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OBD:TRAM/raw0x20: Difference between revisions

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{{OBD_File_Header|align=center|type=TRAM|prev=TRAC|next=TRAS|name=Totoro Animation Sequence|family=Character}}
<CENTER>[[OBD:TRAM/raw0x1C|motion blur part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - shortcut part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x24|throw part]]</CENTER>
<CENTER>[[OBD:TRAM/raw0x1C|<==]] <FONT SIZE=5>TRAM - shortcut part</FONT> [[OBD:TRAM/raw0x24|==>]]</CENTER>
 
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This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.




http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/tram_r06.gif
[[image:tram_r06.gif]]




{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000"
{{Table}}
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
{{OBDth}}
| WIDTH=15% | <B>Hex</B>
{{OBDtrBK}}
| WIDTH=15% | <B>Translation</B>
{{OBDtr| 0x00 | int16    |FFC8C8| 2F 00       | 47       | from state; animation state from anim_states.[[OBD:StNA|StNA]]; this state can call up this animation }}
| WIDTH=70% | <B>Meaning</B>
{{OBDtr| 0x00 | int16    |FFFFC8| 06 00       | 6       | shortcut length in frames }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
{{OBDtr| 0x00 | bitset32 |C8FFC8| 00 00 00 00 |0, 0, 0, 0| unknown; only the first bit is used in Oni }}
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows one shortcut block.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 2F&nbsp;00
| 47
| ALIGN=LEFT | from state, animation state from anim_states.[[StNA]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | 06 00
| 6
| ALIGN=LEFT | shortcut length in frames
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown, bitset, only first bit used in Oni
|}
|}
;From state
;From state
:Similar to "from state" from [[TRAM]]. Shortcuts are used to create a [[TRAC]] at runtime and animation lookup will use this "from state".
:Similar to "from state" from [[OBD:TRAM|TRAM]]. Shortcuts are used to create a [[OBD:TRAC|TRAC]] at runtime and animation lookup will use this "from state".
;Shortcut length
;Shortcut length
:When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation.
:When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation.




 
<CENTER>[[OBD:TRAM/raw0x1C|motion blur part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - shortcut part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x24|throw part]]</CENTER>
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{{OBD_File_Footer|align=center|type=TRAM|prev=TRAC|next=TRAS|name=Totoro Animation Sequence|family=Character}}
 
<CENTER>[[OBD:TRAM/raw0x1C|<==]] <B>TRAM - shortcut part</B> [[OBD:TRAM/raw0x24|==>]]</CENTER>
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