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edits
m (→0xD8 - 0x157: yet another transform matrix...) |
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Line 362: | Line 362: | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 128 - | | ALIGN=RIGHT | 128 - | ||
| | | '''stun switcher''',see below, used for w6_vdg | ||
|} | |} | ||
Line 374: | Line 374: | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 1 - | | ALIGN=RIGHT | 1 - | ||
| | | '''knockdown switcher''',see below, used for w4_psm | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 2 - | | ALIGN=RIGHT | 2 - | ||
Line 392: | Line 392: | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 64 - | | ALIGN=RIGHT | 64 - | ||
| | | '''I d.k.h.t.c.t.2''',see below, used for w1_tap, w2_sap and w3_phr | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 128 - | | ALIGN=RIGHT | 128 - | ||
Line 409: | Line 409: | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 2 - | | ALIGN=RIGHT | 2 - | ||
| | | '''crosshair scaling''', used for w1_tap, w2_sap, w3_phr and w8_mbo | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 4 - | | ALIGN=RIGHT | 4 - | ||
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|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 16 - | | ALIGN=RIGHT | 16 - | ||
| | | '''I don't know how to call this''', see below, used for w4_psm | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 32 - | | ALIGN=RIGHT | 32 - | ||
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|} | |} | ||
'''stun switcher''' -if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed/'''stun'''ed or '''blownup'''ed, AI with this weapon switches to melee for a time specified in a *fight timer* field | |||
'''knockdown switcher''' - if enemy is inside shooting distance (between min and max) and is '''knockdown'''ed or '''blownup'''ed, AI with this weapon switches to melee for a time specified in a *fight timer* field | |||
'''I don't know how to call this''' - If you press and HOLD the fire (mouse1), it ONCE triggers particles for shooting, then drains ammo as if it was '''sustained fire''', but particles are NOT emitted (you just stand and watch as ammo drops). Used by w4_psm, probably because w4 particles works constantly (beam) after triggered. | |||
'''I d.k.h.t.c.t.2''' - try this: set '''I don't know how to call this''' on some weapon, then set this on that weapon too. You will see that once you press the shooting button, it keeps *shooting* (altough you can't see any particles coming) even after you release shooting button. You can't stop it. It keeps shooting until all ammo is drained. So, basically, it works like an automatic hold of the mouse button. | |||
P.S.: Someone please think off nice names for those two poor flags :)) | |||
--[[User:Loser|Loser]] 07:52, 29 July 2007 (CEST) | |||
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edits