event10text=Oni appears at Macworld SF; on BungieTV, the game is demonstrated by Bungie staffers | |event10text=Oni appears at Macworld SF; on BungieTV, the game is demonstrated in multiplayer mode by Bungie staffers{{ref|name="mp"}} | ||
|event11date=Feb. 20, 2000 | |event11date=Feb. 20, 2000 | ||
|event11text=Oni's release date is listed as "summer 2000" by Take-Two{{ref|note=[http://oni.bungie.org/newsarchives/2000/feb00.html#take2 Oni Central: News for February 2000]}} | |event11text=Oni's release date is listed as "summer 2000" by Take-Two{{ref|note=[http://oni.bungie.org/newsarchives/2000/feb00.html#take2 Oni Central: News for February 2000]}} | ||