OBD:TRAM/raw0x20: Difference between revisions
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<CENTER>[[OBD:TRAM/raw0x1C|motion blur part]] << '''[[OBD:TRAM|TRAM]] - shortcut part''' >> [[OBD:TRAM/raw0x24|throw part]]</CENTER> | |||
<CENTER>[[OBD:TRAM/raw0x1C| | |||
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file. | This part belongs to the 01865-KONCOMpunch_heavy.TRAM file. | ||
[[image:tram_r06.gif]] | |||
{ | {{Table}} | ||
{{OBDth}} | |||
{{OBDtrBK}} | |||
{{OBDtr| 0x00 | int16 |FFC8C8| 2F 00 | 47 | from state; animation state from anim_states.[[OBD:StNA|StNA]]; this state can call up this animation }} | |||
{{OBDtr| 0x00 | int16 |FFFFC8| 06 00 | 6 | shortcut length in frames }} | |||
{{OBDtr| 0x00 | bitset32 |C8FFC8| 00 00 00 00 |0, 0, 0, 0| unknown; only the first bit is used in Oni }} | |||
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| 47 | |||
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| 6 | |||
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| 0 | |||
|} | |} | ||
;From state | ;From state | ||
:Similar to "from state" from [[TRAM]]. Shortcuts are used to create a [[TRAC]] at runtime and animation lookup will use this "from state". | :Similar to "from state" from [[OBD:TRAM|TRAM]]. Shortcuts are used to create a [[OBD:TRAC|TRAC]] at runtime and animation lookup will use this "from state". | ||
;Shortcut length | ;Shortcut length | ||
:When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation. | :When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation. | ||
<CENTER>[[OBD:TRAM/raw0x1C|motion blur part]] << '''[[OBD:TRAM|TRAM]] - shortcut part''' >> [[OBD:TRAM/raw0x24|throw part]]</CENTER> | |||
<CENTER>[[OBD:TRAM/raw0x1C| |
Revision as of 12:35, 13 September 2007
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
First element (black outline) | ||||
0x00 | int16 | 2F 00 | 47 | from state; animation state from anim_states.StNA; this state can call up this animation |
0x00 | int16 | 06 00 | 6 | shortcut length in frames |
0x00 | bitset32 | 00 00 00 00 | 0, 0, 0, 0 | unknown; only the first bit is used in Oni |
- From state
- Similar to "from state" from TRAM. Shortcuts are used to create a TRAC at runtime and animation lookup will use this "from state".
- Shortcut length
- When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation.