20,365
edits
(erroneous res_id – we ignore the '1' flag when converting it) |
(noted difference between StNAanim_flags and the engine code) |
||
| Line 22: | Line 22: | ||
{{OBDtr| 0x034 | offset |FFFFC8| 00 BD 80 00 | 0x0080BD00 | raw file offset of the [[OBD:TRAM/raw0x34|rotations]] (of all body parts) }} | {{OBDtr| 0x034 | offset |FFFFC8| 00 BD 80 00 | 0x0080BD00 | raw file offset of the [[OBD:TRAM/raw0x34|rotations]] (of all body parts) }} | ||
{{OBDtr| 0x038 | offset |FFFFC8| 00 00 00 00 | unused | raw file offset of the [[OBD:TRAM/raw0x38|sound data]] }} | {{OBDtr| 0x038 | offset |FFFFC8| 00 00 00 00 | unused | raw file offset of the [[OBD:TRAM/raw0x38|sound data]] }} | ||
{{OBDtr| 0x03C | bitset32 |C8FFC8| 90 00 08 00 | attack, atomic, dontAim| flags; | {{OBDtr| 0x03C | bitset32 |C8FFC8| 90 00 08 00 | attack, atomic, dontAim| flags; listed in [[OBD:StNA|StNA]]anim_flags (except that StNAanim_flags is missing the dontAim flag, which offset the following flags when it was added to the engine); the bits are as follows: | ||
:0x'''01''' 00 00 00 - prepared (used at runtime only; marks that the animation was loaded) | :0x'''01''' 00 00 00 - prepared (used at runtime only; marks that the animation was loaded) | ||
:0x'''02''' 00 00 00 - invulnerable | :0x'''02''' 00 00 00 - invulnerable | ||