User talk:Ssg: Difference between revisions
(patience is a virtue) |
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'''Shadow thingie''' | |||
http://www6.fh-eberswalde.de/user/dkriesch/oni/l1_6813_6836.jpg | |||
http://www6.fh-eberswalde.de/user/dkriesch/oni/l1_this.jpg | |||
http://www6.fh-eberswalde.de/user/dkriesch/oni/l10_1215.jpg <BR> | |||
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Pic 1: AGQG id: [http://www6.fh-eberswalde.de/user/dkriesch/oni/crate.txt 6813-6836]<BR> | |||
Pic 2: shows, where you find the box. It's in level 1 at the beginning after the first door you have to unlock with the first console.<BR> | |||
Pic 3: Level 10, across from Shinatama; AGQG id: 1215 | |||
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Any idea where the shadow thing is stored? It's not in the AGQG files and not in the TXMP files. | |||
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--- | |||
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func RespawnPlayer(int ai_id, string ai_team, string ai_name)<BR> | |||
{<BR> | |||
RandFlag<BR> | |||
if(selection eq 1) RandWeapon<BR> | |||
chr_teleport(ai_name, rand_flag_id)<BR> | |||
chr_inv_reset(ai_name)<BR> | |||
if(selection eq 1)<BR> | |||
: {<BR> | |||
: chr_giveweapon(ai_name, rand_weapon_name)<BR> | |||
: chr_givepowerup(ai_name, cell, rand_cell)<BR> | |||
: chr_givepowerup(ai_name, ammo, rand_ammo)<BR> | |||
: }<BR> | |||
if(RandShield()) chr_givepowerup(ai_name, shield)<BR> | |||
if(RandInvis()) chr_givepowerup(ai_name, invis)<BR> | |||
chr_full_health(ai_name)<BR> | |||
if(ai_team eq Konoko) fork FullyAware(ai_name, Syndicate)<BR> | |||
if(ai_team eq Syndicate) fork FullyAware(ai_name, Konoko)<BR> | |||
chr_wait_health(ai_name, 1)<BR> | |||
if(ai_name eq Tower_MB_1 and selection2 eq 0) chr_set_health(ai_name, 0)<BR> | |||
chr_pain(ai_name, "death")<BR> | |||
fork Death(ai_team)<BR> | |||
if(ai_name eq Tower_MB_1 and selection2 eq 0) {sleep 200; ai2_spawn(ai_name, force);}<BR> | |||
chr_inv_reset(ai_name)<BR> | |||
chr_givepowerup(ai_name, invis, 300)<BR> | |||
chr_changeteam(ai_name, Switzerland)<BR> | |||
if(chr_is_player(ai_name)) p3_removedangerous<BR> | |||
sleep 50<BR> | |||
chr_wait_animstate(ai_name, standing)<BR> | |||
chr_changeteam(ai_name, ai_team)<BR> | |||
fork RespawnPlayer(ai_id, ai_team, ai_name)<BR> | |||
} | |||
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Oni ignores the "chr_teleport(ai_name, rand_flag_id)" irregular for the respawned mad bomber. Anyone who has an idea why Oni ignores it? And why irregular? (Even if I write the teleport command twice with sleep 200 between them, it doesn't work.) Plus the mad bommber goes passive after some successful respawns. I can punch and kick him and nothing happens. He ignores me. *strange* | |||
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[http://www6.fh-eberswalde.de/user/dkriesch/oni/arena_lab.txt complete file] rename the txt extension to bsl. Wiki don't want bsl extensions. | |||
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<!-- | |||
### Text below disabled ### | |||
:ssg, ''please'' don't update ''all'' the OBD pages | :ssg, ''please'' don't update ''all'' the OBD pages | ||
:to the format you chose. Allow for a "trial period". | :to the format you chose. Allow for a "trial period". | ||
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::(older ones have been commented out). | ::(older ones have been commented out). | ||
::[[User:Geyser|geyser]] 17:25, 18 November 2006 (CET) | ::[[User:Geyser|geyser]] 17:25, 18 November 2006 (CET) | ||
---- | ---- | ||
:I have a few complaints about the image files you just uploaded : | :I have a few complaints about the image files you just uploaded : | ||
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:You got it right. I'm looking forward to that. | :You got it right. I'm looking forward to that. | ||
::[[User:Geyser|geyser]] 04:25, 18 November 2006 (CET) | ::[[User:Geyser|geyser]] 04:25, 18 November 2006 (CET) | ||
==Logging in== | ==Logging in== | ||
:No time to log in, sorry. Text was written at home. | :No time to log in, sorry. Text was written at home. | ||
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:I suggested [[OBDstructHeader]] earlier... | :I suggested [[OBDstructHeader]] earlier... | ||
::[[User:Geyser|geyser]] 16:00, 22 November 2006 (CET) | ::[[User:Geyser|geyser]] 16:00, 22 November 2006 (CET) | ||
--> |
Revision as of 14:16, 20 April 2007
Shadow thingie
Pic 1: AGQG id: 6813-6836
Pic 2: shows, where you find the box. It's in level 1 at the beginning after the first door you have to unlock with the first console.
Pic 3: Level 10, across from Shinatama; AGQG id: 1215
Any idea where the shadow thing is stored? It's not in the AGQG files and not in the TXMP files.
---
func RespawnPlayer(int ai_id, string ai_team, string ai_name)
{
RandFlag
if(selection eq 1) RandWeapon
chr_teleport(ai_name, rand_flag_id)
chr_inv_reset(ai_name)
if(selection eq 1)
- {
- chr_giveweapon(ai_name, rand_weapon_name)
- chr_givepowerup(ai_name, cell, rand_cell)
- chr_givepowerup(ai_name, ammo, rand_ammo)
- }
if(RandShield()) chr_givepowerup(ai_name, shield)
if(RandInvis()) chr_givepowerup(ai_name, invis)
chr_full_health(ai_name)
if(ai_team eq Konoko) fork FullyAware(ai_name, Syndicate)
if(ai_team eq Syndicate) fork FullyAware(ai_name, Konoko)
chr_wait_health(ai_name, 1)
if(ai_name eq Tower_MB_1 and selection2 eq 0) chr_set_health(ai_name, 0)
chr_pain(ai_name, "death")
fork Death(ai_team)
if(ai_name eq Tower_MB_1 and selection2 eq 0) {sleep 200; ai2_spawn(ai_name, force);}
chr_inv_reset(ai_name)
chr_givepowerup(ai_name, invis, 300)
chr_changeteam(ai_name, Switzerland)
if(chr_is_player(ai_name)) p3_removedangerous
sleep 50
chr_wait_animstate(ai_name, standing)
chr_changeteam(ai_name, ai_team)
fork RespawnPlayer(ai_id, ai_team, ai_name)
}
Oni ignores the "chr_teleport(ai_name, rand_flag_id)" irregular for the respawned mad bomber. Anyone who has an idea why Oni ignores it? And why irregular? (Even if I write the teleport command twice with sleep 200 between them, it doesn't work.) Plus the mad bommber goes passive after some successful respawns. I can punch and kick him and nothing happens. He ignores me. *strange*
complete file rename the txt extension to bsl. Wiki don't want bsl extensions.